"tXhB1YEtxrzarLhO6.name" = "Armor Familiarity (@Skill@)"; "tXhB1YEtxrzarLhO6.tags[0]" = "Mental"; "tXhB1YEtxrzarLhO6.tags[1]" = "Perk"; "tXhB1YEtxrzarLhO6.notes" = "Let you ignore one encumbrance level"; "tWZ0sMg4yRBatNaVS.name" = "Biting Mastery"; "tWZ0sMg4yRBatNaVS.tags[0]" = "Mental"; "tWZ0sMg4yRBatNaVS.tags[1]" = "Perk"; "tWZ0sMg4yRBatNaVS.notes" = "Let you use Karate skill when biting"; "tvvvlOJbsVe17dnBR.name" = "Chi Resistance (@Attack@)"; "tvvvlOJbsVe17dnBR.tags[0]" = "Cinematic"; "tvvvlOJbsVe17dnBR.tags[1]" = "Mental"; "tvvvlOJbsVe17dnBR.tags[2]" = "Perk"; "tvvvlOJbsVe17dnBR.tags[3]" = "Supernatural"; "tvvvlOJbsVe17dnBR.notes" = "+3 to withstand chi-based attacks"; "tU8574DkPhyM06wgy.name" = "Code of Honor (Bushido)"; "tU8574DkPhyM06wgy.tags[0]" = "Disadvantage"; "tU8574DkPhyM06wgy.tags[1]" = "Mental"; "tU8574DkPhyM06wgy.notes" = "Loyalty to master. Death before failure. Ritual suicide if ordered. Face any challenge or insult to your lord. Face everything stoicly. Never overlook disrespect."; "tCU5BsZxzEnnFu3DA.name" = "Code of Honor (Xia)"; "tCU5BsZxzEnnFu3DA.tags[0]" = "Disadvantage"; "tCU5BsZxzEnnFu3DA.tags[1]" = "Mental"; "tCU5BsZxzEnnFu3DA.notes" = "Be skilled at arms. Honor your word. Be humble and brave. Uphold justice. Use force as needed but with restraint. Respect your teacher."; "tsDDZppnYAulshGbo.name" = "Cotton Stomach"; "tsDDZppnYAulshGbo.tags[0]" = "Cinematic"; "tsDDZppnYAulshGbo.tags[1]" = "Exotic"; "tsDDZppnYAulshGbo.tags[2]" = "Perk"; "tsDDZppnYAulshGbo.tags[3]" = "Physical"; "tsDDZppnYAulshGbo.notes" = "Lets you catch attacker's incoming hand or feed with your abdominal muscles"; "t0pN-dXQaOm0VF1d_.name" = "Delusion (@Belief@)"; "t0pN-dXQaOm0VF1d_.tags[0]" = "Disadvantage"; "t0pN-dXQaOm0VF1d_.tags[1]" = "Mental"; "t0pN-dXQaOm0VF1d_.notes" = "Take a risky action in combat"; "t0pN-dXQaOm0VF1d_.modifiers.MjFmgpmkJpoorfmz1.name" = "Severity"; "t0pN-dXQaOm0VF1d_.modifiers.MjFmgpmkJpoorfmz1.children.mUFZvpLkRgmc9vuij.name" = "Minor"; "t0pN-dXQaOm0VF1d_.modifiers.MjFmgpmkJpoorfmz1.children.mUFZvpLkRgmc9vuij.notes" = "Rare or once per fight"; "t0pN-dXQaOm0VF1d_.modifiers.MjFmgpmkJpoorfmz1.children.mRBRhQr-nTeK-qFUz.name" = "Major"; "t0pN-dXQaOm0VF1d_.modifiers.MjFmgpmkJpoorfmz1.children.mRBRhQr-nTeK-qFUz.notes" = "Common"; "t0pN-dXQaOm0VF1d_.modifiers.MjFmgpmkJpoorfmz1.children.mFQg4PxRfIbk2WuDn.name" = "Severe"; "t0pN-dXQaOm0VF1d_.modifiers.MjFmgpmkJpoorfmz1.children.mFQg4PxRfIbk2WuDn.notes" = "Almost always"; "tvd0z3PWH1Y-YtHtl.name" = "Drunken Fighting"; "tvd0z3PWH1Y-YtHtl.tags[0]" = "Cinematic"; "tvd0z3PWH1Y-YtHtl.tags[1]" = "Exotic"; "tvd0z3PWH1Y-YtHtl.tags[2]" = "Perk"; "tvd0z3PWH1Y-YtHtl.tags[3]" = "Physical"; "tvd0z3PWH1Y-YtHtl.notes" = "Let you fight effectively when intoxicated"; "t_RL6xlkxSHm6IR0a.name" = "Exotic Weapon Training (@Weapon@)"; "t_RL6xlkxSHm6IR0a.tags[0]" = "Mental"; "t_RL6xlkxSHm6IR0a.tags[1]" = "Perk"; "t_RL6xlkxSHm6IR0a.notes" = "Lets you ignore built-in penalties for a particular weapon"; "tZ42_NoxnXNS0wkc6.name" = "Form Mastery (@Weapon@)"; "tZ42_NoxnXNS0wkc6.tags[0]" = "Mental"; "tZ42_NoxnXNS0wkc6.tags[1]" = "Perk"; "tZ42_NoxnXNS0wkc6.notes" = "Let you switch skill at any time"; "tGjHBhOER5sffBa1W.name" = "Grip Mastery (@Weapon@)"; "tGjHBhOER5sffBa1W.tags[0]" = "Mental"; "tGjHBhOER5sffBa1W.tags[1]" = "Perk"; "tGjHBhOER5sffBa1W.notes" = "Lets you change grip as a free action"; "tNTm_W2o0SKyYaHfb.name" = "Ground Guard"; "tNTm_W2o0SKyYaHfb.tags[0]" = "Mental"; "tNTm_W2o0SKyYaHfb.tags[1]" = "Perk"; "tNTm_W2o0SKyYaHfb.notes" = "+1 to quick contests when lying down"; "ti4tGjUX2l5ONAfCq.name" = "Heroic Archer"; "ti4tGjUX2l5ONAfCq.tags[0]" = "Advantage"; "ti4tGjUX2l5ONAfCq.tags[1]" = "Physical"; "t9H_Ns0Ro-dbraHx0.name" = "Improvised Weapons (@Weapon@)"; "t9H_Ns0Ro-dbraHx0.tags[0]" = "Mental"; "t9H_Ns0Ro-dbraHx0.tags[1]" = "Perk"; "t9H_Ns0Ro-dbraHx0.notes" = "Ignore skill penalties when wielding an improvised weapon"; "tcS7RcczdamsT97uU.name" = "Iron Arms"; "tcS7RcczdamsT97uU.tags[0]" = "Cinematic"; "tcS7RcczdamsT97uU.tags[1]" = "Exotic"; "tcS7RcczdamsT97uU.tags[2]" = "Perk"; "tcS7RcczdamsT97uU.tags[3]" = "Physical"; "tcS7RcczdamsT97uU.notes" = "May add up to 2 levels, granting up to 2 DR to arms OR Striker (manually add striker and increase cost by 4 points)"; "tcS7RcczdamsT97uU.features[0].situation" = "to ST and HT to resist injury from Arm Lock, Wrench Arm and similar techniques"; "tFZ9YkAw0OmP3Fwz1.name" = "Iron Hands"; "tFZ9YkAw0OmP3Fwz1.tags[0]" = "Cinematic"; "tFZ9YkAw0OmP3Fwz1.tags[1]" = "Exotic"; "tFZ9YkAw0OmP3Fwz1.tags[2]" = "Perk"; "tFZ9YkAw0OmP3Fwz1.tags[3]" = "Physical"; "tFZ9YkAw0OmP3Fwz1.notes" = "May add 1 level, granting an additional DR to hands\nMay also purchase Blunt Claws for 3 points"; "tEoDd9imTHEjsxNjL.name" = "Iron Legs"; "tEoDd9imTHEjsxNjL.tags[0]" = "Cinematic"; "tEoDd9imTHEjsxNjL.tags[1]" = "Exotic"; "tEoDd9imTHEjsxNjL.tags[2]" = "Perk"; "tEoDd9imTHEjsxNjL.tags[3]" = "Physical"; "tEoDd9imTHEjsxNjL.notes" = "May add up to 2 levels, granting up to 2 DR to legs "; "tEoDd9imTHEjsxNjL.features[0].situation" = "to ST and HT to resist injury from Leg Lock, Wrench Leg and similar techniques"; "tW8rKbT3dzR98R8HW.name" = "Iron Neck"; "tW8rKbT3dzR98R8HW.tags[0]" = "Cinematic"; "tW8rKbT3dzR98R8HW.tags[1]" = "Exotic"; "tW8rKbT3dzR98R8HW.tags[2]" = "Perk"; "tW8rKbT3dzR98R8HW.tags[3]" = "Physical"; "tW8rKbT3dzR98R8HW.notes" = "May add up to 2 levels, granting up to 2 DR to neck "; "tW8rKbT3dzR98R8HW.features[0].situation" = "to ST and HT to resist injury from chokes, strangles, and Neck Snaps"; "trqViJVRMuP9KsNcI.name" = "Naval Training"; "trqViJVRMuP9KsNcI.tags[0]" = "Mental"; "trqViJVRMuP9KsNcI.tags[1]" = "Perk"; "trqViJVRMuP9KsNcI.notes" = "You may ignore -2 to attacks and -1 to defend from bad footing due to naval vessels movement."; "t1XMSS8l-YwmEWIIr.name" = "Neck Control (@Striking Skill@)"; "t1XMSS8l-YwmEWIIr.tags[0]" = "Mental"; "t1XMSS8l-YwmEWIIr.tags[1]" = "Perk"; "t1XMSS8l-YwmEWIIr.notes" = "+1 to hit head, neck or torso in a clinch"; "tITBtMX-YfA6RnzdX.name" = "Off-Hand Weapon Training (@Weapon@)"; "tITBtMX-YfA6RnzdX.tags[0]" = "Mental"; "tITBtMX-YfA6RnzdX.tags[1]" = "Perk"; "tITBtMX-YfA6RnzdX.notes" = "Replaces equal-named technique on p. B232"; "ttt961hFIHFk8QbAM.name" = "Power Grappling"; "ttt961hFIHFk8QbAM.tags[0]" = "Mental"; "ttt961hFIHFk8QbAM.tags[1]" = "Perk"; "ttt961hFIHFk8QbAM.notes" = "You may base DX-based grappling rolls on ST"; "tjInaW-wKYILbF0-T.name" = "Rapid Retraction (@Kick or Punch@)"; "tjInaW-wKYILbF0-T.tags[0]" = "Mental"; "tjInaW-wKYILbF0-T.tags[1]" = "Perk"; "tjInaW-wKYILbF0-T.notes" = "+1 to avoid Arm Lock or Leg Grapple after been parried"; "t7I1fkZYDyqLBjveQ.name" = "Reputation (@Signature Move allowing Defense Roll@)"; "t7I1fkZYDyqLBjveQ.tags[0]" = "Disadvantage"; "t7I1fkZYDyqLBjveQ.tags[1]" = "Social"; "t7I1fkZYDyqLBjveQ.modifiers.mmgEfpVo29PZwlpAK.name" = "People Affected"; "t7I1fkZYDyqLBjveQ.modifiers.mmgEfpVo29PZwlpAK.notes" = "Foes in Combat"; "t7I1fkZYDyqLBjveQ.modifiers.MZmpglUf0T5nEg76d.name" = "Recognition"; "t7I1fkZYDyqLBjveQ.modifiers.MZmpglUf0T5nEg76d.children.mYkNjusQ3f8Rjbb-o.name" = "Recognized all the time"; "t7I1fkZYDyqLBjveQ.modifiers.MZmpglUf0T5nEg76d.children.mpbR51O_OfA4Sfk9s.name" = "Recognized sometimes"; "t7I1fkZYDyqLBjveQ.modifiers.MZmpglUf0T5nEg76d.children.mpbR51O_OfA4Sfk9s.notes" = "10-"; "t7I1fkZYDyqLBjveQ.modifiers.MZmpglUf0T5nEg76d.children.mm7lsnqCnGcTErgdv.name" = "Recognized occasionally"; "t7I1fkZYDyqLBjveQ.modifiers.MZmpglUf0T5nEg76d.children.mm7lsnqCnGcTErgdv.notes" = "7-"; "t7I1fkZYDyqLBjveQ.features[0].situation" = "opponent's defense roll against @Signature Move allowing Defense Roll@ when recognized."; "twqQpveqPpnS9szSJ.name" = "Reputation (@Signature Move as a Quick Contest@)"; "twqQpveqPpnS9szSJ.tags[0]" = "Disadvantage"; "twqQpveqPpnS9szSJ.tags[1]" = "Social"; "twqQpveqPpnS9szSJ.modifiers.mpcLtJG9y6k4lb2H6.name" = "People Affected"; "twqQpveqPpnS9szSJ.modifiers.mpcLtJG9y6k4lb2H6.notes" = "Foes in Combat"; "twqQpveqPpnS9szSJ.modifiers.MzDqI-c6iv-ION7QK.name" = "Recognition"; "twqQpveqPpnS9szSJ.modifiers.MzDqI-c6iv-ION7QK.children.mCvB-aZaXwI_kBo9d.name" = "Recognized all the time"; "twqQpveqPpnS9szSJ.modifiers.MzDqI-c6iv-ION7QK.children.mEV0zQ4CanroeVhEW.name" = "Recognized sometimes"; "twqQpveqPpnS9szSJ.modifiers.MzDqI-c6iv-ION7QK.children.mEV0zQ4CanroeVhEW.notes" = "10-"; "twqQpveqPpnS9szSJ.modifiers.MzDqI-c6iv-ION7QK.children.m2S7tcF2quOkkIEvx.name" = "Recognized occasionally"; "twqQpveqPpnS9szSJ.modifiers.MzDqI-c6iv-ION7QK.children.m2S7tcF2quOkkIEvx.notes" = "7-"; "twqQpveqPpnS9szSJ.features[0].situation" = "on quick contests for @Signature Move as a Quick Contest@ when recognized."; "tTWVI1ZnjqGCxQhpt.name" = "School Adaptation (@School@)"; "tTWVI1ZnjqGCxQhpt.tags[0]" = "Mental"; "tTWVI1ZnjqGCxQhpt.tags[1]" = "Perk"; "tTWVI1ZnjqGCxQhpt.notes" = "Lets you learn traits belonging to other schools."; "tA5TmNV-mYRTEJDee.name" = "Secret Knowledge (@Skill@)"; "tA5TmNV-mYRTEJDee.tags[0]" = "Mental"; "tA5TmNV-mYRTEJDee.tags[1]" = "Perk"; "tLfcZZty9n-aNjVPS.name" = "Secret Style (@Style@)"; "tLfcZZty9n-aNjVPS.tags[0]" = "Cinematic"; "tLfcZZty9n-aNjVPS.tags[1]" = "Mental"; "tLfcZZty9n-aNjVPS.tags[2]" = "Perk"; "taXKJRgeWwYubq5_y.name" = "Shield-Wall Training"; "taXKJRgeWwYubq5_y.tags[0]" = "Mental"; "taXKJRgeWwYubq5_y.tags[1]" = "Perk"; "taXKJRgeWwYubq5_y.notes" = "You may block attacks on an ally beside you and ignore attack penalty for large shields"; "tKyqtFwOeGWrJ9jPL.name" = "Skill Adaptation (@Speciality@)"; "tKyqtFwOeGWrJ9jPL.tags[0]" = "Mental"; "tKyqtFwOeGWrJ9jPL.tags[1]" = "Perk"; "tKyqtFwOeGWrJ9jPL.notes" = "Lets you base Techniques on different skill."; "tWYV2BiLyNqovs4wn.name" = "Special Excercises (@Trait@)"; "tWYV2BiLyNqovs4wn.tags[0]" = "Mental"; "tWYV2BiLyNqovs4wn.tags[1]" = "Perk"; "tWYV2BiLyNqovs4wn.notes" = "Let you buy a trait normally off-limits"; "tBQ4HpMejcKm-gMlJ.name" = "Special Setup (@Setup@)"; "tBQ4HpMejcKm-gMlJ.tags[0]" = "Mental"; "tBQ4HpMejcKm-gMlJ.tags[1]" = "Perk"; "tBQ4HpMejcKm-gMlJ.notes" = "Lets you use a setup attack differently"; "tHAfA2lKnn4OT6QIN.name" = "Strongbow"; "tHAfA2lKnn4OT6QIN.tags[0]" = "Mental"; "tHAfA2lKnn4OT6QIN.tags[1]" = "Perk"; "tHAfA2lKnn4OT6QIN.notes" = "Let you ignore some penalties when shooting a bow too strong for you"; "tFY8Qo15JlMsaJxvx.name" = "Style Adaptation (@Styles@)"; "tFY8Qo15JlMsaJxvx.tags[0]" = "Mental"; "tFY8Qo15JlMsaJxvx.tags[1]" = "Perk"; "tFY8Qo15JlMsaJxvx.notes" = "Lets you learn techniques belonging to other styles"; "t8OlG37pAqR1fagUK.name" = "Style Familiarity (@Style@)"; "t8OlG37pAqR1fagUK.tags[0]" = "Mental"; "t8OlG37pAqR1fagUK.tags[1]" = "Perk"; "thQKsv-TBtYLAPq2g.name" = "Suit Familiarity (@Suit Skill@)"; "thQKsv-TBtYLAPq2g.tags[0]" = "Mental"; "thQKsv-TBtYLAPq2g.tags[1]" = "Perk"; "thQKsv-TBtYLAPq2g.notes" = "Let you ignore DX penalties when using environmental suits."; "tX8ckjraPtQdG7Ep8.name" = "Talent (Born Sailor)"; "tX8ckjraPtQdG7Ep8.tags[0]" = "Advantage"; "tX8ckjraPtQdG7Ep8.tags[1]" = "Mental"; "tX8ckjraPtQdG7Ep8.tags[2]" = "Talent"; "tX8ckjraPtQdG7Ep8.modifiers.mPs8UXTg5u8yYHEYD.name" = "Reaction Bonus"; "tX8ckjraPtQdG7Ep8.modifiers.mPs8UXTg5u8yYHEYD.notes" = "Sailors"; "tX8ckjraPtQdG7Ep8.modifiers.mn4I-2-RW6ba6vLOd.name" = "Alternate Benefit"; "tX8ckjraPtQdG7Ep8.modifiers.mn4I-2-RW6ba6vLOd.notes" = "Bonus to resist seasickness and reduce unfamiliarity penalties for system on an appropriate boat or ship"; "tX8ckjraPtQdG7Ep8.modifiers.mDvePn_L7hBwiTtBp.name" = "Alternative Cost"; "tX8ckjraPtQdG7Ep8.features[0].name.qualifier" = "Boating"; "tX8ckjraPtQdG7Ep8.features[1].name.qualifier" = "Knot-Tying"; "tX8ckjraPtQdG7Ep8.features[2].name.qualifier" = "Meteorology"; "tX8ckjraPtQdG7Ep8.features[3].name.qualifier" = "Navigation"; "tX8ckjraPtQdG7Ep8.features[3].specialization.qualifier" = "Sea"; "tX8ckjraPtQdG7Ep8.features[4].name.qualifier" = "Seamanship"; "tX8ckjraPtQdG7Ep8.features[5].name.qualifier" = "Shiphandling"; "tX8ckjraPtQdG7Ep8.features[6].name.qualifier" = "Weather Sense"; "tX8ckjraPtQdG7Ep8.prereqs.prereqs[0].name.qualifier" = "Talent (Mariner)"; "tSiftkj9zPWydA8e5.name" = "Talent (Born Soldier)"; "tSiftkj9zPWydA8e5.tags[0]" = "Advantage"; "tSiftkj9zPWydA8e5.tags[1]" = "Mental"; "tSiftkj9zPWydA8e5.tags[2]" = "Talent"; "tSiftkj9zPWydA8e5.modifiers.m3tl4tJVP4u30u5rH.name" = "Reaction Bonus"; "tSiftkj9zPWydA8e5.modifiers.m3tl4tJVP4u30u5rH.notes" = "Those you serve with or command"; "tSiftkj9zPWydA8e5.modifiers.meNxU0K48gpMICPpB.name" = "Alternate Benefit"; "tSiftkj9zPWydA8e5.modifiers.meNxU0K48gpMICPpB.notes" = "Reduce chance of impersonal battlefield hazards"; "tSiftkj9zPWydA8e5.features[0].name.qualifier" = "Leadership"; "tSiftkj9zPWydA8e5.features[1].name.qualifier" = "Savoir-Faire"; "tSiftkj9zPWydA8e5.features[2].name.qualifier" = "Scrounging"; "tSiftkj9zPWydA8e5.features[3].name.qualifier" = "Soldier"; "tSiftkj9zPWydA8e5.features[4].name.qualifier" = "Tactics"; "teeO06bDFEv4lPetT.name" = "Talent (Forceful Chi)"; "teeO06bDFEv4lPetT.tags[0]" = "Advantage"; "teeO06bDFEv4lPetT.tags[1]" = "Mental"; "teeO06bDFEv4lPetT.tags[2]" = "Supernatural"; "teeO06bDFEv4lPetT.tags[3]" = "Talent"; "teeO06bDFEv4lPetT.modifiers.mansfKPXiWiUxyVFY.name" = "Reaction Bonus"; "teeO06bDFEv4lPetT.modifiers.mansfKPXiWiUxyVFY.notes" = "Honourable opponents, Hard stylists, Lovers"; "teeO06bDFEv4lPetT.modifiers.mgdkgAm-jWuJEc5cs.name" = "Alternate Benefit"; "teeO06bDFEv4lPetT.modifiers.mgdkgAm-jWuJEc5cs.notes" = "Bonus to be heard or to Intimidation after using a covered skill"; "teeO06bDFEv4lPetT.modifiers.mvt5P3yyVnmYnRmlC.name" = "Alternative Cost"; "teeO06bDFEv4lPetT.features[0].name.qualifier" = "Breaking Blow"; "teeO06bDFEv4lPetT.features[1].name.qualifier" = "Erotic Art"; "teeO06bDFEv4lPetT.features[2].name.qualifier" = "Flying Leap"; "teeO06bDFEv4lPetT.features[3].name.qualifier" = "Hypnotic Hands"; "teeO06bDFEv4lPetT.features[4].name.qualifier" = "Hypnotism"; "teeO06bDFEv4lPetT.features[5].name.qualifier" = "Invisibility Art"; "teeO06bDFEv4lPetT.features[6].name.qualifier" = "Kiai"; "teeO06bDFEv4lPetT.features[7].name.qualifier" = "Power Blow"; "teeO06bDFEv4lPetT.features[8].name.qualifier" = "Precognitive Parry"; "teeO06bDFEv4lPetT.features[9].name.qualifier" = "Pressure Points"; "teeO06bDFEv4lPetT.features[10].name.qualifier" = "Pressure Secrets"; "teeO06bDFEv4lPetT.features[11].name.qualifier" = "Push"; "teeO06bDFEv4lPetT.features[12].name.qualifier" = "Throwing Art"; "teeO06bDFEv4lPetT.features[13].name.qualifier" = "Zen Archery"; "t8c8JyjJZNKfTJf0m.name" = "Talent (Inner Balance)"; "t8c8JyjJZNKfTJf0m.tags[0]" = "Advantage"; "t8c8JyjJZNKfTJf0m.tags[1]" = "Mental"; "t8c8JyjJZNKfTJf0m.tags[2]" = "Supernatural"; "t8c8JyjJZNKfTJf0m.tags[3]" = "Talent"; "t8c8JyjJZNKfTJf0m.modifiers.myT7fchWvpAhRyA3n.name" = "Reaction Bonus"; "t8c8JyjJZNKfTJf0m.modifiers.myT7fchWvpAhRyA3n.notes" = "Pacifists, Ascetics, Soft stylists"; "t8c8JyjJZNKfTJf0m.modifiers.mDo2nCyqKVe4VNukQ.name" = "Alternate Benefit"; "t8c8JyjJZNKfTJf0m.modifiers.mDo2nCyqKVe4VNukQ.notes" = "Bonus to resist mundane disease"; "t8c8JyjJZNKfTJf0m.modifiers.msLM4DuVlU8MBmWiX.name" = "Alternative Cost"; "t8c8JyjJZNKfTJf0m.features[0].name.qualifier" = "Autohypnosis"; "t8c8JyjJZNKfTJf0m.features[1].name.qualifier" = "Blind Fighting"; "t8c8JyjJZNKfTJf0m.features[2].name.qualifier" = "Body Control"; "t8c8JyjJZNKfTJf0m.features[3].name.qualifier" = "Body Language"; "t8c8JyjJZNKfTJf0m.features[4].name.qualifier" = "Body Sense"; "t8c8JyjJZNKfTJf0m.features[5].name.qualifier" = "Breath Control"; "t8c8JyjJZNKfTJf0m.features[6].name.qualifier" = "Dreaming"; "t8c8JyjJZNKfTJf0m.features[7].name.qualifier" = "Immovable Stance"; "t8c8JyjJZNKfTJf0m.features[8].name.qualifier" = "Light Walk"; "t8c8JyjJZNKfTJf0m.features[9].name.qualifier" = "Lizard Climb"; "t8c8JyjJZNKfTJf0m.features[10].name.qualifier" = "Meditation"; "t8c8JyjJZNKfTJf0m.features[11].name.qualifier" = "Mental Strength"; "t8c8JyjJZNKfTJf0m.features[12].name.qualifier" = "Mind Block"; "t8c8JyjJZNKfTJf0m.features[13].name.qualifier" = "Sensitivity"; "tbftb6cDC0ikjSeEN.name" = "Talent (Natural Copper)"; "tbftb6cDC0ikjSeEN.tags[0]" = "Advantage"; "tbftb6cDC0ikjSeEN.tags[1]" = "Mental"; "tbftb6cDC0ikjSeEN.tags[2]" = "Talent"; "tbftb6cDC0ikjSeEN.modifiers.m3sUgZ40cQ267HCnh.name" = "Reaction Bonus"; "tbftb6cDC0ikjSeEN.modifiers.m3sUgZ40cQ267HCnh.notes" = "Police and PIs"; "tbftb6cDC0ikjSeEN.modifiers.mbHfc3pG4pVoprm0N.name" = "Alternate Benefit"; "tbftb6cDC0ikjSeEN.modifiers.mbHfc3pG4pVoprm0N.notes" = "Bonus to unskilled Per rolls to notice clues, and to all rolls to use Intuition"; "tbftb6cDC0ikjSeEN.features[0].name.qualifier" = "Body Language"; "tbftb6cDC0ikjSeEN.features[1].name.qualifier" = "Criminology"; "tbftb6cDC0ikjSeEN.features[2].name.qualifier" = "Detect Lies"; "tbftb6cDC0ikjSeEN.features[3].name.qualifier" = "Intelligence Analysis"; "tbftb6cDC0ikjSeEN.features[4].name.qualifier" = "Interrogation"; "tbftb6cDC0ikjSeEN.features[5].name.qualifier" = "Observation"; "tbftb6cDC0ikjSeEN.features[6].name.qualifier" = "Savoir-Faire"; "tbftb6cDC0ikjSeEN.features[7].name.qualifier" = "Search"; "tbftb6cDC0ikjSeEN.features[8].name.qualifier" = "Shadowing"; "tbftb6cDC0ikjSeEN.features[9].name.qualifier" = "Streetwise"; "tzjxJ1-amlzSdXbfa.name" = "Teamwork (@Style or Team@)"; "tzjxJ1-amlzSdXbfa.tags[0]" = "Mental"; "tzjxJ1-amlzSdXbfa.tags[1]" = "Perk"; "tzjxJ1-amlzSdXbfa.notes" = "Let you work in a team action"; "tM4AdANU2XBdIaK_K.name" = "Technique Adaptation (@Technique@)"; "tM4AdANU2XBdIaK_K.tags[0]" = "Mental"; "tM4AdANU2XBdIaK_K.tags[1]" = "Perk"; "tM4AdANU2XBdIaK_K.notes" = "Let you learn a style's technique for a skill it doesn't teach"; "tkVsbjWdnjKn5-E8O.name" = "Technique Mastery (@Technique@)"; "tkVsbjWdnjKn5-E8O.tags[0]" = "Mental"; "tkVsbjWdnjKn5-E8O.tags[1]" = "Perk"; "tkVsbjWdnjKn5-E8O.notes" = "Increases your maximum level in a technique"; "tkZLbq3Pb2zXQ0Aql.name" = "Template Adaptation (@Templates@)"; "tkZLbq3Pb2zXQ0Aql.tags[0]" = "Mental"; "tkZLbq3Pb2zXQ0Aql.tags[1]" = "Perk"; "tkZLbq3Pb2zXQ0Aql.notes" = "Lets you learn traits belonging to other templates."; "tEi7saggAk_rWb3e6.name" = "Unique Technique (@Technique@)"; "tEi7saggAk_rWb3e6.tags[0]" = "Mental"; "tEi7saggAk_rWb3e6.tags[1]" = "Perk"; "tpUrun7KhUhOLGZsk.name" = "Unusual Training (@Cinematic Skill@)"; "tpUrun7KhUhOLGZsk.tags[0]" = "Mental"; "tpUrun7KhUhOLGZsk.tags[1]" = "Perk"; "trSeFXHsymF_H6Rhf.name" = "Weapon Adaptation (@Skill to Skill@)"; "trSeFXHsymF_H6Rhf.tags[0]" = "Mental"; "trSeFXHsymF_H6Rhf.tags[1]" = "Perk"; "trSeFXHsymF_H6Rhf.notes" = "Let you use one class of weapons with a different skill.";