en	Note

en	Both Cost Factor and Multiplicative Modifiers for equipment are provided here. Kromm recommends using Cost Factor which was introduced in Low-Tech, rather than the multiplicative cost modifiers. But some GMs may wish to use multiplicative.

en	Adjusting for SM

en	SM +1

en	SM +2

en	SM +3

en	SM +4

en	SM +5

en	SM +6

en	SM +7

en	SM +8

en	SM +9

en	SM +10

en	SM -1

en	SM -2

en	SM -3

en	SM -4

en	Equipment Modifiers

en	Cost Factor Conversion as per LT14

en	Cheap, Clunky

en	Cheap, Fragile

en	-2 HT

en	Expensive

en	Rugged

en	Styling

en	+1 Reaction

en	Styling

en	+2 Reaction

en	Styling

en	+3 Reaction

en	Firearm Weapon Quality

en	Fine (Accurate) Quality

en	+1 to Acc

en	Very Fine (Accurate) Quality

en	+2 to Acc

en	Fine (Reliable) Quality

en	+1 to Malf

en	Very Fine (Reliable) Quality

en	+2 to Malf

en	Ammunition and Warhead Modifiers

en	Cost Factor Conversion as per LT14

en	Light Cased

en	Extra-Powerful (+P)

en	Match-Grade

en	Silent

en	Subsonic

en	Hollow-Point

en	Rifled Slug

en	Armor-Piercing

en	Armor-Piercing Discarding-Sabot

en	Armor-Piercing Fin-Stabilized Discarding-Sabot

en	Armor-Piercing Hardcore

en	Frangible

en	Poison

en	Cost Depends on Poison Type

en	Baton

en	Beanbag

en	Semi-Armor-Piercing Fin-Stabilized Discarding-Sabot

en	Armor-Piercing Depleted Uranium

en	Armor-Piercing Discarding-Sabot Depleted Uranium

en	Armor-Piercing Explosive

en	Armor-Piercing Fin-Stabilized Discarding-Sabot Depleted Uranium

en	High Explosive

en	Low Explosive

en	Semi-Armor-Piercing High Explosive

en	Semi-Armor-Piercing High-Explosive Concussion

en	Semi-Armor-Piercing Low Explosive

en	Underwater Dart

en	Armor-Piercing Hardcore Explosive

en	Explosively Formed Projectile

en	High Explosive Anti-Tank

en	High-Explosive Dual-Purpose

en	High-Explosive Squash-Head

en	Multi-Stage High-Explosive Anti-Tank

en	Thermobaric

en	Ejecting-Cargo Projectiles

en	Illumination

en	Liquid

en	@Liquid Type@

en	Smoke

en	@Smoke Type@

en	Tear Gas

en	Poison Gas

en	@Gas Type@

en	White Phosphorus

en	Multiple Projectiles

en	Canister

en	Beehive

en	Buck-and-Ball

en	Multi-ball

en	Shotshell

en	Shrapnel

en	Annular Blast Fragmentation

en	Multi-Flechette

en	Rubber Shot

en	Projectile Upgrades

en	Air-Burst

en	Incendiary

en	Self-Destruct

en	Tracer

en	Equipment Modifiers

en	Multiplicative Costs as per HT9

en	Cheap, Clunky

en	Cheap, Fragile

en	-2 HT

en	Expensive

en	Rugged

en	Styling

en	+1 Reaction

en	Styling

en	+2 Reaction

en	Styling

en	+3 Reaction

en	Firearm Weapon Quality

en	Multiplicative Costs as per HT9

en	Fine (Accurate) Quality

en	+1 to Acc

en	Very Fine (Accurate) Quality

en	+2 to Acc

en	Fine (Reliable) Quality

en	+1 to Malf

en	Very Fine (Reliable) Quality

en	+2 to Malf

en	Ammunition and Warhead Modifiers

en	Multiplicative Costs as per HT9

en	Light Cased

en	Extra-Powerful (+P)

en	Match-Grade

en	Silent

en	Subsonic

en	Hollow-Point

en	Rifled Slug

en	Armor-Piercing

en	Armor-Piercing Discarding-Sabot

en	Armor-Piercing Fin-Stabilized Discarding-Sabot

en	Armor-Piercing Hardcore

en	Frangible

en	Poison

en	Cost Depends on Poison Type

en	Baton

en	Beanbag

en	Semi-Armor-Piercing Fin-Stabilized Discarding-Sabot

en	Armor-Piercing Depleted Uranium

en	Armor-Piercing Discarding-Sabot Depleted Uranium

en	Armor-Piercing Explosive

en	Armor-Piercing Fin-Stabilized Discarding-Sabot Depleted Uranium

en	High Explosive

en	Low Explosive

en	Semi-Armor-Piercing High Explosive

en	Semi-Armor-Piercing High-Explosive Concussion

en	Semi-Armor-Piercing Low Explosive

en	Underwater Dart

en	Armor-Piercing Hardcore Explosive

en	Explosively Formed Projectile

en	High Explosive Anti-Tank

en	High-Explosive Dual-Purpose

en	High-Explosive Squash-Head

en	Multi-Stage High-Explosive Anti-Tank

en	Thermobaric

en	Ejecting-Cargo Projectiles

en	Illumination

en	Liquid

en	@Liquid Type@

en	Smoke

en	@Smoke Type@

en	Tear Gas

en	Poison Gas

en	@Gas Type@

en	White Phosphorus

en	Multiple Projectiles

en	Canister

en	Beehive

en	Buck-and-Ball

en	Multi-ball

en	Shotshell

en	Shrapnel

en	Annular Blast Fragmentation

en	Multi-Flechette

en	Rubber Shot

en	Projectile Upgrades

en	Air-Burst

en	Incendiary

en	Self-Destruct

en	Tracer