"traits.TgdYrUmgKzupv_GH_.name" = "Race: Wildman"; "traits.TgdYrUmgKzupv_GH_.children.tW1GjQbl9FNJtX1zs.name" = "Increased Dexterity"; "traits.TgdYrUmgKzupv_GH_.children.tW1GjQbl9FNJtX1zs.tags[0]" = "Advantage"; "traits.TgdYrUmgKzupv_GH_.children.tW1GjQbl9FNJtX1zs.tags[1]" = "Attribute"; "traits.TgdYrUmgKzupv_GH_.children.tW1GjQbl9FNJtX1zs.tags[2]" = "Physical"; "traits.TgdYrUmgKzupv_GH_.children.te1STRHmk3uxVv9Ez.name" = "Increased Health"; "traits.TgdYrUmgKzupv_GH_.children.te1STRHmk3uxVv9Ez.tags[0]" = "Advantage"; "traits.TgdYrUmgKzupv_GH_.children.te1STRHmk3uxVv9Ez.tags[1]" = "Attribute"; "traits.TgdYrUmgKzupv_GH_.children.te1STRHmk3uxVv9Ez.tags[2]" = "Physical"; "traits.TgdYrUmgKzupv_GH_.children.tVyKNrrFT1OBaQiOr.name" = "Increased Perception"; "traits.TgdYrUmgKzupv_GH_.children.tVyKNrrFT1OBaQiOr.tags[0]" = "Advantage"; "traits.TgdYrUmgKzupv_GH_.children.tVyKNrrFT1OBaQiOr.tags[1]" = "Attribute"; "traits.TgdYrUmgKzupv_GH_.children.tVyKNrrFT1OBaQiOr.tags[2]" = "Mental"; "traits.TgdYrUmgKzupv_GH_.children.tVyKNrrFT1OBaQiOr.tags[3]" = "Physical"; "traits.TgdYrUmgKzupv_GH_.children.tv-T74uAdhwrxfHNj.name" = "Animal Empathy"; "traits.TgdYrUmgKzupv_GH_.children.tv-T74uAdhwrxfHNj.tags[0]" = "Advantage"; "traits.TgdYrUmgKzupv_GH_.children.tv-T74uAdhwrxfHNj.tags[1]" = "Mental"; "traits.TgdYrUmgKzupv_GH_.children.t05GjsoPsTUqeFO7o.name" = "Danger Sense"; "traits.TgdYrUmgKzupv_GH_.children.t05GjsoPsTUqeFO7o.tags[0]" = "Advantage"; "traits.TgdYrUmgKzupv_GH_.children.t05GjsoPsTUqeFO7o.tags[1]" = "Mental"; "traits.TgdYrUmgKzupv_GH_.children.tmFDls5qeGv8Dh3uX.name" = "Damage Resistance (Flexible; Tough Skin)"; "traits.TgdYrUmgKzupv_GH_.children.tmFDls5qeGv8Dh3uX.tags[0]" = "Advantage"; "traits.TgdYrUmgKzupv_GH_.children.tmFDls5qeGv8Dh3uX.tags[1]" = "Exotic"; "traits.TgdYrUmgKzupv_GH_.children.tmFDls5qeGv8Dh3uX.tags[2]" = "Physical"; "traits.TgdYrUmgKzupv_GH_.children.tmFDls5qeGv8Dh3uX.notes" = "Flexible (-20%, doesn't protect against crushing damage); Tough Skin (-40%, doesn't protect against touch or scratches)"; "traits.TgdYrUmgKzupv_GH_.children.tfLq6MBl7CBTwTQhB.name" = "Mimicry"; "traits.TgdYrUmgKzupv_GH_.children.tfLq6MBl7CBTwTQhB.tags[0]" = "Advantage"; "traits.TgdYrUmgKzupv_GH_.children.tfLq6MBl7CBTwTQhB.tags[1]" = "Exotic"; "traits.TgdYrUmgKzupv_GH_.children.tfLq6MBl7CBTwTQhB.tags[2]" = "Mental"; "traits.TgdYrUmgKzupv_GH_.children.tu0SHDLNRMycU8HqQ.name" = "Silence"; "traits.TgdYrUmgKzupv_GH_.children.tu0SHDLNRMycU8HqQ.tags[0]" = "Advantage"; "traits.TgdYrUmgKzupv_GH_.children.tu0SHDLNRMycU8HqQ.tags[1]" = "Exotic"; "traits.TgdYrUmgKzupv_GH_.children.tu0SHDLNRMycU8HqQ.tags[2]" = "Physical"; "traits.TgdYrUmgKzupv_GH_.children.tu0SHDLNRMycU8HqQ.notes" = "Bonuses help only when hearing is the only sense that can be used to detect you."; "traits.TgdYrUmgKzupv_GH_.children.tu0SHDLNRMycU8HqQ.features[0].situation" = "to Stealth when you are perfectly motionless"; "traits.TgdYrUmgKzupv_GH_.children.tu0SHDLNRMycU8HqQ.features[1].situation" = "to Stealth if moving (even in armor, etc.)"; "traits.TgdYrUmgKzupv_GH_.children.tOZ3zAhJ7jJWa1DS9.name" = "Code of Honor (Protect the wild)"; "traits.TgdYrUmgKzupv_GH_.children.tOZ3zAhJ7jJWa1DS9.tags[0]" = "Disadvantage"; "traits.TgdYrUmgKzupv_GH_.children.tOZ3zAhJ7jJWa1DS9.tags[1]" = "Mental"; "traits.TgdYrUmgKzupv_GH_.children.tAk-_WEwfX5IluDYO.name" = "Pacifism: Self-Defense Only"; "traits.TgdYrUmgKzupv_GH_.children.tAk-_WEwfX5IluDYO.tags[0]" = "Disadvantage"; "traits.TgdYrUmgKzupv_GH_.children.tAk-_WEwfX5IluDYO.tags[1]" = "Mental"; "traits.TgdYrUmgKzupv_GH_.children.tAk-_WEwfX5IluDYO.notes" = "You only fight to defend yourself or those in your care, using only as much force as necessary (no pre-emptive strikes allowed!). You must do your best to discourage others from starting fights."; "traits.TgdYrUmgKzupv_GH_.children.tuJfkeRBDui3cmW8o.name" = "Poor"; "traits.TgdYrUmgKzupv_GH_.children.tuJfkeRBDui3cmW8o.tags[0]" = "Disadvantage"; "traits.TgdYrUmgKzupv_GH_.children.tuJfkeRBDui3cmW8o.tags[1]" = "Social"; "traits.TgdYrUmgKzupv_GH_.children.tuJfkeRBDui3cmW8o.tags[2]" = "Wealth"; "traits.TgdYrUmgKzupv_GH_.children.tuJfkeRBDui3cmW8o.notes" = "Starting wealth is 1/5 normal"; "traits.TgdYrUmgKzupv_GH_.children.tNMmj42J1ELS1ZwL3.name" = "Low TL"; "traits.TgdYrUmgKzupv_GH_.children.tNMmj42J1ELS1ZwL3.tags[0]" = "Disadvantage"; "traits.TgdYrUmgKzupv_GH_.children.tNMmj42J1ELS1ZwL3.tags[1]" = "Social"; "traits.TgdYrUmgKzupv_GH_.children.tcTQ0iBVnBnqP4jlK.name" = "Severe Shyness"; "traits.TgdYrUmgKzupv_GH_.children.tcTQ0iBVnBnqP4jlK.tags[0]" = "Disadvantage"; "traits.TgdYrUmgKzupv_GH_.children.tcTQ0iBVnBnqP4jlK.tags[1]" = "Mental"; "traits.TgdYrUmgKzupv_GH_.children.tcTQ0iBVnBnqP4jlK.notes" = "You are very uncomfortable around strangers, and tend to be quiet even among friends."; "traits.TgdYrUmgKzupv_GH_.children.tcTQ0iBVnBnqP4jlK.features[0].name.qualifier" = "Acting"; "traits.TgdYrUmgKzupv_GH_.children.tcTQ0iBVnBnqP4jlK.features[1].name.qualifier" = "Carousing"; "traits.TgdYrUmgKzupv_GH_.children.tcTQ0iBVnBnqP4jlK.features[2].name.qualifier" = "Diplomacy"; "traits.TgdYrUmgKzupv_GH_.children.tcTQ0iBVnBnqP4jlK.features[3].name.qualifier" = "Fast-Talk"; "traits.TgdYrUmgKzupv_GH_.children.tcTQ0iBVnBnqP4jlK.features[4].name.qualifier" = "Intimidation"; "traits.TgdYrUmgKzupv_GH_.children.tcTQ0iBVnBnqP4jlK.features[5].name.qualifier" = "Leadership"; "traits.TgdYrUmgKzupv_GH_.children.tcTQ0iBVnBnqP4jlK.features[6].name.qualifier" = "Merchant"; "traits.TgdYrUmgKzupv_GH_.children.tcTQ0iBVnBnqP4jlK.features[7].name.qualifier" = "Panhandling"; "traits.TgdYrUmgKzupv_GH_.children.tcTQ0iBVnBnqP4jlK.features[8].name.qualifier" = "Performance"; "traits.TgdYrUmgKzupv_GH_.children.tcTQ0iBVnBnqP4jlK.features[9].name.qualifier" = "Politics"; "traits.TgdYrUmgKzupv_GH_.children.tcTQ0iBVnBnqP4jlK.features[10].name.qualifier" = "Public Speaking"; "traits.TgdYrUmgKzupv_GH_.children.tcTQ0iBVnBnqP4jlK.features[11].name.qualifier" = "Savoir-Faire"; "traits.TgdYrUmgKzupv_GH_.children.tcTQ0iBVnBnqP4jlK.features[12].name.qualifier" = "Sex Appeal"; "traits.TgdYrUmgKzupv_GH_.children.tcTQ0iBVnBnqP4jlK.features[13].name.qualifier" = "Streetwise"; "traits.TgdYrUmgKzupv_GH_.children.tcTQ0iBVnBnqP4jlK.features[14].name.qualifier" = "Teaching"; "traits.TgdYrUmgKzupv_GH_.children.tyM5MWGgFb3agGXc0.name" = "Truthfulness"; "traits.TgdYrUmgKzupv_GH_.children.tyM5MWGgFb3agGXc0.tags[0]" = "Disadvantage"; "traits.TgdYrUmgKzupv_GH_.children.tyM5MWGgFb3agGXc0.tags[1]" = "Mental"; "traits.TgdYrUmgKzupv_GH_.children.tyM5MWGgFb3agGXc0.notes" = "Make a self-control roll whenever you must keep silent about an uncomfortable truth (lying by omission). Roll at -5 if you actually have to tell a falsehood! If you fail, you blurt out the truth, or stumble so much that your lie is obvious."; "traits.TgdYrUmgKzupv_GH_.children.tyM5MWGgFb3agGXc0.features[0].name.qualifier" = "fast talk"; "traits.TgdYrUmgKzupv_GH_.children.tnoONQvCKa_BnycAp.name" = "Vow (Use no technology)"; "traits.TgdYrUmgKzupv_GH_.children.tnoONQvCKa_BnycAp.tags[0]" = "Disadvantage"; "traits.TgdYrUmgKzupv_GH_.children.tnoONQvCKa_BnycAp.tags[1]" = "Physical"; "skills.SsnkX8CWGuyQLuDXe.name" = "Race: Wildman"; "skills.SsnkX8CWGuyQLuDXe.children.sstFZWF-h4WxtyEsA.name" = "Camouflage"; "skills.SsnkX8CWGuyQLuDXe.children.sstFZWF-h4WxtyEsA.tags[0]" = "Exploration"; "skills.SsnkX8CWGuyQLuDXe.children.sstFZWF-h4WxtyEsA.tags[1]" = "Military"; "skills.SsnkX8CWGuyQLuDXe.children.sstFZWF-h4WxtyEsA.tags[2]" = "Outdoor"; "skills.SsnkX8CWGuyQLuDXe.children.sstFZWF-h4WxtyEsA.defaults[1].name" = "Survival"; "skills.SsnkX8CWGuyQLuDXe.children.sz0_iWzGvZwmJYisO.name" = "Stealth"; "skills.SsnkX8CWGuyQLuDXe.children.sz0_iWzGvZwmJYisO.tags[0]" = "Criminal"; "skills.SsnkX8CWGuyQLuDXe.children.sz0_iWzGvZwmJYisO.tags[1]" = "Police"; "skills.SsnkX8CWGuyQLuDXe.children.sz0_iWzGvZwmJYisO.tags[2]" = "Spy"; "skills.SsnkX8CWGuyQLuDXe.children.sz0_iWzGvZwmJYisO.tags[3]" = "Street"; "skills.SsnkX8CWGuyQLuDXe.children.szxP1j-fQEYs8gMc0.name" = "Survival"; "skills.SsnkX8CWGuyQLuDXe.children.szxP1j-fQEYs8gMc0.tags[0]" = "Exploration"; "skills.SsnkX8CWGuyQLuDXe.children.szxP1j-fQEYs8gMc0.tags[1]" = "Outdoor"; "skills.SsnkX8CWGuyQLuDXe.children.szxP1j-fQEYs8gMc0.specialization" = "Woodlands"; "skills.SsnkX8CWGuyQLuDXe.children.szxP1j-fQEYs8gMc0.defaults[1].name" = "Naturalist"; "skills.SsnkX8CWGuyQLuDXe.children.szxP1j-fQEYs8gMc0.defaults[2].name" = "Survival"; "skills.SsnkX8CWGuyQLuDXe.children.szxP1j-fQEYs8gMc0.defaults[2].specialization" = "Arctic"; "skills.SsnkX8CWGuyQLuDXe.children.szxP1j-fQEYs8gMc0.defaults[3].name" = "Survival"; "skills.SsnkX8CWGuyQLuDXe.children.szxP1j-fQEYs8gMc0.defaults[3].specialization" = "Desert"; "skills.SsnkX8CWGuyQLuDXe.children.szxP1j-fQEYs8gMc0.defaults[4].name" = "Survival"; "skills.SsnkX8CWGuyQLuDXe.children.szxP1j-fQEYs8gMc0.defaults[4].specialization" = "Island/Beach"; "skills.SsnkX8CWGuyQLuDXe.children.szxP1j-fQEYs8gMc0.defaults[5].name" = "Survival"; "skills.SsnkX8CWGuyQLuDXe.children.szxP1j-fQEYs8gMc0.defaults[5].specialization" = "Jungle"; "skills.SsnkX8CWGuyQLuDXe.children.szxP1j-fQEYs8gMc0.defaults[6].name" = "Survival"; "skills.SsnkX8CWGuyQLuDXe.children.szxP1j-fQEYs8gMc0.defaults[6].specialization" = "Mountain"; "skills.SsnkX8CWGuyQLuDXe.children.szxP1j-fQEYs8gMc0.defaults[7].name" = "Survival"; "skills.SsnkX8CWGuyQLuDXe.children.szxP1j-fQEYs8gMc0.defaults[7].specialization" = "Plains"; "skills.SsnkX8CWGuyQLuDXe.children.szxP1j-fQEYs8gMc0.defaults[8].name" = "Survival"; "skills.SsnkX8CWGuyQLuDXe.children.szxP1j-fQEYs8gMc0.defaults[8].specialization" = "Swampland"; "notes.NNaUBMY3Bsi5362ag.text" = "Race: Wildman"; "notes.NNaUBMY3Bsi5362ag.children.ndaLSvWWjVi-RV1M5.text" = "The Wildmen are shaggy humanoids standing between 5' and 5' 6\" tall (height is 8” less than normal for their ST, weight is normal for ST). Their fur is brown or black, though some individuals with golden or auburn fur have been observed. "; "notes.NNaUBMY3Bsi5362ag.children.nj2GoSPthP-YEZdie.text" = "Their faces are mostly human, though their skin is wrinkled and leathery like an ape’s. Their noses are also broad and ape-like. They have sharp, prominent canine teeth. Their eyes are large and brown, and almost seem to glow. They have no tails. Their limbs are long, limber, and strong. Their hands and feet are broad, tough, and hairless. Wildmen never wear clothes.";