"traits.TwpUWMJwzsJcM5HkE.name" = "Race: Orc"; "traits.TwpUWMJwzsJcM5HkE.children.tzgCjaobJRtQ3naSf.name" = "Decreased Intelligence"; "traits.TwpUWMJwzsJcM5HkE.children.tzgCjaobJRtQ3naSf.tags[0]" = "Attribute"; "traits.TwpUWMJwzsJcM5HkE.children.tzgCjaobJRtQ3naSf.tags[1]" = "Disadvantage"; "traits.TwpUWMJwzsJcM5HkE.children.tzgCjaobJRtQ3naSf.tags[2]" = "Mental"; "traits.TwpUWMJwzsJcM5HkE.children.tczmfopf0WX6K2THs.name" = "Increased Health"; "traits.TwpUWMJwzsJcM5HkE.children.tczmfopf0WX6K2THs.tags[0]" = "Advantage"; "traits.TwpUWMJwzsJcM5HkE.children.tczmfopf0WX6K2THs.tags[1]" = "Attribute"; "traits.TwpUWMJwzsJcM5HkE.children.tczmfopf0WX6K2THs.tags[2]" = "Physical"; "traits.TwpUWMJwzsJcM5HkE.children.tnw3bXnanHshzV1zr.name" = "Extra Hit Points"; "traits.TwpUWMJwzsJcM5HkE.children.tnw3bXnanHshzV1zr.tags[0]" = "Advantage"; "traits.TwpUWMJwzsJcM5HkE.children.tnw3bXnanHshzV1zr.tags[1]" = "Attribute"; "traits.TwpUWMJwzsJcM5HkE.children.tnw3bXnanHshzV1zr.tags[2]" = "Physical"; "traits.TwpUWMJwzsJcM5HkE.children.tnlQ-Cs1jNX2reKpv.name" = "Acute Hearing"; "traits.TwpUWMJwzsJcM5HkE.children.tnlQ-Cs1jNX2reKpv.tags[0]" = "Advantage"; "traits.TwpUWMJwzsJcM5HkE.children.tnlQ-Cs1jNX2reKpv.tags[1]" = "Physical"; "traits.TwpUWMJwzsJcM5HkE.children.tAn0sDPLlggrN3KUo.name" = "Intolerance (Anyone unlike you)"; "traits.TwpUWMJwzsJcM5HkE.children.tAn0sDPLlggrN3KUo.tags[0]" = "Disadvantage"; "traits.TwpUWMJwzsJcM5HkE.children.tAn0sDPLlggrN3KUo.tags[1]" = "Mental"; "traits.TwpUWMJwzsJcM5HkE.children.tAn0sDPLlggrN3KUo.features[0].situation" = "from victims of your intolerance (may be as much as -5, at GM's discretion)"; "traits.TwpUWMJwzsJcM5HkE.children.ts_GG8tWo-BKUDpfA.name" = "Bad Reputation"; "traits.TwpUWMJwzsJcM5HkE.children.ts_GG8tWo-BKUDpfA.tags[0]" = "Disadvantage"; "traits.TwpUWMJwzsJcM5HkE.children.ts_GG8tWo-BKUDpfA.tags[1]" = "Social"; "traits.TwpUWMJwzsJcM5HkE.children.ts_GG8tWo-BKUDpfA.features[0].situation" = "from others"; "traits.TwpUWMJwzsJcM5HkE.children.TG2p4oTkSP4Nv1kRK.name" = "Select from the below to represent different tribes:"; "traits.TwpUWMJwzsJcM5HkE.children.TG2p4oTkSP4Nv1kRK.children.tZwgZ-RDReI3FNghM.name" = "Acute Vision"; "traits.TwpUWMJwzsJcM5HkE.children.TG2p4oTkSP4Nv1kRK.children.tZwgZ-RDReI3FNghM.tags[0]" = "Advantage"; "traits.TwpUWMJwzsJcM5HkE.children.TG2p4oTkSP4Nv1kRK.children.tZwgZ-RDReI3FNghM.tags[1]" = "Physical"; "traits.TwpUWMJwzsJcM5HkE.children.TG2p4oTkSP4Nv1kRK.children.tXmIXoKKHaQVbmGQG.name" = "Increased Perception"; "traits.TwpUWMJwzsJcM5HkE.children.TG2p4oTkSP4Nv1kRK.children.tXmIXoKKHaQVbmGQG.tags[0]" = "Advantage"; "traits.TwpUWMJwzsJcM5HkE.children.TG2p4oTkSP4Nv1kRK.children.tXmIXoKKHaQVbmGQG.tags[1]" = "Attribute"; "traits.TwpUWMJwzsJcM5HkE.children.TG2p4oTkSP4Nv1kRK.children.tXmIXoKKHaQVbmGQG.tags[2]" = "Mental"; "traits.TwpUWMJwzsJcM5HkE.children.TG2p4oTkSP4Nv1kRK.children.tXmIXoKKHaQVbmGQG.tags[3]" = "Physical"; "traits.TwpUWMJwzsJcM5HkE.children.TG2p4oTkSP4Nv1kRK.children.tB5AsTF2uYf-ACJty.name" = "Combat Reflexes"; "traits.TwpUWMJwzsJcM5HkE.children.TG2p4oTkSP4Nv1kRK.children.tB5AsTF2uYf-ACJty.tags[0]" = "Advantage"; "traits.TwpUWMJwzsJcM5HkE.children.TG2p4oTkSP4Nv1kRK.children.tB5AsTF2uYf-ACJty.tags[1]" = "Mental"; "traits.TwpUWMJwzsJcM5HkE.children.TG2p4oTkSP4Nv1kRK.children.tB5AsTF2uYf-ACJty.notes" = "Never freeze"; "traits.TwpUWMJwzsJcM5HkE.children.TG2p4oTkSP4Nv1kRK.children.tB5AsTF2uYf-ACJty.features[0].name.qualifier" = "fast-draw"; "traits.TwpUWMJwzsJcM5HkE.children.TG2p4oTkSP4Nv1kRK.children.tB5AsTF2uYf-ACJty.features[5].situation" = "on all IQ rolls to wake up or to recover from surprise or mental stun"; "traits.TwpUWMJwzsJcM5HkE.children.TG2p4oTkSP4Nv1kRK.children.tB5AsTF2uYf-ACJty.features[6].situation" = "to initiative rolls for your side (+2 if you are the leader)"; "traits.TwpUWMJwzsJcM5HkE.children.TG2p4oTkSP4Nv1kRK.children.tB5AsTF2uYf-ACJty.prereqs.prereqs[0].name.qualifier" = "Enhanced Time Sense"; "traits.TwpUWMJwzsJcM5HkE.children.TG2p4oTkSP4Nv1kRK.children.tXHvJCd5PSvhXFb7o.name" = "High Pain Threshold"; "traits.TwpUWMJwzsJcM5HkE.children.TG2p4oTkSP4Nv1kRK.children.tXHvJCd5PSvhXFb7o.tags[0]" = "Advantage"; "traits.TwpUWMJwzsJcM5HkE.children.TG2p4oTkSP4Nv1kRK.children.tXHvJCd5PSvhXFb7o.tags[1]" = "Physical"; "traits.TwpUWMJwzsJcM5HkE.children.TG2p4oTkSP4Nv1kRK.children.tXHvJCd5PSvhXFb7o.notes" = "Never suffer shock penalties when injured"; "traits.TwpUWMJwzsJcM5HkE.children.TG2p4oTkSP4Nv1kRK.children.tXHvJCd5PSvhXFb7o.features[0].situation" = "on all HT rolls to avoid knockdown and stunning"; "traits.TwpUWMJwzsJcM5HkE.children.TG2p4oTkSP4Nv1kRK.children.tXHvJCd5PSvhXFb7o.features[1].situation" = "to resist torture"; "traits.TwpUWMJwzsJcM5HkE.children.TG2p4oTkSP4Nv1kRK.children.tfWYTYcUNTCHbkqzM.name" = "Night Vision"; "traits.TwpUWMJwzsJcM5HkE.children.TG2p4oTkSP4Nv1kRK.children.tfWYTYcUNTCHbkqzM.tags[0]" = "Advantage"; "traits.TwpUWMJwzsJcM5HkE.children.TG2p4oTkSP4Nv1kRK.children.tfWYTYcUNTCHbkqzM.tags[1]" = "Physical"; "traits.TwpUWMJwzsJcM5HkE.children.TG2p4oTkSP4Nv1kRK.children.t5KOFBA6PqH0XvdFS.name" = "Recovery"; "traits.TwpUWMJwzsJcM5HkE.children.TG2p4oTkSP4Nv1kRK.children.t5KOFBA6PqH0XvdFS.tags[0]" = "Advantage"; "traits.TwpUWMJwzsJcM5HkE.children.TG2p4oTkSP4Nv1kRK.children.t5KOFBA6PqH0XvdFS.tags[1]" = "Exotic"; "traits.TwpUWMJwzsJcM5HkE.children.TG2p4oTkSP4Nv1kRK.children.t5KOFBA6PqH0XvdFS.tags[2]" = "Physical"; "traits.TwpUWMJwzsJcM5HkE.children.TG2p4oTkSP4Nv1kRK.children.t5KOFBA6PqH0XvdFS.notes" = "When determining the length of time you remain unconscious for any reason, divide all times by 60"; "traits.TwpUWMJwzsJcM5HkE.children.TG2p4oTkSP4Nv1kRK.children.t38xDO_HAWt1PUB3-.name" = "Rapid Healing"; "traits.TwpUWMJwzsJcM5HkE.children.TG2p4oTkSP4Nv1kRK.children.t38xDO_HAWt1PUB3-.tags[0]" = "Advantage"; "traits.TwpUWMJwzsJcM5HkE.children.TG2p4oTkSP4Nv1kRK.children.t38xDO_HAWt1PUB3-.tags[1]" = "Physical"; "traits.TwpUWMJwzsJcM5HkE.children.TG2p4oTkSP4Nv1kRK.children.t38xDO_HAWt1PUB3-.features[0].situation" = "to your effective HT whenever you roll to recover lost HP or to see if you can get over a crippling injury"; "traits.TwpUWMJwzsJcM5HkE.children.TG2p4oTkSP4Nv1kRK.children.t38xDO_HAWt1PUB3-.prereqs.prereqs[0].qualifier.qualifier" = "10"; "traits.TwpUWMJwzsJcM5HkE.children.TG2p4oTkSP4Nv1kRK.children.tlwg6uNuyvdA17fIY.name" = "Temperature Tolerance"; "traits.TwpUWMJwzsJcM5HkE.children.TG2p4oTkSP4Nv1kRK.children.tlwg6uNuyvdA17fIY.tags[0]" = "Advantage"; "traits.TwpUWMJwzsJcM5HkE.children.TG2p4oTkSP4Nv1kRK.children.tlwg6uNuyvdA17fIY.tags[1]" = "Physical"; "traits.TwpUWMJwzsJcM5HkE.children.TG2p4oTkSP4Nv1kRK.children.tsjaExjR_qLXmfGwI.name" = "Bad Temper"; "traits.TwpUWMJwzsJcM5HkE.children.TG2p4oTkSP4Nv1kRK.children.tsjaExjR_qLXmfGwI.tags[0]" = "Disadvantage"; "traits.TwpUWMJwzsJcM5HkE.children.TG2p4oTkSP4Nv1kRK.children.tsjaExjR_qLXmfGwI.tags[1]" = "Mental"; "traits.TwpUWMJwzsJcM5HkE.children.TG2p4oTkSP4Nv1kRK.children.ta_23b4YzNSMf1mtv.name" = "Bloodlust"; "traits.TwpUWMJwzsJcM5HkE.children.TG2p4oTkSP4Nv1kRK.children.ta_23b4YzNSMf1mtv.tags[0]" = "Disadvantage"; "traits.TwpUWMJwzsJcM5HkE.children.TG2p4oTkSP4Nv1kRK.children.ta_23b4YzNSMf1mtv.tags[1]" = "Mental"; "traits.TwpUWMJwzsJcM5HkE.children.TG2p4oTkSP4Nv1kRK.children.ta_23b4YzNSMf1mtv.notes" = "You must make a self-control roll whenever you need to accept a surrender, evade a sentry, take a prisoner, etc."; "traits.TwpUWMJwzsJcM5HkE.children.TG2p4oTkSP4Nv1kRK.children.tlKCjdzTlWNE7Osaf.name" = "Bully"; "traits.TwpUWMJwzsJcM5HkE.children.TG2p4oTkSP4Nv1kRK.children.tlKCjdzTlWNE7Osaf.tags[0]" = "Disadvantage"; "traits.TwpUWMJwzsJcM5HkE.children.TG2p4oTkSP4Nv1kRK.children.tlKCjdzTlWNE7Osaf.tags[1]" = "Mental"; "traits.TwpUWMJwzsJcM5HkE.children.TG2p4oTkSP4Nv1kRK.children.tlKCjdzTlWNE7Osaf.features[0].situation" = "from others"; "traits.TwpUWMJwzsJcM5HkE.children.TG2p4oTkSP4Nv1kRK.children.tPpQURGK4ULrr0nxW.name" = "Appearance (Unattractive)"; "traits.TwpUWMJwzsJcM5HkE.children.TG2p4oTkSP4Nv1kRK.children.tPpQURGK4ULrr0nxW.tags[0]" = "Advantage"; "traits.TwpUWMJwzsJcM5HkE.children.TG2p4oTkSP4Nv1kRK.children.tPpQURGK4ULrr0nxW.tags[1]" = "Physical"; "traits.TwpUWMJwzsJcM5HkE.children.TG2p4oTkSP4Nv1kRK.children.tPpQURGK4ULrr0nxW.features[0].situation" = "from others who see your looks"; "skills.S5vImzA7XEMEe5_Cl.name" = "Race: Orc"; "skills.S5vImzA7XEMEe5_Cl.children.s2pMi3dE4si0WPQS8.name" = "Brawling"; "skills.S5vImzA7XEMEe5_Cl.children.s2pMi3dE4si0WPQS8.tags[0]" = "Combat"; "skills.S5vImzA7XEMEe5_Cl.children.s2pMi3dE4si0WPQS8.tags[1]" = "Melee Combat"; "skills.S5vImzA7XEMEe5_Cl.children.s2pMi3dE4si0WPQS8.tags[2]" = "Weapon"; "skills.S5vImzA7XEMEe5_Cl.children.s2pMi3dE4si0WPQS8.features[0].name.qualifier" = "Brawling"; "notes.Ng9M9o8meqJlt6jGz.text" = "Race: Orc"; "notes.Ng9M9o8meqJlt6jGz.children.n02dtERv1W8lVND0I.text" = "Orcs are squat, hairy humanoids. They have broad noses, small, squinty eyes, and broad mouths dominated by enlarged canine teeth. Most Orcs stand about 5' 6\" tall (height is 2” less than normal for their ST, weight is 10 pounds heavier). Their arms are long and powerful, their legs are bowed, and their hands and feet are broad and coarse. Their skin is dark with a leathery texture. Though not furred, their bodies are much hairier than the average human’s. Curiously, the hair on their head is sparse, short and wiry. Few Orcs have any sort of facial hair. Hair colors other than black are very rare. Most Orcs wear grimy hides and furs, though slaves go naked and leaders wear crude armor and perhaps a few pieces of barbaric finery.";