en	Kobold (Dungeon Fantasy)

en	Decreased Strength

en	Attribute

en	Disadvantage

en	Physical

en	Increased Dexterity

en	Advantage

en	Attribute

en	Physical

en	Decreased Intelligence

en	Attribute

en	Disadvantage

en	Mental

en	Increased Health

en	Advantage

en	Attribute

en	Physical

en	Size Modifier (Small)

en	to other's intimidation skill due to your size

en	to intimidation due to size

en	Increased Perception

en	Advantage

en	Attribute

en	Mental

en	Physical

en	Fewer Fatigue Points

en	Attribute

en	Disadvantage

en	Physical

en	Increased Basic Speed

en	Advantage

en	Attribute

en	Physical

en	Decreased Basic Move

en	Attribute

en	Disadvantage

en	Physical

en	Infravision

en	Advantage

en	Exotic

en	Physical

en	Reduced Consumption

en	Advantage

en	Physical

en	Cast-iron Stomach (-50%)

en	Resistant

en	Advantage

en	Physical

en	+3 to HT to resist ingested poisons and intestinal diseases

en	to HT to resist ingested poisons and intestinal diseases

en	Sharp Teeth

en	Exotic

en	Perk

en	Physical

en	Bite

en	Brawling

en	Appearance (-2: Ugly)

en	Advantage

en	Physical

en	from others who see your looks

en	Bad Temper

en	Disadvantage

en	Mental

en	Disturbing Voice

en	Disadvantage

en	Physical

en	diplomacy

en	fast-talk

en	performance

en	public speaking

en	sex appeal

en	singing

en	voice

en	Social Stigma (Savage)

en	Disadvantage

en	Social

en	-2 reaction; -4 to skills; Denied entry to town on 6 or less

en	Proud

en	Mental

en	Quirk

en	to orders, insults, or social slights

en	Territorial

en	Mental

en	Quirk

en	Born Biter

en	Feature

en	Physical

en	Can hold on and worry targets after a bite. +3 for opponents to target your protruding snout.

en	Tail

en	Feature

en	Physical

en	Not a manipulator or striker, requires armor modifications

en	Choose an optional lens

en	Heroic Kobold

en	Increased Will

en	Advantage

en	Attribute

en	Mental

en	Combat Reflexes

en	Advantage

en	Mental

en	Never freeze

en	fast-draw

en	on all IQ rolls to wake up or to recover from surprise or mental stun

en	to initiative rolls for your side (+2 if you are the leader)

en	Enhanced Time Sense

en	Hard to Kill

en	Advantage

en	Physical

en	to HT rolls made for survival at -HP or below, and on any HT roll where failure means instant death. If this bonus makes the difference between success and failure, you collapse, apparently dead (or disabled), but come to in the usual amount of time. A successful Diagnosis roll reveals the truth.

en	Striking ST

en	Advantage

en	Exotic

en	Physical

en	May purchase any level of Enhanced Defences