en	Hobgoblin (Dungeon Fantasy)

en	Increased Strength

en	Advantage

en	Attribute

en	Physical

en	Decreased Intelligence

en	Attribute

en	Disadvantage

en	Mental

en	Increased Health

en	Advantage

en	Attribute

en	Physical

en	Extra Hit Points

en	Advantage

en	Attribute

en	Physical

en	Increased Will

en	Advantage

en	Attribute

en	Mental

en	Increased Perception

en	Advantage

en	Attribute

en	Mental

en	Physical

en	Infravision

en	Advantage

en	Exotic

en	Physical

en	Rapid Healing

en	Advantage

en	Physical

en	to your effective HT whenever you roll to recover lost HP or to see if you can get over a crippling injury

en	10

en	Resistant (Metabolic Hazards, +3 to HT rolls to resist

en	Advantage

en	Physical

en	to HT to resist metabolic hazards

en	Fangs

en	Advantage

en	Exotic

en	Physical

en	Bite

en	Brawling

en	Appearance (-2: Ugly to non-Goblinoids)

en	Advantage

en	Physical

en	from non-Goblinoids who see your looks

en	Social Stigma (Savage)

en	Disadvantage

en	Social

en	-2 reaction; -4 to skills; Denied entry to town on 6 or less

en	Choose -10 points of disadvantages

en	Bad Temper

en	Disadvantage

en	Mental

en	Bad Temper

en	Disadvantage

en	Mental

en	Bloodlust

en	Disadvantage

en	Mental

en	You must make a self-control roll whenever you need to accept a surrender, evade a sentry, take a prisoner, etc.

en	Bloodlust

en	Disadvantage

en	Mental

en	You must make a self-control roll whenever you need to accept a surrender, evade a sentry, take a prisoner, etc.

en	Bully

en	Disadvantage

en	Mental

en	from others

en	Bully

en	Disadvantage

en	Mental

en	from others

en	Impulsiveness

en	Disadvantage

en	Mental

en	Make a self-control roll whenever it would be wise to wait and ponder. If you fail, you must act

en	Choose some if Hobgoblins are leaders in Goblin armies

en	Increased Will

en	Advantage

en	Attribute

en	Mental

en	Combat Reflexes

en	Advantage

en	Mental

en	Never freeze

en	fast-draw

en	on all IQ rolls to wake up or to recover from surprise or mental stun

en	to initiative rolls for your side (+2 if you are the leader)

en	Enhanced Time Sense

en	Code of Honor (Soldier's)

en	Disadvantage

en	Mental

en	An officer should be tough but fair, lead from the front, and look out for his men; an enlisted man should look out for his buddies and take care of his kit. Every soldier should be willing to fight and die for the honor of his unit, service, and country; follow orders; obey the “rules of war”; treat an honorable enemy with respect (a dishonorable enemy deserves a bullet); and wear the uniform with pride.

en	Increased Intelligence

en	Advantage

en	Attribute

en	Mental

en	Charisma

en	Advantage

en	Mental

en	fortune-telling

en	leadership

en	panhandling

en	public speaking

en	from sapient being with whom you actively interact (converse, lecture, etc.)

en	to Influence rolls