en	Goblin

en	Increased Dexterity

en	Advantage

en	Attribute

en	Physical

en	Increased Health

en	Advantage

en	Attribute

en	Physical

en	Increased Perception

en	Advantage

en	Attribute

en	Mental

en	Physical

en	Decreased Basic Speed

en	Attribute

en	Disadvantage

en	Physical

en	Acute Vision

en	Advantage

en	Physical

en	Catfall

en	Advantage

en	Exotic

en	Physical

en	Damage Resistance

en	Advantage

en	Exotic

en	Physical

en	Tough skin

en	Flexibility

en	Advantage

en	Physical

en	climbing

en	escape

en	erotic art

en	in penalties may be ignored when due to close quarters

en	Night Vision

en	Advantage

en	Physical

en	Perfect Balance

en	Advantage

en	Physical

en	on DX and DX-based skill rolls to keep your feet or avoid being knocked down in combat

en	on all rolls to keep your feet if the surface is wet, slippery or unstable

en	piloting

en	acrobatics

en	climbing

en	Reduced Consumption

en	Advantage

en	Physical

en	Cast-iron stomach

en	Shadow Form

en	Advantage

en	Exotic

en	Physical

en	Can carry objects, up to no encumbrance

en	Silence

en	Advantage

en	Exotic

en	Physical

en	Bonuses help only when hearing is the only sense that can be used to detect you.

en	to Stealth when you are perfectly motionless

en	to Stealth if moving (even in armor, etc.)

en	Super Jump

en	Advantage

en	Exotic

en	Physical

en	Appearance (-1: Unattractive, universal)

en	Advantage

en	Physical

en	from others who see your looks

en	Impulsiveness

en	Disadvantage

en	Mental

en	Make a self-control roll whenever it would be wise to wait and ponder. If you fail, you must act

en	Trickster

en	Disadvantage

en	Mental

en	Make a self-control roll each day. If you fail, you must try to trick a dangerous subject: a skilled warrior, a dangerous monster, a whole group of reasonably competent opponents, etc. If you resist, you get a cumulative -1 per day to your self-control roll until you finally fail a roll!

en	Unusual Biochemistry

en	Disadvantage

en	Physical