en	Race: Gnome

en	Size Modifier (Small)

en	to other's intimidation skill due to your size

en	to intimidation due to size

en	Damage Resistance (Flexible; Tough Skin)

en	Advantage

en	Exotic

en	Physical

en	Flexible (-20%, doesn't protect against crushing damage); Tough Skin (-40%, doesn't protect against touch or scratches)

en	Lifting ST

en	Advantage

en	Exotic

en	Physical

en	Extra Fatigue Points

en	Advantage

en	Attribute

en	Physical

en	Hard to Kill

en	Advantage

en	Physical

en	to HT rolls made for survival at -HP or below, and on any HT roll where failure means instant death. If this bonus makes the difference between success and failure, you collapse, apparently dead (or disabled), but come to in the usual amount of time. A successful Diagnosis roll reveals the truth.

en	Longevity

en	Advantage

en	Physical

en	You fail aging rolls only on a 17 or 18, or only on an 18 if your modified HT is 17 or better

en	Decreased Basic Move

en	Attribute

en	Disadvantage

en	Physical

en	Racial Quirk: Never forget a favour or an injury

en	Mental

en	Quirk

en	Racial Quirk: Do not like to live underground

en	Mental

en	Quirk

en	Talent (Crafting - not metalwork or engineering)

en	Advantage

en	Mental

en	Talent

en	Carpentry

en	Jeweler

en	Leatherworking

en	Masonry

en	from any employer of your craft skills

en	Race: Gnome

en	Gnomes are close kin of the Dwarves and are somewhat shorter and slighter than their cousins (Gnomes are 2' shorter and 50lb heavier than a human of the same Strength). They keep their beards trimmed close (whether this is an aesthetic decision or just a desire to be different from their racial kin, is a matter of some debate).