en	Race: Ghoul

en	Increased Strength

en	Advantage

en	Attribute

en	Physical

en	Increased Perception

en	Advantage

en	Attribute

en	Mental

en	Physical

en	Flexibility (Double-Jointed)

en	Advantage

en	Physical

en	climbing

en	escape

en	erotic art

en	in penalties may be ignored when due to close quarters

en	Immunity: Disease

en	Advantage

en	Physical

en	Night Vision

en	Advantage

en	Physical

en	Silence

en	Advantage

en	Exotic

en	Physical

en	Bonuses help only when hearing is the only sense that can be used to detect you.

en	to Stealth when you are perfectly motionless

en	to Stealth if moving (even in armor, etc.)

en	Dependency (Sentient brains)

en	Disadvantage

en	Exotic

en	Physical

en	Fresh brains from sentient beings no more than 1 week dead, illegal, monthly. Lose 1 HP per day after missing a monthly dose.

en	Odious Racial Habit

en	Disadvantage

en	Physical

en	Eat sentient carrion

en	from others

en	Bad reputation

en	Disadvantage

en	Social

en	from others

en	Sense of Duty (Welfare of race)

en	Disadvantage

en	Mental

en	Appearance (Ugly)

en	Advantage

en	Physical

en	from others who can see your looks

en	If living among orcs, select Degenerate

en	Degenerate

en	Race: Ghoul

en	Camouflage

en	Exploration

en	Military

en	Outdoor

en	Survival

en	Scrounging

en	Criminal

en	Street

en	Stealth

en	Criminal

en	Police

en	Spy

en	Street

en	Race: Ghoul

en	Ghouls are pallid, hairless humanoids. They have splayed, clawed hands, and long, thin limbs. Their faces are narrow, with pointed ears, long noses, and sharp chins. They have broad mouths filled with small, sharply-pointed teeth. They usually wear clothing – mostly ancient human finery and grave-clothes for which the original owner has no further use (height is normal for ST, weight is 20 pounds lighter than normal).