en	Race: Bale

en	Increased Intelligence

en	Advantage

en	Attribute

en	Mental

en	Increased Health

en	Advantage

en	Attribute

en	Physical

en	Damage Resistance (Flexible; Tough Skin)

en	Advantage

en	Exotic

en	Physical

en	Flexible (-20%, doesn't protect against crushing damage); Tough Skin (-40%, doesn't protect against touch or scratches)

en	Doesn't Eat or Drink

en	Advantage

en	Exotic

en	Physical

en	Hard to Kill

en	Advantage

en	Physical

en	to HT rolls made for survival at -HP or below, and on any HT roll where failure means instant death. If this bonus makes the difference between success and failure, you collapse, apparently dead (or disabled), but come to in the usual amount of time. A successful Diagnosis roll reveals the truth.

en	Immunity: Disease

en	Advantage

en	Physical

en	Immunity: Poison

en	Advantage

en	Physical

en	Injury Tolerance (No blood)

en	Advantage

en	Exotic

en	Physical

en	Do not bleed, unaffected by blood-borne toxins, immune to attacks that rely on cutting off blood to part of your body

en	Magery

en	Advantage

en	Mental

en	Supernatural

en	thaumatology

en	Metabolism Control

en	Advantage

en	Physical

en	Regeneration (recover 1 HP per hour)

en	Advantage

en	Exotic

en	Physical

en	Temperature Tolerance

en	Advantage

en	Physical

en	Unaging

en	Advantage

en	Exotic

en	Physical

en	Bloodlust

en	Disadvantage

en	Mental

en	You must make a self-control roll whenever you need to accept a surrender, evade a sentry, take a prisoner, etc.

en	Dependency (Sentient blood, illegal, monthly)

en	Disadvantage

en	Exotic

en	Physical

en	Lose 1 HP per day after missing a monthly dose, rarity occasional, illegal

en	Fanaticism (@Group or ideal@)

en	Disadvantage

en	Mental

en	Intolerance (Anyone unlike you)

en	Disadvantage

en	Mental

en	from victims of your intolerance (may be as much as -5, at GM's discretion)

en	Megalomania

en	Disadvantage

en	Mental

en	Odious Racial Habit: Blood-drinker

en	Disadvantage

en	Physical

en	from anyone aware you are a blood-drinking Bane

en	Paranoia

en	Disadvantage

en	Mental

en	from others

en	toward any stranger and any “legitimate” reaction penalty (e.g., for an unfriendly race or nationality) is doubled

en	Sadism

en	Disadvantage

en	Mental

en	Make a self-control roll whenever you have an opportunity to indulge your desires and know you shouldn’t (e.g., because the prisoner is one who should be released unharmed). If you fail, you cannot restrain yourself.

en	from those who become aware of your Sadism unless they are from a culture that holds life in little esteem

en	Talent (Occult, but not spells)

en	Advantage

en	Mental

en	Talent

en	Alternate Benefit

en	@Alternate Benefit@

en	Alternative Cost

en	Alchemy

en	Occultism

en	Rune-Lore

en	Thaumatology

en	from others who appreciate your occult knowledge and ability

en	Race: Bale

en	Outwardly, there is very little to distinguish the Bales from any other humanoid race. They are normally a beautiful people with glossy black hair, narrow faces and arched brows, and swarthy complexions. They are taller than humans, but very slender (determine height and weight normally for ST, then add 6"). Bales have two nonhuman traits - their pupils are slitted vertically, like a cat's, and their hands each have six long fingers, each with an extra joint. Bales prefer rich but somber clothing after the human fashion. They do not bear arms unless preparing for battle or while on a dangerous journey.