en	Thief Skills Package

en	Container

en	Worn on Shoulder

en	Haversack

en	Chemicals

en	Concoctions

en	Grenade

en	3d min to eat through a mundane lock

en	Acid

en	Grenade

en	Throwing

en	Dropping

en	Tools

en	Can saw through hinge, padlock, or similar hardware in (DR+HP) minutes

en	File

en	Covert Ops and Security Gear

en	Basic equipment for Lockpicking

en	Lockpicks

en	Good

en	Covert Ops and Security Gear

en	Lockpicking

en	Fine

en	Covert Ops and Security Gear

en	Lockpicking

en	Optics

en	Hand Mirror

en	10 lb

en	Covert Ops and Security Gear

en	Padding pulls over any boots without hobnails, giving +1 to Stealth vs Hearing

en	Ninja Slippers

en	Optics

en	Allows unpenalized reading, lockpicking, trap removal, etc. when darkness penalty is no worse than -3

en	Reflector

en	Covert Ops and Security Gear

en	Allows Hearing roll to listen through doors, shutters, etc, at penalty equal to barrier's (DR+HP)/5

en	Spy’s Horn

en	Covert Ops and Security Gear

en	Trap-Finder’s Kit

en	Fine

en	to Traps skill when actively searching for, disarming, or removing traps

en	to Traps skill when actively searching for, disarming, or removing traps

en	Upgrade Options

en	Covert Ops and Security Gear

en	Inflicts sw-2(2) pi++ each second to wood

en	Bit and Brace

en	Optics

en	Those being observed roll Vision at -6 to notice the end poking out

en	Delver’s Periscope

en	Chemicals

en	Concoctions

en	Grenade

en	Visibility Dust

en	Grenade

en	2 yard radius; Invisible entities become partially visible: attacks on them are only at -3 and defenses against them have no penalty until they rinse it off

en	Throwing

en	Dropping

en	Chemicals

en	Concoctions

en	Utility

en	Drop separate pill into vial to create light in 2 yard radius for 12 hours; Includes lanyard

en	Glow Vial