en	Vampire

en	Alternate Forms

en	Advantage

en	Exotic

en	Physical

en	Wolf, Bat

en	Cosmetic

en	Absorptive Change

en	@Level of Absorptive Change. 1 None, 2, Light, 3, Medium, 4, Heavy, 5, Extra Heavy@

en	Active Change

en	Non-Reciprocal Damage

en	Once On, Stays On

en	Reciprocal Rest

en	Projected Form

en	Takes Extra Time

en	Attribute Modifiers

en	Physical

en	ST +6

en	HP +4

en	Per +3

en	Dependency (Coffin with soil of homeland)

en	Disadvantage

en	Exotic

en	Physical

en	Rarity: Rare

en	Rarity: Occasional

en	Rarity: Common

en	Rarity: Very Common

en	Illegal

en	Frequency: Constantly

en	Lose 1 HP per minute without it

en	Frequency: Hourly

en	Lose 1 HP per 10 minutes after missing a hourly dose

en	Frequency: Daily

en	Lose 1 HP per hour after missing a daily dose

en	Frequency: Weekly

en	Lose 1 HP per six hours after missing a weekly dose

en	Frequency: Monthly

en	Lose 1 HP per day after missing a monthly dose

en	Frequency: Seasonally

en	Lose 1 HP per 3 days after missing a seasonal dose

en	Frequency: Yearly

en	Lose 1 HP per 2 weeks after missing a yearly dose

en	Aging

en	Age 2 years for each HP lost due to this dependency

en	Divine Curse

en	Disadvantage

en	Mental

en	Supernatural

en	Minor

en	@Curse@

en	Major

en	Cannot enter dwelling for the first time unless invited

en	Severe

en	@Curse@

en	Doesn't Breathe

en	Advantage

en	Exotic

en	Physical

en	Gills

en	Gills

en	Suffocates in air

en	Oxygen Absorption

en	Oxygen Storage

en	Can hold breath 25 times as long as normal

en	Oxygen Storage

en	Can hold breath 50 times as long as normal

en	Oxygen Storage

en	Can hold breath 100 times as long as normal

en	Oxygen Storage

en	Can hold breath 200 times as long as normal

en	Oxygen Storage

en	Can hold breath 300 times as long as normal

en	Oxygen Combustion

en	Draining

en	Disadvantage

en	Physical

en	Supernatural

en	Common

en	Human blood

en	Occasional

en	@Substance@

en	Rare

en	@Substance@

en	Illegal

en	Dread

en	Disadvantage

en	Mental

en	Supernatural

en	May not come within level yards of Running water

en	Very Common

en	@What@

en	Common

en	Running water

en	Occasional

en	@What@

en	Rare

en	@What@

en	Cannot be trapped

en	Insensitive

en	Dread

en	Disadvantage

en	Mental

en	Supernatural

en	May not come within level yards of Garlic

en	Very Common

en	@What@

en	Common

en	@What@

en	Occasional

en	Garlic

en	Rare

en	@What@

en	Cannot be trapped

en	Insensitive

en	Dread

en	Disadvantage

en	Mental

en	Supernatural

en	May not come within level yards of Religious Symbols

en	Very Common

en	@What@

en	Common

en	@What@

en	Occasional

en	Religious Symbols

en	Rare

en	@What@

en	Cannot be trapped

en	Insensitive

en	Injury Tolerance

en	Advantage

en	Exotic

en	Physical

en	Diffuse

en	Immune to crippling injuries. Brain, Vitals and Groin cannot be targeted. Most foes cannot slam or grapple you (GM's decision). Do not bleed. Unaffected by blood-borne toxins. Immune to attacks that rely on cutting off blood to part of your body. Impaling and piercing attacks of any size never do more than 1 HP of injury, regardless of penetrating damage. Other attacks never do more than 2 HP of injury. Exception: Area-effect, cone, and explosion attacks cause normal injury

en	Homogenous

en	Altered wound modifiers: imp & pi++ are x1/2, pi+ is x1/3, pi is x1/5, pi- is x1/10

en	No Blood

en	Do not bleed, unaffected by blood-borne toxins, immune to attacks that rely on cutting off blood to part of your body

en	No Brain

en	Brain cannot be targeted. Blows to the skull or eye are treated like blows to the face, except that eye injury can still cripple the eye

en	No Eyes

en	Eyes may not be targeted. Immune to blinding attacks

en	No Head

en	Skull, Brain and Face cannot be targeted

en	No Neck

en	Neck may not be targeted and cannot be decapitated, choked or strangled

en	No Vitals

en	Attacks to the Vitals or Groin are treated as attacks to the Torso

en	Unliving

en	Altered wound modifiers: imp & pi++ are x1, pi+ is x1/2, pi is x1/3, pi- is x1/5

en	Insubstantiality

en	Advantage

en	Exotic

en	Mental

en	Physical

en	Affect Substantial

en	Can Carry Objects

en	Up to No Encumbrance

en	Can Carry Objects

en	Up to Light Encumbrance

en	Can Carry Objects

en	Up to Medium Encumbrance

en	Can Carry Objects

en	Up to Heavy Encumbrance

en	Partial Change

en	Partial Change

en	Can turn an item you are carrying substantial without dropping it

en	Always On

en	Usually On

en	Materialization costs 1 FP per second

en	No Vertical Move

en	Noisy

en	Projection

en	Reversion

en	Touch

en	Always On

en	Touch

en	Switchable

en	Difficult Materialization

en	Mutually exclusive with Usually On.

en	Ectoplasmic Materialization

en	Ghost Air

en	Substantial Communication

en	Costs Fatigue

en	Night Vision

en	Advantage

en	Physical

en	Resistant

en	Advantage

en	Physical

en	Metabolic Hazards

en	@Common: Poison, Sickness, etc.@

en	@Occasional: Disease, Ingested Poison, etc.@

en	@Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@

en	Immunity

en	+8 to all HT rolls to resist

en	+3 to all HT rolls to resist

en	Speak With Animals

en	Advantage

en	Exotic

en	Mental

en	Specialized

en	All aquatic animals

en	Specialized

en	All land animals

en	Specialized

en	@One class: Mammals, Birds, etc.@

en	Specialized

en	Wolves & Bats

en	Specialized

en	@One species: House Cats, Macaws, etc.@

en	Sapience

en	Universal

en	Sterile

en	Physical

en	Supernatural Features

en	Disadvantage

en	Physical

en	Supernatural

en	No Body Heat

en	Gives +1 on all rolls to deduce your secret

en	from those who touch you, shake your hand, kiss you, etc.

en	No Body Heat

en	Can gain warmth temporarily, such as after feeding for a vampire. Gives +1 on all rolls to deduce your secret

en	from those who touch you, shake your hand, kiss you, etc.

en	No Reflection

en	Gives +2 on all rolls to deduce your secret

en	from others who notice you have no reflection

en	No Shadow

en	Gives +2 on all rolls to deduce your secret

en	from others that notice you have no shadow

en	Pallor

en	Gives +2 on all rolls to deduce your secret

en	from others who can see you without makeup in good light

en	Pallor

en	Can gain the flush of life temporarily, such as after feeding for a vampire. Gives +2 on all rolls to deduce your secret

en	from others who can see you without makeup in good light

en	Teeth, Sharp

en	Exotic

en	Perk

en	Physical

en	Provided by Vampiric Bite

en	Bite

en	Brawling

en	Unaging

en	Advantage

en	Exotic

en	Physical

en	Age Control

en	IQ Only

en	Halt Aging, Weekly

en	Halt Aging, Monthly

en	Halt Aging, Yearly

en	Life Extension

en	Uncontrollable Appetite (Blood)

en	Disadvantage

en	Mental

en	Supernatural

en	Unhealing (Partial)

en	Disadvantage

en	Exotic

en	Physical

en	Unkillable

en	Advantage

en	Exotic

en	Physical

en	Achilles' Heal

en	@Rare Achilles' Heal@

en	Achilles' Heal

en	@Occasional Achilles' Heal@

en	Achilles' Heal

en	Wood

en	Hindrance

en	@Rare Hindrance@

en	Hindrance

en	@Occasional Hindrance@

en	Hindrance

en	@Common Hindrance@

en	Reincarnation

en	Trigger

en	@Rare Trigger@

en	Trigger

en	@Occasional Trigger@

en	Trigger

en	@Common Trigger@

en	Vampiric Bite

en	Advantage

en	Exotic

en	Physical

en	Drains 1 HP + 1/level per second. For every 3 HP stolen, you heal 1 HP or 1 FP (your choice). Also lets you bite in combat without feeding. Add Teeth (Sharp Teeth) or Teeth (Sharp Beak) – your choice for free.

en	Weakness

en	Disadvantage

en	Exotic

en	Physical

en	1d damage per minute

en	1d damage per 5 minutes

en	1d damage per 30 minutes

en	@Rare Substance@

en	@Occasional Substance@

en	Sunlight

en	@Very Common Substance@

en	Fatigue Only

en	Variable