"traits.TJpVdUcFHrbN_xYD6.name" = "超特质:水之躯"; "traits.TJpVdUcFHrbN_xYD6.children.tEiq71vBoUYx6icGU.name" = "水陆两栖"; "traits.TJpVdUcFHrbN_xYD6.children.tEiq71vBoUYx6icGU.tags[0]" = "优势"; "traits.TJpVdUcFHrbN_xYD6.children.tEiq71vBoUYx6icGU.tags[1]" = "异种"; "traits.TJpVdUcFHrbN_xYD6.children.tEiq71vBoUYx6icGU.tags[2]" = "生理"; "traits.TJpVdUcFHrbN_xYD6.children.taK8wZaKfNJW90KBX.name" = "勒扼杀法"; "traits.TJpVdUcFHrbN_xYD6.children.taK8wZaKfNJW90KBX.tags[0]" = "优势"; "traits.TJpVdUcFHrbN_xYD6.children.taK8wZaKfNJW90KBX.tags[1]" = "异种"; "traits.TJpVdUcFHrbN_xYD6.children.taK8wZaKfNJW90KBX.tags[2]" = "生理"; "traits.TJpVdUcFHrbN_xYD6.children.taK8wZaKfNJW90KBX.notes" = "使用这个能力,你首先得抓擒你的受害者,他的尺寸修正值(SM)不能大于你。在你的下一轮,以及接下来的每个轮,进行快速检定;你的 ST 对抗受害者的 ST 或者 HT,取最高的。如果你赢了,受害者受到你赢得的点数点的损伤,否则没有伤害"; "traits.TJpVdUcFHrbN_xYD6.children.taK8wZaKfNJW90KBX.modifiers.mZsQkGBYAN2PL330f.name" = "难以挣脱"; "traits.TJpVdUcFHrbN_xYD6.children.tXcYdXWX0_qQjGD1o.name" = "无需呼吸"; "traits.TJpVdUcFHrbN_xYD6.children.tXcYdXWX0_qQjGD1o.tags[0]" = "优势"; "traits.TJpVdUcFHrbN_xYD6.children.tXcYdXWX0_qQjGD1o.tags[1]" = "异种"; "traits.TJpVdUcFHrbN_xYD6.children.tXcYdXWX0_qQjGD1o.tags[2]" = "生理"; "traits.TJpVdUcFHrbN_xYD6.children.tXcYdXWX0_qQjGD1o.modifiers.m6EM-fIW1wema1Yw3.name" = "鳃"; "traits.TJpVdUcFHrbN_xYD6.children.tXcYdXWX0_qQjGD1o.modifiers.mCNXkWjPV-_Upd8aN.name" = "鳃"; "traits.TJpVdUcFHrbN_xYD6.children.tXcYdXWX0_qQjGD1o.modifiers.mCNXkWjPV-_Upd8aN.notes" = "在空气中窒息"; "traits.TJpVdUcFHrbN_xYD6.children.tXcYdXWX0_qQjGD1o.modifiers.mAJiEWEMov1iAphF_.name" = "吸收氧气"; "traits.TJpVdUcFHrbN_xYD6.children.tXcYdXWX0_qQjGD1o.modifiers.mgd9ccAJvexgknMez.name" = "氧气储存"; "traits.TJpVdUcFHrbN_xYD6.children.tXcYdXWX0_qQjGD1o.modifiers.mgd9ccAJvexgknMez.notes" = "“屏息”时间是通常情况的 25 倍"; "traits.TJpVdUcFHrbN_xYD6.children.tXcYdXWX0_qQjGD1o.modifiers.myNRdchvuftT-rupH.name" = "氧气储存"; "traits.TJpVdUcFHrbN_xYD6.children.tXcYdXWX0_qQjGD1o.modifiers.myNRdchvuftT-rupH.notes" = "“屏息”时间是通常情况的 50 倍"; "traits.TJpVdUcFHrbN_xYD6.children.tXcYdXWX0_qQjGD1o.modifiers.mHQom7awIb-GwZG-V.name" = "氧气储存"; "traits.TJpVdUcFHrbN_xYD6.children.tXcYdXWX0_qQjGD1o.modifiers.mHQom7awIb-GwZG-V.notes" = "“屏息”时间是通常情况的 100 倍"; "traits.TJpVdUcFHrbN_xYD6.children.tXcYdXWX0_qQjGD1o.modifiers.mmCnfjVWcBTdBjjzw.name" = "氧气储存"; "traits.TJpVdUcFHrbN_xYD6.children.tXcYdXWX0_qQjGD1o.modifiers.mmCnfjVWcBTdBjjzw.notes" = "“屏息”时间是通常情况的 200 倍"; "traits.TJpVdUcFHrbN_xYD6.children.tXcYdXWX0_qQjGD1o.modifiers.maK47dELBBTc3UjEQ.name" = "氧气储存"; "traits.TJpVdUcFHrbN_xYD6.children.tXcYdXWX0_qQjGD1o.modifiers.maK47dELBBTc3UjEQ.notes" = "“屏息”时间是通常情况的 300 倍"; "traits.TJpVdUcFHrbN_xYD6.children.tXcYdXWX0_qQjGD1o.modifiers.mup4MrpeaayrS4gOc.name" = "燃烧氧气"; "traits.TJpVdUcFHrbN_xYD6.children.tqMMMcZv6nXMTGYnE.name" = "伤害耐受"; "traits.TJpVdUcFHrbN_xYD6.children.tqMMMcZv6nXMTGYnE.tags[0]" = "优势"; "traits.TJpVdUcFHrbN_xYD6.children.tqMMMcZv6nXMTGYnE.tags[1]" = "异种"; "traits.TJpVdUcFHrbN_xYD6.children.tqMMMcZv6nXMTGYnE.tags[2]" = "生理"; "traits.TJpVdUcFHrbN_xYD6.children.tqMMMcZv6nXMTGYnE.modifiers.mqlRLYAI6pKeDFhkD.name" = "弥散"; "traits.TJpVdUcFHrbN_xYD6.children.tqMMMcZv6nXMTGYnE.modifiers.mqlRLYAI6pKeDFhkD.notes" = "免疫致残损伤。无法瞄准大脑、要害、胯下。大部分敌人(依 GM 决定)不能撞到或抓住你。不会流血。不会被血源性毒物影响。免疫任何通过切断你身体部分血液供应造成伤害的攻击。穿刺和贯通攻击(任何程度的)无法对它们造成比 1 HP 更严重的损伤,无论是否穿透。其他种类的攻击无法造成比 2 HP 更严重的损伤。例外:有范围效果、锥形、爆炸的攻击能正常对它们造成正常伤害"; "traits.TJpVdUcFHrbN_xYD6.children.tqMMMcZv6nXMTGYnE.modifiers.mCdUfzrcXgz-2wLHP.name" = "均质"; "traits.TJpVdUcFHrbN_xYD6.children.tqMMMcZv6nXMTGYnE.modifiers.mCdUfzrcXgz-2wLHP.notes" = "更改伤害修正因子:穿刺和巨型贯通的创伤修正为 ×1/2,大型贯通 ×1/3,中型贯通 ×1/5,小型贯通则 ×1/10"; "traits.TJpVdUcFHrbN_xYD6.children.tqMMMcZv6nXMTGYnE.modifiers.mfToKRCT05g949GBA.name" = "无血"; "traits.TJpVdUcFHrbN_xYD6.children.tqMMMcZv6nXMTGYnE.modifiers.mfToKRCT05g949GBA.notes" = "不会流血,不会被血源性毒物影响,并且对任何通过切断你身体部分血液供应造 成伤害的攻击免疫"; "traits.TJpVdUcFHrbN_xYD6.children.tqMMMcZv6nXMTGYnE.modifiers.mRyzLXQEtRxXN_P2N.name" = "无脑"; "traits.TJpVdUcFHrbN_xYD6.children.tqMMMcZv6nXMTGYnE.modifiers.mRyzLXQEtRxXN_P2N.notes" = "无法瞄准大脑,但对颅脑或眼睛造成的打击等同于打在脸上(除非此打击可以直接瘫痪你的眼部)"; "traits.TJpVdUcFHrbN_xYD6.children.tqMMMcZv6nXMTGYnE.modifiers.mU7rbafUP02eNKQ2-.name" = "无眼"; "traits.TJpVdUcFHrbN_xYD6.children.tqMMMcZv6nXMTGYnE.modifiers.mU7rbafUP02eNKQ2-.notes" = "不能被攻击眼睛。免疫致盲攻击"; "traits.TJpVdUcFHrbN_xYD6.children.tqMMMcZv6nXMTGYnE.modifiers.m2WrGeMB_17tctMVn.name" = "无头"; "traits.TJpVdUcFHrbN_xYD6.children.tqMMMcZv6nXMTGYnE.modifiers.m2WrGeMB_17tctMVn.notes" = "“颅脑”与“脸部”不能作为攻击目标"; "traits.TJpVdUcFHrbN_xYD6.children.tqMMMcZv6nXMTGYnE.modifiers.mvwcrl0gdgq1Gh8GL.name" = "无颈"; "traits.TJpVdUcFHrbN_xYD6.children.tqMMMcZv6nXMTGYnE.modifiers.mvwcrl0gdgq1Gh8GL.notes" = "脖子不能够作为打击的目标,不能被斩首,呛到或绞杀"; "traits.TJpVdUcFHrbN_xYD6.children.tqMMMcZv6nXMTGYnE.modifiers.mhwITwkG0NvS8Tj7L.name" = "无要害"; "traits.TJpVdUcFHrbN_xYD6.children.tqMMMcZv6nXMTGYnE.modifiers.mhwITwkG0NvS8Tj7L.notes" = "对“要害”或“胯下”的攻击视为对躯干的攻击"; "traits.TJpVdUcFHrbN_xYD6.children.tqMMMcZv6nXMTGYnE.modifiers.mJ_g5U7M6q1XDLvDr.name" = "无生命"; "traits.TJpVdUcFHrbN_xYD6.children.tqMMMcZv6nXMTGYnE.modifiers.mJ_g5U7M6q1XDLvDr.notes" = "更改伤害修正因子:穿刺与巨型贯通的创伤修正为 ×1,大型贯通 ×1/2,中型贯通 ×1/3,小型贯通则 ×1/5"; "traits.TJpVdUcFHrbN_xYD6.children.tld_CBmZpsykQ2g66.name" = "无脊椎"; "traits.TJpVdUcFHrbN_xYD6.children.tld_CBmZpsykQ2g66.tags[0]" = "劣势"; "traits.TJpVdUcFHrbN_xYD6.children.tld_CBmZpsykQ2g66.tags[1]" = "异种"; "traits.TJpVdUcFHrbN_xYD6.children.tld_CBmZpsykQ2g66.tags[2]" = "生理"; "traits.TJpVdUcFHrbN_xYD6.children.tuAVjpvu-9VkiX6gw.name" = "高压生存"; "traits.TJpVdUcFHrbN_xYD6.children.tuAVjpvu-9VkiX6gw.tags[0]" = "优势"; "traits.TJpVdUcFHrbN_xYD6.children.tuAVjpvu-9VkiX6gw.tags[1]" = "异种"; "traits.TJpVdUcFHrbN_xYD6.children.tuAVjpvu-9VkiX6gw.tags[2]" = "生理"; "traits.TJpVdUcFHrbN_xYD6.children.tuAVjpvu-9VkiX6gw.notes" = "免疫高压"; "traits.TJpVdUcFHrbN_xYD6.children.thYDUT7mI80TaFRxo.name" = "抵抗力"; "traits.TJpVdUcFHrbN_xYD6.children.thYDUT7mI80TaFRxo.tags[0]" = "优势"; "traits.TJpVdUcFHrbN_xYD6.children.thYDUT7mI80TaFRxo.tags[1]" = "生理"; "traits.TJpVdUcFHrbN_xYD6.children.thYDUT7mI80TaFRxo.modifiers.mWwhWyWuvL1mOeXG8.name" = "新陈代谢危险"; "traits.TJpVdUcFHrbN_xYD6.children.thYDUT7mI80TaFRxo.modifiers.moLC038TMWU4sVJaF.name" = "@常见:毒药,病征等@"; "traits.TJpVdUcFHrbN_xYD6.children.thYDUT7mI80TaFRxo.modifiers.mXOR-luac2XGxZs1f.name" = "@偶尔:疾病,摄入的毒药等@"; "traits.TJpVdUcFHrbN_xYD6.children.thYDUT7mI80TaFRxo.modifiers.mCM1ZEC79AiFY5e6c.name" = "@罕见:加速度,高原反应,潜水病,晕船,或是太空病等@"; "traits.TJpVdUcFHrbN_xYD6.children.thYDUT7mI80TaFRxo.modifiers.mkpg7O_0FS1xrl3-7.name" = "免疫力"; "traits.TJpVdUcFHrbN_xYD6.children.thYDUT7mI80TaFRxo.modifiers.mvcuk4Dvatf1Nsehg.name" = "抵抗的 HT 检定 +8"; "traits.TJpVdUcFHrbN_xYD6.children.thYDUT7mI80TaFRxo.modifiers.mG1A6sG6aZkbbwf7C.name" = "抵抗的 HT 检定 +3"; "traits.TJpVdUcFHrbN_xYD6.children.tvXbhBkvHYrrIvt8v.name" = "光滑"; "traits.TJpVdUcFHrbN_xYD6.children.tvXbhBkvHYrrIvt8v.tags[0]" = "优势"; "traits.TJpVdUcFHrbN_xYD6.children.tvXbhBkvHYrrIvt8v.tags[1]" = "异种"; "traits.TJpVdUcFHrbN_xYD6.children.tvXbhBkvHYrrIvt8v.tags[2]" = "生理"; "traits.TJpVdUcFHrbN_xYD6.children.tvXbhBkvHYrrIvt8v.modifiers.mAfRbEPp8UnBrN8qy.name" = "仅能影响其他人"; "traits.TJpVdUcFHrbN_xYD6.children.tvXbhBkvHYrrIvt8v.features[0].name.qualifier" = "逃脱"; "traits.TJpVdUcFHrbN_xYD6.children.tPhBDVsU_OGFfVOoP.name" = "易伤"; "traits.TJpVdUcFHrbN_xYD6.children.tPhBDVsU_OGFfVOoP.tags[0]" = "劣势"; "traits.TJpVdUcFHrbN_xYD6.children.tPhBDVsU_OGFfVOoP.tags[1]" = "异种"; "traits.TJpVdUcFHrbN_xYD6.children.tPhBDVsU_OGFfVOoP.tags[2]" = "生理"; "traits.TJpVdUcFHrbN_xYD6.children.tPhBDVsU_OGFfVOoP.modifiers.mv9iNI7oUG3P92p03.name" = "脱水攻击"; "traits.TJpVdUcFHrbN_xYD6.children.tPhBDVsU_OGFfVOoP.modifiers.m3XC1vypRuTZ0Kpet.name" = "@偶见攻击@"; "traits.TJpVdUcFHrbN_xYD6.children.tPhBDVsU_OGFfVOoP.modifiers.mLjEsyuSO_hMayxiF.name" = "@常见攻击@"; "traits.TJpVdUcFHrbN_xYD6.children.tPhBDVsU_OGFfVOoP.modifiers.m8gw6AeyjiNWYDTda.name" = "@非常常见攻击@"; "traits.TJpVdUcFHrbN_xYD6.children.tPhBDVsU_OGFfVOoP.modifiers.maM8M9qwDarmq_EOr.name" = "伤害 x2"; "traits.TJpVdUcFHrbN_xYD6.children.tPhBDVsU_OGFfVOoP.modifiers.mvBzGeDu__todbaJb.name" = "伤害 x3"; "traits.TJpVdUcFHrbN_xYD6.children.tPhBDVsU_OGFfVOoP.modifiers.ml0ZPRg7F_OcIoA-t.name" = "伤害 x4"; "traits.TJpVdUcFHrbN_xYD6.children.tPhBDVsU_OGFfVOoP.modifiers.mj18UQQsTUpVSSr9T.name" = "仅限体力";