en	360° Vision

en	Advantage

en	Exotic

en	Physical

en	Easy to hit

en	Others can target your eyes at -6

en	Panoptic 1

en	Panoptic 2

en	@Mental Quirk@

en	Mental

en	Quirk

en	@Physical Quirk@

en	Physical

en	Quirk

en	@Type@ Rank

en	Advantage

en	Social

en	Replaces Status

en	Courtesy

en	Absent-Mindedness

en	Disadvantage

en	Mental

en	Once adrift in your own thoughts, you must roll against Perception-5 in order to notice any event short of personal physical injury

en	to all IQ and IQ-based skill rolls, save those for the task you are currently concentrating on

en	Absolute Direction

en	Advantage

en	Mental

en	Physical

en	Requires signal

en	3D Spatial Sense

en	piloting

en	aerobatics

en	free fall

en	navigation

en	hyperspace

en	navigation

en	space

en	body sense

en	navigation

en	air

en	navigation

en	land

en	navigation

en	sea

en	Absolute Timing

en	Advantage

en	Mental

en	Chronolocation

en	Acceleration Weakness

en	Physical

en	Quirk

en	Accessory (@Tool@)

en	Exotic

en	Perk

en	Physical

en	Acrophobia (Heights)

en	Disadvantage

en	Mental

en	You may not voluntarily go more than 15 feet above ground, unless you are inside a building and away from windows. If there is some chance of an actual fall, self-control rolls are at -5.

en	Acute Hearing

en	Advantage

en	Physical

en	Acute Sense (@Special Sense@)

en	Advantage

en	Physical

en	Acute Taste & Smell

en	Advantage

en	Physical

en	Acute Touch

en	Advantage

en	Physical

en	Acute Vision

en	Advantage

en	Physical

en	Addiction (@Substance@)

en	Disadvantage

en	Mental

en	Physical

en	Legality Modifiers

en	Illegal

en	Legal

en	Cost Modifiers

en	Cheap

en	Expensive

en	Very Expensive

en	Effect Modifiers

en	Highly Addictive (-5 on withdrawal roll)

en	Totally Addictive (-10 on withdrawal roll)

en	Hallucinogenic

en	Incapacitating

en	Affliction

en	Advantage

en	Exotic

en	Physical

en	Attribute Penalties

en	DX Penalty

en	Gives -1 to DX per level

en	HT Penalty

en	Gives -1 to HT per level

en	IQ Penalty

en	Gives -1 to IQ per level

en	ST Penalty

en	Gives -1 to ST per level

en	Cancellation

en	Cumulative

en	Incapacitation

en	Agony

en	Lose 1 FP per minute

en	Choking

en	Daze

en	Ecstasy

en	Hallucination

en	Paralysis

en	Retching

en	Seizure

en	Lose 1d FP at the end of the seizure

en	Sleep

en	Unconsciousness

en	Irritations

en	Coughing

en	Gives -3 to DX and -1 to IQ and cannot use Stealth

en	Drunk

en	Gives -2 to DX and IQ; -4 to self-control rolls except those to resist Cowardice

en	Euphoria

en	Gives -3 to all DX, IQ, skill and self-control rolls

en	Moderate Pain

en	-2 to all DX, IQ, skill and self-control rolls

en	Nauseated

en	-2 to all attribute and skill rolls; -1 to active defenses

en	Severe Pain

en	-4 to all DX, IQ, skill and self-control rolls

en	Terrible Pain

en	-6 to all DX, IQ, skill and self-control rolls

en	Tipsy

en	-1 to DX and IQ, -2 to self-control rolls except those to resist Cowardice

en	Mortal Conditions

en	Coma

en	Heart Attack

en	Stunning

en	Traits

en	Gives @Advantage@

en	1 point per level

en	Gives @Disadvantage@

en	1 point per level

en	Negates @Advantage@

en	1 point per level

en	Agoraphobia (Open Spaces)

en	Disadvantage

en	Mental

en	You are uncomfortable whenever you are outside, and actually become frightened when there are no walls within 50 feet.

en	Aichmophobia/TL5- (Sharp Things)

en	Disadvantage

en	Mental

en	You are afraid of anything pointed. Swords, spears, knives, and needles all give you fits. Trying to use a sharp weapon, or being threatened with one, requires a self-control roll at -2.

en	Aichmophobia/TL6+ (Sharp Things)

en	Disadvantage

en	Mental

en	You are afraid of anything pointed. Swords, spears, knives, and needles all give you fits. Trying to use a sharp weapon, or being threatened with one, requires a self-control roll at -2.

en	Ailurophobia (Cats)

en	Disadvantage

en	Mental

en	This includes all felines: lions, tigers, panthers, etc.

en	Alcohol Intolerance

en	Physical

en	Quirk

en	on all HT rolls related to drinking

en	Alcohol Tolerance

en	Perk

en	Physical

en	on all HT rolls related to drinking

en	Alcoholism

en	Disadvantage

en	Physical

en	Illegal

en	Ally (@Who@)

en	Advantage

en	Social

en	Favor

en	Frequency of Appearance

en	Appears quite rarely (6-)

en	Appears fairly often (9-)

en	Appears quite often (12-)

en	Appears almost all the time (15-)

en	Appears constantly

en	Ally Group

en	Group of 6-10

en	Group of 11-20

en	Group of 21-50

en	Group of 51-100

en	Group of 101-1000

en	Group of 1001-10000

en	Group of 10001-100000

en	Group of 100001-1000000

en	Minion

en	Minion

en	IQ 0 or Slave Mentality

en	Point Total

en	25% of your starting points

en	50% of your starting points

en	75% of your starting points

en	100% of your starting points

en	150% of your starting points

en	Special Abilities

en	@Abilities@

en	Summonable

en	Summonable

en	Conjured

en	Harder Summoning 1

en	Harder Summoning 2

en	Harder Summoning 3

en	Sympathy

en	Sympathy

en	Death of one party kills the other

en	Sympathy

en	Death of one party kills the other and wounds affect ally but not you

en	Sympathy

en	Death of one party reduces the other to 0 HP

en	Sympathy

en	Death of one party reduces the other to 0 HP and wounds affect ally but not you

en	Unwilling

en	Altered Time Rate

en	Advantage

en	Exotic

en	Physical

en	Super-Speed

en	Non-Combat Speed

en	Alternate Form

en	Advantage

en	Exotic

en	Physical

en	Cosmetic

en	Absorptive Change

en	@Level of Absorptive Change. 1 None, 2, Light, 3, Medium, 4, Heavy, 5, Extra Heavy@

en	Active Change

en	Non-Reciprocal Damage

en	Once On, Stays On

en	Reciprocal Rest

en	Projected Form

en	Takes Extra Time

en	Alternate Identity

en	Advantage

en	Social

en	@Identity@

en	Illegal

en	Ambidexterity

en	Advantage

en	Physical

en	Amnesia (Partial)

en	Disadvantage

en	Physical

en	Amnesia (Total)

en	Disadvantage

en	Physical

en	Amphibious

en	Advantage

en	Exotic

en	Physical

en	Animal Empathy

en	Advantage

en	Mental

en	Remote

en	Specialized

en	All aquatic animals

en	Specialized

en	All land animals

en	Specialized

en	@One class: Mammals, Birds, etc.@

en	Specialized

en	@One family: Felines, Parrots, etc.@

en	Specialized

en	@One species: House Cats, Macaws, etc.@

en	Appearance

en	Advantage

en	Physical

en	Attractive

en	from others

en	Average

en	Beautiful

en	from those attracted to members of your sex, +2 from everyone else

en	Beautiful (Androgynous)

en	from others

en	Beautiful (Impressive)

en	from others

en	Handsome

en	from those attracted to members of your sex, +2 from everyone else

en	Handsome (Androgynous)

en	from others

en	Handsome (Impressive)

en	from others

en	Hideous

en	Intimidation

en	from others

en	Horrific

en	Intimidation

en	from others

en	Impressive

en	Monstrous

en	Intimidation

en	from others

en	Off-the-Shelf Looks

en	Halves the usual reaction bonus - adjust manually

en	Transcendent

en	from those attracted to members of your sex, +2 from everyone else. Exception: Members of the same sex with reason to dislike you (more than -4 in reaction penalties regardless of bonuses) resent your good looks and react at -2 instead.

en	Transcendent (Androgynous)

en	from others

en	Transcendent (Impressive)

en	from others

en	Ugly

en	from others

en	Unattractive

en	from others

en	Universal

en	Very Beautiful

en	from those attracted to members of your sex, +2 from everyone else. Exception: Members of the same sex with reason to dislike you (more than -4 in reaction penalties regardless of bonuses) resent your good looks and react at -2 instead.

en	Very Beautiful (Androgynous)

en	from others

en	Very Beautiful (Impressive)

en	from others

en	Very Handsome

en	from those attracted to members of your sex, +2 from everyone else. Exception: Members of the same sex with reason to dislike you (more than -4 in reaction penalties regardless of bonuses) resent your good looks and react at -2 instead.

en	Very Handsome (Androgynous)

en	from others

en	Very Handsome (Impressive)

en	from others

en	Arachnophobia (Spiders)

en	Disadvantage

en	Mental

en	Arm DX

en	Advantage

en	Physical

en	Only one arm

en	@Which@

en	No fine manipulators

en	Arm ST

en	Advantage

en	Physical

en	Only applies to efforts to lift, throw, or attack with those arms or hands. If a task requires multiple hands and they don't have the same ST, use the average ST.

en	No fine manipulators

en	Only one arm

en	@Which@

en	Three arms

en	Size

en	Attentive

en	Mental

en	Quirk

en	to skill rolls when working on lengthy tasks, but -3 to notice any important interruption

en	Autophobia (Being Alone)

en	Disadvantage

en	Mental

en	You cannot stand to be alone, and do anything in your power to avoid it.

en	Autotrance

en	Mental

en	Perk

en	Bad Back

en	Disadvantage

en	Physical

en	Throw out your back whenever you make a ST roll, and whenever you roll 17 or 18 on an attack or defense roll in melee combat, or on a roll for an “athletic” skill such as Acrobatics, make a HT roll as well

en	Severe

en	The HT roll is at -2

en	Bad Grip

en	Disadvantage

en	Physical

en	to tasks that require a firm grip (max 3 levels)

en	no fine manipulators

en	Bad Reputation

en	Disadvantage

en	Social

en	People Affected

en	Almost everyone

en	People Affected

en	Almost everyone except @large class of people@

en	People Affected

en	@Large class of people@

en	People Affected

en	@Small class of people@

en	Recognized all the time

en	Recognized sometimes

en	10-

en	Recognized occasionally

en	7-

en	from others aware of your reputation

en	Bad Sight (Farsighted)

en	Disadvantage

en	Physical

en	Mitigator

en	Glasses

en	to Vision rolls to spot items within 1 yd

en	to DX for any close manual task, including close combat

en	Bad Sight (Nearsighted)

en	Disadvantage

en	Physical

en	Double actual distance to the target when calculating the range modifier for ranged attacks

en	Mitigator

en	Glasses

en	to Vision rolls to spot items more than 1 yd away

en	to all melee attacks

en	Bad Smell

en	Disadvantage

en	Physical

en	from most people and animals (although pests or carrion-eating scavengers might be attracted to you!)

en	Bad Temper

en	Disadvantage

en	Mental

en	Berserk

en	Disadvantage

en	Mental

en	Make a self-control roll any time you suffer damage over 1/4 your HP in the space of one second, and whenever you witness equivalent harm to a loved one

en	Battle Rage

en	Bestial

en	Disadvantage

en	Exotic

en	Mental

en	Binding

en	Advantage

en	Exotic

en	Physical

en	Engulfing

en	Only Damaged by @Burning/Corrosion/Cutting/Crushing@

en	Only Damaged by @1. Choose one from Burning/Corrosion/Cutting/Crushing@ or @2. Choose one from Burning/Corrosion/Cutting/Crushing@

en	Only Damaged by @1. Choose one from Burning/Corrosion/Cutting/Crushing@, @2. Choose one from Burning/Corrosion/Cutting/Crushing@ or @3. Choose one from Burning/Corrosion/Cutting/Crushing@

en	Sticky

en	Unbreakable

en	One Shot

en	Super-Binding

en	Blessed

en	Advantage

en	Mental

en	Supernatural

en	from followers of your deity

en	Blindness

en	Disadvantage

en	Physical

en	Cannot target hit locations

en	combat

en	Bloodlust

en	Disadvantage

en	Mental

en	You must make a self-control roll whenever you need to accept a surrender, evade a sentry, take a prisoner, etc.

en	Blunt Claws

en	Advantage

en	Physical

en	Punch

en	Brawling

en	Boxing

en	Karate

en	Kick

en	Brawling

en	Karate

en	Bowlegged

en	Physical

en	Quirk

en	Jumping

en	from those who think Bowlegged looks funny

en	Brachiator

en	Advantage

en	Exotic

en	Physical

en	climbing

en	Breath-Holding

en	Advantage

en	Exotic

en	Physical

en	Broad-Minded

en	Mental

en	Quirk

en	Brontophobia (Loud Noises)

en	Disadvantage

en	Mental

en	You avoid any situation where loud noises are likely. A sudden loud noise requires an immediate self-control roll. A thunderstorm is a traumatic experience for you!

en	Bully

en	Disadvantage

en	Mental

en	from others

en	Callous

en	Disadvantage

en	Mental

en	psychology

en	teaching

en	from past victims and anyone with Empathy

en	to Interrogation and Intimidation rolls when you use threats or torture

en	Cannot Float

en	Physical

en	Quirk

en	Cannot Learn

en	Disadvantage

en	Mental

en	Cannot Speak

en	Disadvantage

en	Physical

en	stuttering

en	Cannot Speak (Mute)

en	Disadvantage

en	Physical

en	Careful

en	Mental

en	Quirk

en	Catfall

en	Advantage

en	Exotic

en	Physical

en	Feather Fall

en	Parachute

en	Chameleon

en	Advantage

en	Exotic

en	Physical

en	Extended

en	@Sense@

en	Always On

en	Controllable

en	Dynamic

en	Channeling

en	Advantage

en	Mental

en	Supernatural

en	Aware

en	Specialized

en	@Type@

en	Charisma

en	Advantage

en	Mental

en	fortune-telling

en	leadership

en	panhandling

en	public speaking

en	from sapient being with whom you actively interact (converse, lecture, etc.)

en	to Influence rolls

en	Charitable

en	Disadvantage

en	Mental

en	Make a self-control roll in any situation where you could render aid or are specifically asked for help, but should resist the urge

en	Chauvinistic

en	Mental

en	Quirk

en	from individuals sensitive to criticism or insults that you interact with

en	Chronic Depression

en	Disadvantage

en	Mental

en	Make a self-control roll to do anything but acquire and consume the minimum necessities for survival, or whenever you must choose between two or more actions

en	Chronic Pain

en	Disadvantage

en	Physical

en	1 hour interval

en	2 hour interval

en	4 hour interval

en	8 hour interval

en	FR: 6

en	FR: 9

en	FR: 12

en	FR: 15

en	Mild

en	-2 to DX, IQ, and self-control rolls

en	Severe

en	-4 to DX, IQ, and self-control rolls

en	Agonizing

en	-6 to DX, IQ, and self-control rolls

en	Chummy

en	Disadvantage

en	Mental

en	to others

en	to IQ-based skills when alone

en	Claim to Hospitality

en	Advantage

en	Social

en	@Friend with crash space@ (crash space)

en	@Group@ - @Services@

en	@Group@ - Has @Resources@

en	@Large Group@ - Has @Lots of Services@

en	@Vast Group@ - @Complete Services@

en	Clairsentience

en	Advantage

en	Mental

en	Supernatural

en	Clairaudience

en	Clairosmia

en	Clairvoyance

en	Visible

en	Aware

en	Projection

en	Only affects insubstantial world

en	Projection

en	Can use abilities on material world

en	Second Nature

en	Fixed Range

en	Normal Sight

en	Claustrophobia (Enclosed Spaces)

en	Disadvantage

en	Mental

en	You are uncomfortable any time you can’t see the sky – or at least a very high ceiling. In a small room or vehicle, you feel the walls closing in on you... You need air! This is a dangerous fear for someone who plans to go underground.

en	Clerical Investment

en	Advantage

en	Social

en	from members of your religion and those who respect your faith

en	Clinging

en	Advantage

en	Exotic

en	Physical

en	Specific

en	@Common Material@

en	Specific

en	@Uncommon Material@

en	Specific

en	@Absurd Material@

en	Attraction

en	Requires Low Gravity

en	Clueless

en	Disadvantage

en	Mental

en	savoir-faire

en	from others aware of your clueless nature

en	to resist Sex Appeal

en	Code of Honor

en	Mental

en	Quirk

en	@Subject@

en	Code of Honor (Chivalry)

en	Disadvantage

en	Mental

en	Protect any lady, and anyone weaker than yourself. Never break your word. Never ignore an insult to yourself, a lady, your liege-lord, or your faith; insults may only be wiped out by an apology or a duel (not necessarily to the death!). Never take advantage of an opponent in any way; weapons and circumstances must be equal (even in open war if the foe is also noble and chivalrous). Accept any challenge to arms from anyone of greater or equal rank.

en	Code of Honor (Gentleman's)

en	Disadvantage

en	Mental

en	Never break your word. Never ignore an insult to yourself, a lady, or your flag; insults may only be wiped out by an apology or a duel (not necessarily to the death!). Never take advantage of an opponent in any way; weapons and circumstances must be equal (except in open war). This only applies between gentlemen.

en	Code of Honor (Pirate's)

en	Disadvantage

en	Mental

en	Always avenge an insult, regardless of the danger; your buddy’s foe is your own; never attack a fellow crewman or buddy except in a fair, open duel.

en	Code of Honor (Professional)

en	Disadvantage

en	Mental

en	Adhere to the ethics of your profession; always do your job to the best of your ability; support your guild, union, or professional association.

en	Code of Honor (Soldier's)

en	Disadvantage

en	Mental

en	An officer should be tough but fair, lead from the front, and look out for his men; an enlisted man should look out for his buddies and take care of his kit. Every soldier should be willing to fight and die for the honor of his unit, service, and country; follow orders; obey the “rules of war”; treat an honorable enemy with respect (a dishonorable enemy deserves a bullet); and wear the uniform with pride.

en	Code of Honor (Theatrical)

en	Disadvantage

en	Mental

en	Coitophobia (Sex)

en	Disadvantage

en	Mental

en	You are terrified by the idea of sexual relations or the loss of your virginity.

en	Cold-Blooded

en	Disadvantage

en	Exotic

en	Physical

en	Under 50-degrees

en	to HT to resist the effects of temperature

en	Cold-Blooded

en	Disadvantage

en	Exotic

en	Physical

en	Under 65-degrees

en	to HT to resist the effects of temperature

en	Colorblindness

en	Disadvantage

en	Physical

en	artist

en	chemistry

en	driving

en	merchant

en	piloting

en	tracking

en	Combat Paralysis

en	Disadvantage

en	Physical

en	In any situation in which personal harm seems imminent, make a HT roll. Do not roll until the instant you need to fight, run, pull the trigger, or whatever. Any roll over 13 is a failure, even if you have HT 14+. On a success, you can act normally. On a failure, you are mentally stunned.

en	Combat Reflexes

en	Combat Reflexes

en	Advantage

en	Mental

en	Never freeze

en	fast-draw

en	on all IQ rolls to wake up or to recover from surprise or mental stun

en	to initiative rolls for your side (+2 if you are the leader)

en	Enhanced Time Sense

en	Comfortable Wealth

en	Advantage

en	Social

en	Wealth

en	Starting wealth is twice normal

en	Common Sense

en	Advantage

en	Mental

en	Concious

en	Compartmentalized Mind

en	Advantage

en	Exotic

en	Mental

en	Massively Parallel

en	Controls

en	Dedicated Controls

en	Limited, One Ability

en	@Ability@

en	Limited, One Power

en	@Power@

en	Mental Separation Only

en	Mentalism

en	No Mental Separation

en	Compulsive Carousing

en	Disadvantage

en	Mental

en	from like-minded extroverts

en	or worse from sober-minded citizens (GM discretion)

en	Compulsive Gambling

en	Disadvantage

en	Mental

en	Compulsive Generosity

en	Disadvantage

en	Mental

en	from pious folk

en	miserliness

en	Compulsive Lying

en	Disadvantage

en	Mental

en	Compulsive Spending

en	Disadvantage

en	Mental

en	miserliness

en	Compulsive Vowing

en	Disadvantage

en	Mental

en	Confused

en	Disadvantage

en	Physical

en	In a strange place, or when there’s a commotion going on, you must make a self-control roll

en	Congenial

en	Mental

en	Quirk

en	Constriction Attack

en	Advantage

en	Exotic

en	Physical

en	If you succeed on a grapple against an opponent no larger than your own SM, on your next turn, and each successive turn, roll a Quick Contest of your ST vs. your victim’s ST or HT, whichever is higher. If you win, your victim takes damage equal to your margin of victory; otherwise, no damage is inflicted

en	Engulfing

en	Contact (@Who@)

en	Advantage

en	Social

en	Effective skill

en	12

en	Effective skill

en	15

en	Effective skill

en	18

en	Effective skill

en	21

en	Can obtain information using supernatural talents

en	Group

en	Appears almost all the time

en	15-

en	Appears quite often

en	12-

en	Appears fairly often

en	9-

en	Appears quite rarely

en	6-

en	Completely reliable

en	Usually reliable

en	Somewhat reliable

en	Unreliable

en	Favor

en	Cowardice

en	Disadvantage

en	Mental

en	Make a self-control roll any time you are called on to risk physical danger. Roll at -5 if you must risk death.

en	Crippling Shyness

en	Disadvantage

en	Mental

en	You avoid strangers whenever possible.

en	Acting

en	Carousing

en	Diplomacy

en	Fast-Talk

en	Intimidation

en	Leadership

en	Merchant

en	Panhandling

en	Performance

en	Politics

en	Public Speaking

en	Savoir-Faire

en	Sex Appeal

en	Streetwise

en	Teaching

en	Acting

en	Carousing

en	Diplomacy

en	Fast-Talk

en	Intimidation

en	Leadership

en	Merchant

en	Panhandling

en	Performance

en	Politics

en	Public Speaking

en	Savoir-Faire

en	Sex Appeal

en	Streetwise

en	Teaching

en	Crushing Striker (@Body Part@)

en	Advantage

en	Exotic

en	Physical

en	Cannot Parry

en	Clumsy

en	Limited Arc (@Direction@)

en	Weak

en	Brawling

en	Cultural Adaptability

en	Advantage

en	Mental

en	Xeno

en	Cultural Familiarity (@Culture@)

en	Advantage

en	Mental

en	Do not suffer the normal -3 penalty for unfamiliarity

en	Alien

en	Native

en	Curious

en	Disadvantage

en	Mental

en	Make a self-control roll when presented with an interesting item or situation

en	Cursed

en	Disadvantage

en	Mental

en	Supernatural

en	Cutting Striker (@Body Part@)

en	Advantage

en	Exotic

en	Physical

en	Cannot Parry

en	Clumsy

en	Limited Arc (@Direction@)

en	Weak

en	Brawling

en	Cybernetics

en	Advantage

en	Physical

en	Cynophobia (Dogs)

en	Disadvantage

en	Mental

en	This includes all canines: foxes, wolves, coyotes, wild dogs, etc.

en	Damage Resistance

en	Advantage

en	Exotic

en	Physical

en	Force Field

en	Hardened

en	Absorption

en	Enhances @Trait@

en	Absorption

en	Healing only

en	Absorption

en	Enhances any trait

en	Reflection

en	Bane

en	@Rare@

en	Bane

en	@Occasional@

en	Bane

en	@Common@

en	Bane

en	@Very Common@

en	Directional

en	Front

en	Flexible

en	Limited

en	@Very Common Attack Form@

en	Semi-Ablative

en	Can't wear armor

en	Directional

en	@Direction: Back, Right, Left, Top or Underside@

en	Limited

en	@Common Attack Form@

en	Tough Skin

en	Effects that just require skin contact or a scratch ignore this DR

en	Limited

en	@Occasional Attack Form@

en	Ablative

en	Limited

en	@Rare Attack Form@

en	Laminate

en	Malediction-Proof

en	Maledictions Only

en	Partial (@Location, 1 level per -1 Per Hit Modifier, Torso is -10% thus level 1@)

en	Danger Sense

en	Advantage

en	Mental

en	Daredevil

en	Advantage

en	Mental

en	to skill rolls any time you take an unnecessary risk (in the GM’s opinion)

en	Dark Vision

en	Advantage

en	Exotic

en	Physical

en	Can see colors in the dark

en	Hypersensory

en	Dead Broke

en	Disadvantage

en	Social

en	Wealth

en	Starting wealth is 0

en	Deafness

en	Disadvantage

en	Physical

en	Debt

en	Disadvantage

en	Social

en	Decreased Basic Move

en	Attribute

en	Disadvantage

en	Physical

en	Decreased Basic Speed

en	Attribute

en	Disadvantage

en	Physical

en	Decreased Dexterity

en	Attribute

en	Disadvantage

en	Physical

en	Decreased Health

en	Attribute

en	Disadvantage

en	Physical

en	Decreased Intelligence

en	Attribute

en	Disadvantage

en	Mental

en	Decreased Perception

en	Attribute

en	Disadvantage

en	Mental

en	Physical

en	Decreased Strength

en	Attribute

en	Disadvantage

en	Physical

en	Decreased Time Rate

en	Disadvantage

en	Exotic

en	Mental

en	Decreased Will

en	Attribute

en	Disadvantage

en	Mental

en	Deep Sleeper

en	Perk

en	Physical

en	Delusion (@Belief@)

en	Disadvantage

en	Mental

en	Minor

en	Major

en	Severe

en	Delusions

en	Mental

en	Quirk

en	@Subject@

en	Demophobia (Crowds)

en	Disadvantage

en	Mental

en	Any group of over a dozen people sets off this fear unless they are all well known to you. The self-control roll is at -1 for over 25 people, -2 for a crowd of 100 or more, -3 for 1,000, -4 for 10,000, and so on.

en	Dependency (@Substance@)

en	Disadvantage

en	Exotic

en	Physical

en	Rarity: Rare

en	Rarity: Occasional

en	Rarity: Common

en	Rarity: Very Common

en	Illegal

en	Frequency: Constantly

en	Lose 1 HP per minute without it

en	Frequency: Hourly

en	Lose 1 HP per 10 minutes after missing a hourly dose

en	Frequency: Daily

en	Lose 1 HP per hour after missing a daily dose

en	Frequency: Weekly

en	Lose 1 HP per six hours after missing a weekly dose

en	Frequency: Monthly

en	Lose 1 HP per day after missing a monthly dose

en	Frequency: Seasonally

en	Lose 1 HP per 3 days after missing a seasonal dose

en	Frequency: Yearly

en	Lose 1 HP per 2 weeks after missing a yearly dose

en	Aging

en	Age 2 years for each HP lost due to this dependency

en	Dependent (@Who@)

en	Disadvantage

en	Social

en	Point total

en	100% of your starting points

en	Point total

en	75% of your starting points

en	Point total

en	50% of your starting points

en	Point total

en	25% of your starting points

en	Point total

en	0 or fewer points

en	Appears almost all the time

en	15-

en	Appears quite often

en	12-

en	Appears fairly often

en	9-

en	Appears quite rarely

en	6-

en	Group

en	Acquaintance

en	Friend

en	Loved one

en	Destiny (@Advantage@)

en	Advantage

en	Mental

en	Supernatural

en	Minor

en	Major

en	Great

en	Destiny (@Disadvantage@)

en	Disadvantage

en	Mental

en	Supernatural

en	Minor

en	Major

en	Great

en	Detect

en	Advantage

en	Exotic

en	Mental

en	Physical

en	@Rare Substance/Condition@

en	@Occasional Substance/Condition@

en	@Common Substance/Condition@

en	@Very Common Substance/Condition@

en	Precise

en	Signal Detection

en	Vague

en	Analyzing

en	Lock-On

en	Precise, Nontargeting

en	Analysis Only

en	Cannot Analyze

en	Digital Mind

en	Advantage

en	Exotic

en	Physical

en	Disciplines of Faith (Asceticism)

en	Disadvantage

en	Mental

en	Disciplines of Faith (Monasticism)

en	Disadvantage

en	Mental

en	Disciplines of Faith (Mysticism)

en	Disadvantage

en	Mental

en	Disciplines of Faith (Ritualism)

en	Disadvantage

en	Mental

en	Discriminatory Hearing

en	Advantage

en	Exotic

en	Physical

en	Only underwater

en	Profiling

en	to Shadowing skill when following a noisy target

en	on any task that utilizes hearing

en	Discriminatory Smell

en	Advantage

en	Exotic

en	Physical

en	Emotion Sense

en	Profiling

en	Tracking

en	on any task that utilizes sense of smell

en	Discriminatory Taste

en	Advantage

en	Exotic

en	Physical

en	Profiling

en	on any task that utilizes the sense of taste

en	Dislikes @Item@

en	Mental

en	Quirk

en	Distinctive Features

en	Physical

en	Quirk

en	disguise

en	shadowing

en	to others’ attempts to identify or follow you

en	Distractible

en	Mental

en	Quirk

en	on any long task

en	Disturbing Voice

en	Disadvantage

en	Physical

en	diplomacy

en	fast-talk

en	performance

en	public speaking

en	sex appeal

en	singing

en	voice

en	Divine Curse

en	Disadvantage

en	Mental

en	Supernatural

en	Minor

en	@Curse@

en	Major

en	@Curse@

en	Severe

en	@Curse@

en	Doesn't Breathe

en	Advantage

en	Exotic

en	Physical

en	Gills

en	Gills

en	Suffocates in air

en	Oxygen Absorption

en	Oxygen Storage

en	Can hold breath 25 times as long as normal

en	Oxygen Storage

en	Can hold breath 50 times as long as normal

en	Oxygen Storage

en	Can hold breath 100 times as long as normal

en	Oxygen Storage

en	Can hold breath 200 times as long as normal

en	Oxygen Storage

en	Can hold breath 300 times as long as normal

en	Oxygen Combustion

en	Doesn't Eat or Drink

en	Advantage

en	Exotic

en	Physical

en	Doesn't Sleep

en	Advantage

en	Exotic

en	Physical

en	Dominance

en	Advantage

en	Exotic

en	Mental

en	Draining

en	Disadvantage

en	Physical

en	Supernatural

en	Common

en	@Substance@

en	Occasional

en	@Substance@

en	Rare

en	@Substance@

en	Illegal

en	Dread

en	Disadvantage

en	Mental

en	Supernatural

en	May not come within level yards of @What@

en	Very Common

en	@What@

en	Common

en	@What@

en	Occasional

en	@What@

en	Rare

en	@What@

en	Cannot be trapped

en	Insensitive

en	Dreamer

en	Mental

en	Quirk

en	on any long task

en	Dull

en	Mental

en	Quirk

en	Duplication

en	Advantage

en	Exotic

en	Mental

en	Physical

en	Duplicated Gear

en	No Sympathetic Injury

en	Digital

en	Shared Resources

en	Construct

en	Sequential

en	Multiplication

en	Duty (@Duty@)

en	Disadvantage

en	Social

en	FR: 6

en	FR: 9

en	FR: 12

en	FR: 15

en	Extremely Hazardous

en	Involuntary

en	Nonhazardous

en	Dwarfism

en	Disadvantage

en	Physical

en	disguise

en	shadowing

en	Dyslexia

en	Disadvantage

en	Mental

en	You have a written comprehension level of "None" for all languages, which cannot be improved

en	Easy to Kill

en	Disadvantage

en	Physical

en	to HT rolls made for survival at -HP or below, and on any HT roll where failure means instant death. You may not reduce your HT roll below 3.

en	Easy to Read

en	Disadvantage

en	Mental

en	to others on all Empathy, Body Language, and Psychology rolls to discern your intentions or the truth of your words

en	to others on IQ, Detect Lies, and Gambling rolls in any Quick Contest with your Acting, Fast-Talk, or Gambling skill when you try to lie or bluff

en	Eidetic Memory

en	Advantage

en	Mental

en	Photographic

en	Elastic Skin

en	Advantage

en	Exotic

en	Physical

en	disguise

en	Electrical

en	Disadvantage

en	Exotic

en	Physical

en	Empathy

en	Advantage

en	Mental

en	Remote

en	detect lies

en	fortune-telling

en	psychology

en	Empathy (Sensitive)

en	Advantage

en	Mental

en	Remote

en	detect lies

en	fortune-telling

en	psychology

en	Enemy (@Who@)

en	Disadvantage

en	Social

en	Weak Individual

en	50% of your starting points

en	Equal Individual

en	100% of your starting points

en	Powerful Individual

en	>150% of your starting points

en	Weak Group

en	Medium Group

en	Appears almost all the time

en	15-

en	Appears quite often

en	12-

en	Appears fairly often

en	9-

en	Appears quite rarely

en	6-

en	Large/Powerful Group

en	Utterly Formidable Group

en	Unknown

en	Evil Twin

en	Evil Twin

en	More skilled or extra abilities

en	Evil Twin

en	More skilled and extra abilities

en	Watcher

en	Rival

en	Hunter

en	Enhanced Block

en	Advantage

en	Mental

en	Enhanced Dodge

en	Advantage

en	Mental

en	Enhanced Move (@type@)

en	Advantage

en	Exotic

en	Physical

en	Double your normal @type@ Move for each level

en	Handling Bonus

en	Handling Penalty

en	Newtonian

en	Road-Bound

en	All-Out

en	Cosmic

en	Instantaneous Acceleration

en	Cosmic

en	Complete Maneuverability

en	Enhanced Parry (@Melee weapon skill@)

en	Advantage

en	Mental

en	to Parry with @Melee weapon skill@

en	Enhanced Parry (All parries)

en	Advantage

en	Mental

en	Enhanced Parry (Bare hands)

en	Advantage

en	Mental

en	to Parry with bare hands

en	Enhanced Time Sense

en	Advantage

en	Exotic

en	Mental

en	You immediately act in combat before those without Enhanced Time Sense; Never freeze

en	fast-draw

en	on all IQ rolls to wake up or to recover from surprise or mental stun

en	to your side on initiative rolls (+2 if you're the leader)

en	Combat Reflexes

en	Enhanced Tracking

en	Advantage

en	Exotic

en	Physical

en	Multiple Lock-Ons

en	Entomophobia (Insects)

en	Disadvantage

en	Mental

en	You are afraid of all “bugs.” Large or poisonous ones give -3 to self-control rolls. Very large ones, or large numbers, give -6. Avoid hills of giant ants.

en	Epilepsy

en	Disadvantage

en	Physical

en	Make a HT roll whenever you are in a stressful situation (especially if your life or the life of a friend is threatened). If you have any sort of Phobia, exposure to the object of your fear counts as a stressful situation; roll vs. HT once every 10 minutes. On a failure, you suffer a seizure that lasts 1d minutes and costs you 1d FP. You can do nothing during that time.

en	Expression

en	Mental

en	Quirk

en	"@Saying@"

en	Extended Lifespan

en	Advantage

en	Exotic

en	Physical

en	Extra Arm

en	Advantage

en	Exotic

en	Physical

en	Extra-Flexible

en	Long

en	Foot Manipulators

en	No Physical Attack

en	Short

en	Weak

en	Half body ST

en	Weak

en	Quarter body ST

en	Weapon Mount

en	No Grasping Hand

en	Extra Attack

en	Advantage

en	Physical

en	Multi-Strike

en	Single Skill

en	@Skill@

en	Extra Fatigue Points

en	Advantage

en	Attribute

en	Physical

en	Extra Fatigue Points

en	Advantage

en	Attribute

en	Physical

en	Magic Only

en	Subject to involuntary FP drain

en	Extra Head

en	Advantage

en	Physical

en	Extraneous

en	Extra Hit Points

en	Advantage

en	Attribute

en	Physical

en	Size

en	Extra Legs

en	Advantage

en	Exotic

en	Physical

en	@3 or 4@

en	@5 or 6@

en	@7+@

en	Long

en	Cannot Kick

en	Extra Flexible

en	Prehensile Feet

en	Extra Life

en	Advantage

en	Exotic

en	Mental

en	Copy

en	Requires Body

en	Requires Body

en	@Illegal, rare or expensive body@

en	Brain Pod

en	Extra Mouth

en	Advantage

en	Exotic

en	Physical

en	Extra Sleep

en	Disadvantage

en	Physical

en	Require 1 hour/level more sleep for a full night's rest (max 4)

en	Extraordinary Luck

en	Advantage

en	Mental

en	Usable once per 30 minutes of play

en	Active

en	Aspected

en	@Aspect@

en	Defensive

en	Wishing

en	Game Time

en	Uses per game day equal to its maximum possible uses per real hour

en	Fanaticism (@Group or ideal@)

en	Disadvantage

en	Mental

en	Extreme

en	Fangs

en	Advantage

en	Exotic

en	Physical

en	Bite

en	Brawling

en	Fashion Sense

en	Advantage

en	Mental

en	from others in social situations when you have a chance to plan your attire in advance

en	to someone else's reaction bonus from others when you put together their outfit

en	Fat

en	Disadvantage

en	Physical

en	disguise

en	shadowing

en	swimming

en	to ST vs knockback

en	15

en	Fearfulness

en	Disadvantage

en	Mental

en	fearlessness

en	Fearlessness

en	Advantage

en	Mental

en	Fearfulness

en	Fewer Fatigue Points

en	Attribute

en	Disadvantage

en	Physical

en	Fewer Hit Points

en	Attribute

en	Disadvantage

en	Physical

en	Filter Lungs

en	Advantage

en	Exotic

en	Physical

en	Filthy Rich

en	Advantage

en	Social

en	Wealth

en	Starting wealth is 100x normal

en	Fit

en	Advantage

en	Physical

en	Recover FP at twice the normal rate (but not FP spent for spells or psi powers)

en	to all HT rolls to stay conscious, avoid death, resist disease, or resist poison

en	Flashbacks

en	Disadvantage

en	Physical

en	In any situation that the GM feels is stressful, he will roll 3d. On a 6 or less, you have a flashback. The GM will roll whenever you miss a Fright Check or make the roll exactly, and whenever you fail a self-control roll for another stress-related disadvantage.

en	Mild

en	Duration: 2d seconds; -2 on all skill rolls

en	Severe

en	Duration: 1d minutes; -5 on all skill rolls

en	Crippling

en	Duration: 3d minutes; Precludes all skill use

en	Flexibility

en	Advantage

en	Physical

en	climbing

en	escape

en	erotic art

en	in penalties may be ignored when due to close quarters

en	Flexibility (Double-Jointed)

en	Advantage

en	Physical

en	climbing

en	escape

en	erotic art

en	in penalties may be ignored when due to close quarters

en	Flight

en	Advantage

en	Exotic

en	Physical

en	Air Move is Basic Speed x 2 (drop all fractions)

en	Newtonian Space Flight

en	Space Flight

en	Cannot Hover

en	Controlled Gliding

en	Gliding

en	Lighter Than Air

en	Low Ceiling

en	30'

en	Low Ceiling

en	10'

en	Low Ceiling

en	5'

en	Small Wings

en	Space Flight Only

en	Winged

en	Planetary

en	Requires Surface

en	Slow

en	Basic Speed

en	Slow, Move 1

en	Encumbrance-Limited (No encumbrance)

en	Can only glide at best when overburdened

en	Encumbrance-Limited (Light encumbrance)

en	Can only glide at best when overburdened

en	Encumbrance-Limited (Medium encumbrance)

en	Can only glide at best when overburdened

en	Fragile (Brittle)

en	Disadvantage

en	Exotic

en	Physical

en	Fragile (Combustible)

en	Disadvantage

en	Exotic

en	Physical

en	Fragile (Explosive)

en	Disadvantage

en	Exotic

en	Physical

en	Fragile (Flammable)

en	Disadvantage

en	Exotic

en	Physical

en	Fragile (Unnatural)

en	Disadvantage

en	Exotic

en	Physical

en	Automatically fail HT roll to stay alive if reduced to -HP or below

en	Frightens Animals

en	Disadvantage

en	Mental

en	Supernatural

en	Fur

en	Exotic

en	Perk

en	Physical

en	G-Experience

en	Advantage

en	Mental

en	G-Experience (All)

en	Advantage

en	Mental

en	G-Intolerance (0.1G increment)

en	Disadvantage

en	Physical

en	G-Intolerance (0.05G increment)

en	Disadvantage

en	Physical

en	Gadgeteer

en	Advantage

en	Mental

en	Quick

en	Gigantism

en	Disadvantage

en	Physical

en	disguise

en	animals

en	shadowing

en	Gizmo

en	Advantage

en	Mental

en	Gluttony

en	Disadvantage

en	Mental

en	Make a self-control roll when presented with a tempting morsel or good wine that, for some reason, you should resist. If you fail, you partake – regardless of the consequences.

en	Good Reputation

en	Advantage

en	Social

en	People Affected

en	Almost everyone

en	People Affected

en	Almost everyone except @large class of people@

en	People Affected

en	@Large class of people@

en	People Affected

en	@Small class of people@

en	Recognized all the time

en	Recognized sometimes

en	10-

en	Recognized occasionally

en	7-

en	from others aware of your reputation

en	Greed

en	Disadvantage

en	Mental

en	Make a self-control roll any time riches are offered – as payment for fair work, gains from adventure, spoils of crime, or just bait. If you fail, you do whatever it takes to get the payoff.

en	Gregarious

en	Disadvantage

en	Mental

en	to others

en	to IQ-based skills when alone, or only -1 if in a group of 4 or less

en	Growth

en	Advantage

en	Exotic

en	Physical

en	Maximum Size Only

en	Guilt Complex

en	Disadvantage

en	Mental

en	Gullibility

en	Disadvantage

en	Mental

en	merchant

en	detect lies

en	Gunslinger

en	Advantage

en	Mental

en	Arsenal: @Type@ Only

en	Gun Rack: @Type@ Only

en	Type: @Type@ Only

en	Model: @Model@ Only

en	Two-Handed Thumbing

en	Thumbing

en	Quick-Shot

en	Fanning

en	Fast-Firing

en	Habit

en	Mental

en	Quirk

en	@Habit@

en	Ham-Fisted

en	Disadvantage

en	Physical

en	artist

en	jeweler

en	knot-tying

en	leatherworking

en	lockpicking

en	pickpocket

en	sewing

en	sleight of hand

en	surgery

en	machinist

en	mechanic

en	fast-draw

en	from others where being tidy or well-groomed would matter

en	to any Influence roll where being tidy or well-groomed would matter

en	high manual dexterity

en	Hard of Hearing

en	Disadvantage

en	Physical

en	to any skill roll where it is important that you understand someone speaking

en	Hard to Kill

en	Advantage

en	Physical

en	to HT rolls made for survival at -HP or below, and on any HT roll where failure means instant death. If this bonus makes the difference between success and failure, you collapse, apparently dead (or disabled), but come to in the usual amount of time. A successful Diagnosis roll reveals the truth.

en	Hard to Subdue

en	Advantage

en	Physical

en	to any HT roll to avoid unconsciousness

en	Healing

en	Advantage

en	Exotic

en	Mental

en	Faith Healing

en	Xenohealing

en	All Mammals

en	Xenohealing

en	All Earthly Life

en	Xenohealing

en	All Carbon-Based Life

en	Xenohealing

en	Anything Alive

en	Xenohealing

en	Anything Animate

en	Disease Only

en	Injuries Only

en	Own Race Only

en	Psychic Healing

en	Affects Self

en	Cure Affliction

en	Affliction Only

en	Capped

en	2 FP

en	Capped

en	4 FP

en	Capped

en	6 FP

en	Capped

en	8 FP

en	Capped

en	10 FP

en	Empathic

en	Restore Limbs

en	Heliophobia (Sun)

en	Disadvantage

en	Mental

en	Hemophilia

en	Disadvantage

en	Physical

en	Any untreated wound bleeds at a rate equal to its original damage every minute

en	10

en	Hemophobia (Blood)

en	Disadvantage

en	Mental

en	The sight of blood gives you the screaming willies! You need to make a self-control roll during most combats...

en	Hermaphromorph

en	Advantage

en	Exotic

en	Physical

en	Heroic Feats of @One of Strength, Dexterity, or Health@

en	Advantage

en	Mental

en	Supernatural

en	Once per game session, you may add 1d to @One of Strength, Dexterity, or Health@, which lasts 3d seconds

en	Herpetophobia (Reptiles)

en	Disadvantage

en	Mental

en	You come unglued at the thought of reptiles, amphibians, and similar scaly slimies. A very large reptile, or a poisonous one, gives -2 to self-control rolls; a horde of reptiles (such as a snake pit) gives -4.

en	Hidebound

en	Disadvantage

en	Mental

en	on any task that requires creativity or invention, including most rolls against Artist skill, all Engineer rolls for new inventions, and all skill rolls made to use the Gadgeteer advantage

en	High Manual Dexterity

en	Advantage

en	Physical

en	artist

en	jeweler

en	knot-tying

en	leatherworking

en	lockpicking

en	pickpocket

en	sewing

en	sleight of hand

en	surgery

en	machinist

en	mechanic

en	High Pain Threshold

en	Advantage

en	Physical

en	Never suffer shock penalties when injured

en	on all HT rolls to avoid knockdown and stunning

en	to resist torture

en	High Status

en	Advantage

en	Social

en	@Description@

en	High TL

en	Advantage

en	Mental

en	Higher Purpose

en	Advantage

en	Exotic

en	Mental

en	Honest Face

en	Perk

en	Physical

en	to trained Acting skill for the sole purpose of "acting innocent"

en	Honesty

en	Disadvantage

en	Mental

en	Make a self-control roll when faced with the “need” to break unreasonable laws; if you fail, you must obey the law, whatever the consequences. If you manage to resist your urges and break the law, make a second self-control roll afterward. If you fail, you must turn yourself in to the authorities!

en	Hooves

en	Advantage

en	Physical

en	Trample

en	Brawling

en	Karate

en	Hoplophobia (Weapons)

en	Disadvantage

en	Mental

en	The presence of any sort of weaponry is stressful. Trying to use a weapon, or being threatened with one, requires a self-control roll at -2.

en	Horizontal

en	Disadvantage

en	Exotic

en	Physical

en	Horrible Hangovers

en	Physical

en	Quirk

en	added to any penalties assessed for excessive drinking the previous evening and add 3 hours to hangover duration

en	Humble

en	Mental

en	Quirk

en	Hunchback

en	Disadvantage

en	Physical

en	DX penalty if not wearing custom-made clothing and armor

en	Clothing and armor costs 10% more than usual

en	disguise

en	shadowing

en	from others

en	to others attempting to identify or follow you

en	Appearance (Beautiful)

en	Appearance (Handsome)

en	Appearance (Very Beautiful)

en	Appearance (Very Handsome)

en	Appearance (Attractive)

en	Hyperspectral Vision

en	Advantage

en	Exotic

en	Physical

en	Extended Low-Band

en	Extended High-Band

en	Extended

en	@Special@

en	infravision

en	ultravision

en	Illuminated

en	Advantage

en	Mental

en	Supernatural

en	Imaginative

en	Mental

en	Quirk

en	Impaling Striker (@Body Part@)

en	Advantage

en	Exotic

en	Physical

en	Cannot Parry

en	Clumsy

en	Limited Arc (@Direction@)

en	Weak

en	Brawling

en	Improved G-tolerance

en	Advantage

en	Physical

en	0.3G

en	0.5G

en	1G

en	5G

en	10G

en	Impulsiveness

en	Disadvantage

en	Mental

en	Make a self-control roll whenever it would be wise to wait and ponder. If you fail, you must act

en	Incompetence (@Skill@)

en	Mental

en	Quirk

en	May only know @Skill@ at default (i.e. no points spent)

en	@Skill@

en	Increased Basic Move

en	Advantage

en	Attribute

en	Physical

en	Increased Basic Speed

en	Advantage

en	Attribute

en	Physical

en	Increased Consumption

en	Disadvantage

en	Physical

en	Consumption x2

en	Consumption x4

en	Consumption x8

en	Increased Dexterity

en	Advantage

en	Attribute

en	Physical

en	No Fine Manipulators

en	Increased Health

en	Advantage

en	Attribute

en	Physical

en	Increased Intelligence

en	Advantage

en	Attribute

en	Mental

en	Increased Life Support (Extreme Cold, below 0)

en	Disadvantage

en	Exotic

en	Physical

en	Increased Life Support (Extreme Heat, above 200)

en	Disadvantage

en	Exotic

en	Physical

en	Increased Life Support (Massive)

en	Disadvantage

en	Exotic

en	Physical

en	Increased Life Support (Pressurized)

en	Disadvantage

en	Exotic

en	Physical

en	Increased Life Support (Radioactive)

en	Disadvantage

en	Exotic

en	Physical

en	Increased Perception

en	Advantage

en	Attribute

en	Mental

en	Physical

en	Increased Strength

en	Advantage

en	Attribute

en	Physical

en	No Fine Manipulators

en	Size

en	Super-Effort

en	Increased Will

en	Advantage

en	Attribute

en	Mental

en	Incurious

en	Disadvantage

en	Mental

en	Make a self-control roll when confronted with something strange. If you fail, you ignore it!

en	to new things

en	Indecisive

en	Disadvantage

en	Mental

en	Make a self-control roll whenever a choice confronts you, modified downward by 1 for each alternative you can see. If you fail, you do nothing.

en	Independent Income

en	Advantage

en	Social

en	Indomitable

en	Advantage

en	Mental

en	Impossible to influence through ordinary words or actions

en	Infectious Attack

en	Disadvantage

en	Physical

en	Supernatural

en	Infravision

en	Advantage

en	Exotic

en	Physical

en	No normal vision

en	Injury Tolerance

en	Advantage

en	Exotic

en	Physical

en	Diffuse

en	Immune to crippling injuries. Brain, Vitals and Groin cannot be targeted. Most foes cannot slam or grapple you (GM's decision). Do not bleed. Unaffected by blood-borne toxins. Immune to attacks that rely on cutting off blood to part of your body. Impaling and piercing attacks of any size never do more than 1 HP of injury, regardless of penetrating damage. Other attacks never do more than 2 HP of injury. Exception: Area-effect, cone, and explosion attacks cause normal injury

en	Homogenous

en	Altered wound modifiers: imp & pi++ are x1/2, pi+ is x1/3, pi is x1/5, pi- is x1/10

en	No Blood

en	Do not bleed, unaffected by blood-borne toxins, immune to attacks that rely on cutting off blood to part of your body

en	No Brain

en	Brain cannot be targeted. Blows to the skull or eye are treated like blows to the face, except that eye injury can still cripple the eye

en	No Eyes

en	Eyes may not be targeted. Immune to blinding attacks

en	No Head

en	Skull, Brain and Face cannot be targeted

en	No Neck

en	Neck may not be targeted and cannot be decapitated, choked or strangled

en	No Vitals

en	Attacks to the Vitals or Groin are treated as attacks to the Torso

en	Unliving

en	Altered wound modifiers: imp & pi++ are x1, pi+ is x1/2, pi is x1/3, pi- is x1/5

en	Innate Attack (Burn)

en	Advantage

en	Exotic

en	Physical

en	Cyclic

en	1 sec

en	Cyclic

en	10 sec

en	Cyclic

en	1 min

en	Cyclic

en	1 hr

en	Cyclic

en	1 day

en	Cyclic

en	1 sec; Resistible

en	Cyclic

en	10 sec; Resistible

en	Cyclic

en	1 min; Resistible

en	Cyclic

en	1 hr; Resistible

en	Cyclic

en	1 day; Resistible

en	Contagious

en	Mildly

en	Contagious

en	Highly

en	Double Blunt Trauma

en	1HP per 10 dmg

en	Explosion

en	Fragmentation

en	Fragmentation

en	Hot

en	Radiation

en	Surge

en	Armor Divisor

en	2

en	Armor Divisor

en	3

en	Armor Divisor

en	5

en	Armor Divisor

en	10

en	Side Effect

en	@Effect@

en	Symptoms

en	@Effect@

en	Armor Divisor

en	0.5

en	Armor Divisor

en	0.2

en	Armor Divisor

en	0.1

en	No Wounding

en	Surge, Arcing

en	Innate Attack

en	@Attack Type@

en	Innate Attack

en	Innate Attack (Corrosion)

en	Advantage

en	Exotic

en	Physical

en	Cyclic

en	1 sec

en	Cyclic

en	10 sec

en	Cyclic

en	1 min

en	Cyclic

en	1 hr

en	Cyclic

en	1 day

en	Cyclic

en	1 sec; Resistible

en	Cyclic

en	10 sec; Resistible

en	Cyclic

en	1 min; Resistible

en	Cyclic

en	1 hr; Resistible

en	Cyclic

en	1 day; Resistible

en	Contagious

en	Mildly

en	Contagious

en	Highly

en	Double Blunt Trauma

en	1HP per 10 dmg

en	Explosion

en	Fragmentation

en	Fragmentation

en	Hot

en	Surge

en	Armor Divisor

en	2

en	Armor Divisor

en	3

en	Armor Divisor

en	5

en	Armor Divisor

en	10

en	Side Effect

en	@Effect@

en	Symptoms

en	@Effect@

en	Armor Divisor

en	0.5

en	Armor Divisor

en	0.2

en	Armor Divisor

en	0.1

en	No Wounding

en	Incendiary

en	Innate Attack

en	@Attack Type@

en	Innate Attack

en	Innate Attack (Crush)

en	Advantage

en	Exotic

en	Physical

en	Explosion

en	Fragmentation

en	Fragmentation

en	Hot

en	Surge

en	Armor Divisor

en	2

en	Armor Divisor

en	3

en	Armor Divisor

en	5

en	Armor Divisor

en	10

en	Side Effect

en	@Effect@

en	Symptoms

en	@Effect@

en	Armor Divisor

en	0.5

en	Armor Divisor

en	0.2

en	Armor Divisor

en	0.1

en	No Blunt Trauma

en	No Knockback

en	No Wounding

en	Double Knockback

en	Incendiary

en	Innate Attack

en	@Attack Type@

en	Innate Attack

en	Innate Attack (Cut)

en	Advantage

en	Exotic

en	Physical

en	Double Blunt Trauma

en	BT as for Crushing

en	Explosion

en	Fragmentation

en	Fragmentation

en	Hot

en	Surge

en	Armor Divisor

en	2

en	Armor Divisor

en	3

en	Armor Divisor

en	5

en	Armor Divisor

en	10

en	Side Effect

en	@Effect@

en	Symptoms

en	@Effect@

en	Armor Divisor

en	0.5

en	Armor Divisor

en	0.2

en	Armor Divisor

en	0.1

en	No Blunt Trauma

en	No Knockback

en	No Wounding

en	Incendiary

en	Innate Attack

en	@Attack Type@

en	Innate Attack

en	Innate Attack (Fatigue)

en	Advantage

en	Exotic

en	Physical

en	Cyclic

en	1 sec

en	Cyclic

en	10 sec

en	Cyclic

en	1 min

en	Cyclic

en	1 hr

en	Cyclic

en	1 day

en	Cyclic

en	1 sec; Resistible

en	Cyclic

en	10 sec; Resistible

en	Cyclic

en	1 min; Resistible

en	Cyclic

en	1 hr; Resistible

en	Cyclic

en	1 day; Resistible

en	Contagious

en	Mildly

en	Contagious

en	Highly

en	Explosion

en	Fragmentation

en	Fragmentation

en	Hot

en	Surge

en	Armor Divisor

en	2

en	Armor Divisor

en	3

en	Armor Divisor

en	5

en	Armor Divisor

en	10

en	Side Effect

en	@Effect@

en	Symptoms

en	@Effect@

en	Armor Divisor

en	0.5

en	Armor Divisor

en	0.2

en	Armor Divisor

en	0.1

en	No Wounding

en	Hazard: Dehydration

en	Hazard: Drowning

en	Hazard: Freezing

en	Hazard: Missed Sleep

en	Hazard: Starvation

en	Hazard: Suffocation

en	Incendiary

en	Innate Attack

en	@Attack Type@

en	Innate Attack

en	Innate Attack (Huge Pierce)

en	Advantage

en	Exotic

en	Physical

en	Double Blunt Trauma

en	Explosion

en	Fragmentation

en	Fragmentation

en	Hot

en	Surge

en	Armor Divisor

en	2

en	Armor Divisor

en	3

en	Armor Divisor

en	5

en	Armor Divisor

en	10

en	Side Effect

en	@Effect@

en	Symptoms

en	@Effect@

en	Armor Divisor

en	0.5

en	Armor Divisor

en	0.2

en	Armor Divisor

en	0.1

en	No Blunt Trauma

en	No Wounding

en	Incendiary

en	AP Ammo

en	Innate Attack

en	@Attack Type@

en	Innate Attack

en	Innate Attack (Impaling)

en	Advantage

en	Exotic

en	Physical

en	Double Blunt Trauma

en	Explosion

en	Fragmentation

en	Fragmentation

en	Hot

en	Surge

en	Armor Divisor

en	2

en	Armor Divisor

en	3

en	Armor Divisor

en	5

en	Armor Divisor

en	10

en	Side Effect

en	@Effect@

en	Symptoms

en	@Effect@

en	Armor Divisor

en	0.5

en	Armor Divisor

en	0.2

en	Armor Divisor

en	0.1

en	No Blunt Trauma

en	No Knockback

en	No Wounding

en	Incendiary

en	Innate Attack

en	@Attack Type@

en	Innate Attack

en	Innate Attack (Large Pierce)

en	Advantage

en	Exotic

en	Physical

en	Double Blunt Trauma

en	1HP per 10 dmg

en	Explosion

en	Fragmentation

en	Fragmentation

en	Hot

en	Surge

en	Armor Divisor

en	2

en	Armor Divisor

en	3

en	Armor Divisor

en	5

en	Armor Divisor

en	10

en	Side Effect

en	@Effect@

en	Symptoms

en	@Effect@

en	Armor Divisor

en	0.5

en	Armor Divisor

en	0.2

en	Armor Divisor

en	0.1

en	No Blunt Trauma

en	No Wounding

en	Incendiary

en	AP Ammo

en	HP Ammo

en	Multi-Ammo

en	Innate Attack

en	@Attack Type@

en	Innate Attack

en	Innate Attack (Piercing)

en	Advantage

en	Exotic

en	Physical

en	Double Blunt Trauma

en	1HP per 10 dmg

en	Explosion

en	Fragmentation

en	Fragmentation

en	Hot

en	Surge

en	Armor Divisor

en	2

en	Armor Divisor

en	3

en	Armor Divisor

en	5

en	Armor Divisor

en	10

en	Side Effect

en	@Effect@

en	Symptoms

en	@Effect@

en	Armor Divisor

en	0.5

en	Armor Divisor

en	0.2

en	Armor Divisor

en	0.1

en	No Blunt Trauma

en	No Wounding

en	Incendiary

en	AP Ammo

en	HP Ammo

en	Multi-Ammo

en	Innate Attack

en	@Attack Type@

en	Innate Attack

en	Innate Attack (Small Pierce)

en	Advantage

en	Exotic

en	Physical

en	Double Blunt Trauma

en	1HP per 10 dmg

en	Explosion

en	Fragmentation

en	Fragmentation

en	Hot

en	Surge

en	Armor Divisor

en	2

en	Armor Divisor

en	3

en	Armor Divisor

en	5

en	Armor Divisor

en	10

en	Side Effect

en	@Effect@

en	Symptoms

en	@Effect@

en	Armor Divisor

en	0.5

en	Armor Divisor

en	0.2

en	Armor Divisor

en	0.1

en	No Blunt Trauma

en	No Wounding

en	Incendiary

en	HP Ammo

en	Innate Attack

en	@Attack Type@

en	Innate Attack

en	Innate Attack (Toxic)

en	Advantage

en	Exotic

en	Physical

en	Cyclic

en	1 sec

en	Cyclic

en	10 sec

en	Cyclic

en	1 min

en	Cyclic

en	1 hr

en	Cyclic

en	1 day

en	Cyclic

en	1 sec; Resistible

en	Cyclic

en	10 sec; Resistible

en	Cyclic

en	1 min; Resistible

en	Cyclic

en	1 hr; Resistible

en	Cyclic

en	1 day; Resistible

en	Contagious

en	Mildly

en	Contagious

en	Highly

en	Double Blunt Trauma

en	1HP per 10 dmg

en	Explosion

en	Fragmentation

en	Fragmentation

en	Hot

en	Radiation

en	Surge

en	Armor Divisor

en	2

en	Armor Divisor

en	3

en	Armor Divisor

en	5

en	Armor Divisor

en	10

en	Side Effect

en	@Effect@

en	Symptoms

en	@Effect@

en	Armor Divisor

en	0.5

en	Armor Divisor

en	0.2

en	Armor Divisor

en	0.1

en	No Wounding

en	Incendiary

en	Innate Attack

en	@Attack Type@

en	Innate Attack

en	Innumerate

en	Disadvantage

en	Mental

en	to rolls to notice you've been cheated by dishonest merchants

en	physics

en	mathematics

en	market analysis

en	finance

en	engineer

en	cryptography

en	astronomy

en	accounting

en	economics

en	computer programming

en	Insomniac

en	Disadvantage

en	Physical

en	Mild

en	GM secretly rolls 3d for the number of days between episodes

en	Severe

en	GM secretly rolls 2d-1 for the number of days between episodes

en	Insubstantiality

en	Advantage

en	Exotic

en	Mental

en	Physical

en	Affect Substantial

en	Can Carry Objects

en	Up to No Encumbrance

en	Can Carry Objects

en	Up to Light Encumbrance

en	Can Carry Objects

en	Up to Medium Encumbrance

en	Can Carry Objects

en	Up to Heavy Encumbrance

en	Partial Change

en	Partial Change

en	Can turn an item you are carrying substantial without dropping it

en	Always On

en	Usually On

en	Materialization costs 1 FP per second

en	No Vertical Move

en	Noisy

en	Projection

en	Reversion

en	Touch

en	Always On

en	Touch

en	Switchable

en	Difficult Materialization

en	Mutually exclusive with Usually On.

en	Ectoplasmic Materialization

en	Ghost Air

en	Substantial Communication

en	Intolerance (@Class, Ethnicity, Nationality, Religion, Sex, or Species@)

en	Disadvantage

en	Mental

en	Scope: Common

en	Scope: Occasional

en	Scope: Rare

en	Scope: Anyone unlike you

en	from victims of your intolerance (may be as much as -5, at GM's discretion)

en	Intuition

en	Advantage

en	Mental

en	Inspired

en	Invertebrate

en	Disadvantage

en	Exotic

en	Physical

en	Invisibility

en	Advantage

en	Exotic

en	Mental

en	Physical

en	Affects Machines

en	Can Carry Objects

en	Up to No Encumbrance

en	Can Carry Objects

en	Up to Light Encumbrance

en	Can Carry Objects

en	Up to Medium Encumbrance

en	Can Carry Objects

en	Up to Heavy Encumbrance

en	Extended

en	@Type@

en	Switchable

en	Usually On

en	Turning visible costs 1 FP per second

en	Machines Only

en	Substantial Only

en	Visible Reflection

en	Visible Shadow

en	Fringe

en	Jealousy

en	Disadvantage

en	Mental

en	toward those you are jealous of (may be as much as -4, at GM's discretion)

en	Jumper (@World/Time/Spirit@)

en	Advantage

en	Mental

en	Supernatural

en	Extra Carrying Capacity

en	Up to Light Encumbrance

en	Extra Carrying Capacity

en	Up to Medium Encumbrance

en	Extra Carrying Capacity

en	Up to Heavy Encumbrance

en	Extra Carrying Capacity

en	Up to Extra-Heavy Encumbrance

en	New Worlds

en	Omni-Jump

en	Tracking

en	Tunnel

en	Warp Jump

en	Cannot Escort

en	Cannot Follow

en	Drift

en	Limited Jump

en	Maximum Range

en	Naked

en	Stunned

en	Interplanar

en	Interplanar Only

en	Reliable

en	Limited Access

en	@Worlds@

en	Projection

en	Can't Affect

en	Projection

en	Can Affect

en	Projection

en	Physical

en	Special Movement

en	@Movement@

en	Special Portal

en	@Portal@

en	Faster Concentration

en	Improved

en	Killjoy

en	Disadvantage

en	Physical

en	carousing

en	connoisseur

en	erotic art

en	gambling

en	(up to -3, at GM's discretion) from others in any situation where your lack of appreciation becomes obvious (GM’s decision)

en	Kleptomania

en	Disadvantage

en	Mental

en	Make a self-control roll whenever you are presented with a chance to steal, at up to -3 if the item is especially interesting to you (not necessarily valuable, unless you are poor or have Greed). If you fail, you must try to steal it. You may keep or sell stolen items, but you may not return or discard them.

en	Klutz

en	Disadvantage

en	Physical

en	Total

en	13

en	Lame (Crippled Legs)

en	Disadvantage

en	Physical

en	You must reduce your Basic Move to half your Basic Speed (round down)

en	Mitigator: Flight

en	to use any skill that requires the use of your legs, including all Melee Weapon and unarmed combat skills (but not ranged combat skills)

en	Lame (Legless)

en	Disadvantage

en	Physical

en	You cannot stand, kick, or walk at all and must reduce Basic Move to 0.

en	Mitigator: Flight

en	to use any skill that requires the use of your legs, including all Melee Weapon and unarmed combat skills (but not ranged combat skills)

en	Lame (Missing Legs)

en	Disadvantage

en	Physical

en	Using crutches or a peg leg, you can stand up and walk slowly. You must reduce Basic Move to 2.

en	Mitigator: Flight

en	to use any skill that requires the use of your legs, including all Melee Weapon and unarmed combat skills (but not ranged combat skills)

en	Lame (Paraplegic)

en	Disadvantage

en	Physical

en	You cannot stand, kick, or walk at all and must reduce Basic Move to 0.

en	Mitigator: Flight

en	to use any skill that requires the use of your legs, including all Melee Weapon and unarmed combat skills (but not ranged combat skills)

en	Language Talent

en	Advantage

en	Mental

en	Language: @Language@

en	Advantage

en	Language

en	Mental

en	Native

en	Spoken

en	None

en	Spoken

en	Broken

en	Spoken

en	Accented

en	Spoken

en	Native

en	Written

en	None

en	Written

en	Broken

en	Written

en	Accented

en	Written

en	Native

en	Language Talent

en	Language: @Language@

en	Advantage

en	Language

en	Mental

en	With Language Talent

en	Native

en	Spoken

en	Accented

en	Spoken

en	Native

en	Written

en	Accented

en	Written

en	Native

en	Language Talent

en	Large Piercing Striker (@Body Part@)

en	Advantage

en	Exotic

en	Physical

en	Cannot Parry

en	Clumsy

en	Limited Arc (@Direction@)

en	Weak

en	Brawling

en	Laziness

en	Disadvantage

en	Mental

en	Your chances of getting a raise or promotion in any job are halved. If you are self-employed, halve your monthly pay.

en	Lecherousness

en	Disadvantage

en	Mental

en	Make a self-control roll whenever you have more than the briefest contact with an appealing member of the sex you find attractive, at -5 if this person is Handsome/Beautiful, or at -10 if Very Handsome/Very Beautiful. If you fail, you must make a “pass” using whatever wiles and skills you can bring to bear.

en	Legal Enforcement Powers

en	Advantage

en	Social

en	@Description@

en	Legal Immunity

en	Advantage

en	Social

en	UN Observer

en	Petty Diplomat

en	Diplomatic Immunity

en	Bard

en	Less Sleep

en	Advantage

en	Physical

en	Require 1 hour/level less sleep for a full night's rest (max 4)

en	Lifebane

en	Disadvantage

en	Mental

en	Supernatural

en	Lifting ST

en	Advantage

en	Exotic

en	Physical

en	No Fine Manipulators

en	Size

en	Super-Effort

en	Know Your Own Strength Variant Price

en	@Limb@ Grip ST

en	Bite ST

en	Light Sleeper

en	Disadvantage

en	Physical

en	Whenever you must sleep in an uncomfortable place, or whenever there is more than the slightest noise, you must make a HT roll in order to fall asleep. On a failure, you can try again after one hour, but you will suffer all the usual effects of one hour of missed sleep.

en	Lightning Calculator

en	Advantage

en	Mental

en	Intuitive Mathematician

en	Likes @Item@

en	Mental

en	Quirk

en	Loner

en	Disadvantage

en	Mental

en	Make a self-control roll whenever anyone lingers nearby, watches over your shoulder, etc. If you fail, you lash out at that person just as if you had Bad Temper.

en	Long Spines

en	Advantage

en	Exotic

en	Physical

en	Stab

en	Long Talons

en	Advantage

en	Physical

en	Slash

en	Brawling

en	Boxing

en	Karate

en	Stab

en	Brawling

en	Boxing

en	Karate

en	Longevity

en	Advantage

en	Physical

en	You fail aging rolls only on a 17 or 18, or only on an 18 if your modified HT is 17 or better

en	Low Empathy

en	Disadvantage

en	Mental

en	acting

en	carousing

en	criminology

en	detect lies

en	diplomacy

en	enthrallment

en	fast-talk

en	interrogation

en	leadership

en	merchant

en	politics

en	psychology

en	savoir-faire

en	sex appeal

en	sociology

en	streetwise

en	oblivious

en	callous

en	empathy

en	Low Pain Threshold

en	Disadvantage

en	Physical

en	Double the shock from any injury. Whenever you take a wound that does more than 1 HP of damage, you must make a Will roll to avoid crying out.

en	from "macho" individuals

en	to resist knockdown, stunning, and physical torture

en	high pain threshold

en	Low Self-Image

en	Disadvantage

en	Mental

en	to all skill rolls whenever you believe that the odds are against you or others expect you to fail (GM’s judgment)

en	Low Status

en	Disadvantage

en	Social

en	@Description@

en	Low TL

en	Disadvantage

en	Social

en	Luck

en	Advantage

en	Mental

en	Usable once per hour of play

en	Active

en	Aspected

en	@Aspect@

en	Defensive

en	Wishing

en	Game Time

en	Uses per game day equal to its maximum possible uses per real hour

en	Lunacy

en	Disadvantage

en	Physical

en	During the full moon, you are extremely emotional and volatile, while on nights of the new moon you are very passive (you temporarily suffer from the Laziness disadvantage, B142). While the moon is waxing, you are focused and pleasant; while it is waning, you are apathetic and a little touchy.

en	to all Will and self-control rolls during the full moon

en	Magery

en	Advantage

en	Mental

en	Supernatural

en	Dance

en	Dark-Aspected

en	Day-Aspected

en	Musical

en	Night-Aspected

en	One College

en	@College@

en	Solitary

en	Song

en	thaumatology

en	Magic Resistance

en	Advantage

en	Physical

en	Improved

en	to resist spells

en	to skill for others to cast a spell on you

en	Magic Susceptibility

en	Disadvantage

en	Mental

en	Supernatural

en	Max of 5 levels

en	to skill for others to cast a spell on you

en	to resist spells

en	magic resistance

en	Maintenance

en	Disadvantage

en	Physical

en	People Required: 1

en	People Required: 2

en	People Required: 3-5

en	People Required: 6-10

en	People Required: 11-20

en	People Required: 21-50

en	People Required: 51-100

en	People Required: 101-200

en	People Required: 201-400

en	People Required: 401-800

en	People Required: 801-1600

en	People Required: 1601-3200

en	People Required: 3201-6400

en	People Required: 6401-12800

en	People Required: 12801-25600

en	Frequency: Monthly

en	Frequency: Bi-weekly

en	Frequency: Weekly

en	Frequency: Every other day

en	Frequency: Daily

en	Frequency: Twice daily

en	Frequency: Three to five times daily

en	Frequency: Constant

en	Mana Damper

en	Advantage

en	Mental

en	Supernatural

en	Area Effect

en	Switchable

en	Discriminatory

en	Mana Enhancer

en	Advantage

en	Mental

en	Supernatural

en	Area Effect

en	Switchable

en	Discriminatory

en	Manaphobia (Magic)

en	Disadvantage

en	Mental

en	You can never learn to use magic, and you react badly to any user of magic. Make a self-control roll whenever you are in the presence of magic. This roll is at -3 if you are to be the target of friendly magic, and -6 if you are the target of hostile magic. (The magic does not have to be real, if you believe in it!)

en	Common

en	Uncommon

en	Unknown

en	Manic-Depressive

en	Disadvantage

en	Mental

en	At the beginning of each play session, roll 1d. On 1-3, you are in your manic phase; 4-6 indicates depression. Every five hours of game time thereafter, roll 3d. A 10 or less indicates that you begin a mood swing. Over the next hour, you shift from your current phase to the opposite one. You remain in the new phase for at least five hours, after which you must again roll 3d.

en	Medium

en	Advantage

en	Mental

en	Supernatural

en	Manifestation

en	Universal

en	Visual

en	Specialized

en	@Class of Spirits@

en	Megalomania

en	Disadvantage

en	Mental

en	Metabolism Control

en	Advantage

en	Physical

en	Hibernation

en	Maestry

en	Microscopic Vision

en	Advantage

en	Exotic

en	Physical

en	Mild Shyness

en	Disadvantage

en	Mental

en	You are uneasy with strangers, especially assertive or attractive ones.

en	Acting

en	Carousing

en	Diplomacy

en	Fast-Talk

en	Intimidation

en	Leadership

en	Merchant

en	Panhandling

en	Performance

en	Politics

en	Public Speaking

en	Savoir-Faire

en	Sex Appeal

en	Streetwise

en	Teaching

en	Mimicry

en	Advantage

en	Exotic

en	Mental

en	Voice Library

en	Mind Control

en	Advantage

en	Exotic

en	Mental

en	Conditioning

en	No Memory

en	Conditioning Only

en	Puppet

en	Independent

en	Emotion Control

en	One Emotion Only

en	Suggestion

en	Rationalization

en	Slow and Sure

en	1 hour

en	Slow and Sure Only

en	1 hour

en	Slow and Sure

en	10 minutes

en	Slow and Sure Only

en	10 minutes

en	Slow and Sure

en	10 seconds

en	Slow and Sure Only

en	10 seconds

en	Mind Tricks

en	Mind Probe

en	Advantage

en	Exotic

en	Mental

en	Cybernetic

en	Sensory

en	Universal

en	Cybernetic Only

en	Racial

en	@Race@

en	Sensory Only

en	Telecommunication

en	Invasive

en	Memory Bank

en	IQ snapshots

en	Memory Bank

en	Unlimited snapshots

en	Mind Reading

en	Advantage

en	Exotic

en	Mental

en	Cybernetic

en	Sensory

en	Universal

en	Cybernetic Only

en	Racial

en	@Race@

en	Sensory Only

en	Telecommunication

en	Multiple Contacts

en	Mind Shield

en	Advantage

en	Exotic

en	Mental

en	Cybernetic

en	Limited

en	@Source@

en	Limited

en	@Power/College/Focus@

en	Lockdown

en	Profiling

en	Reflection

en	Active

en	Always On

en	Feedback

en	Feedback

en	With Always On

en	Mindlink

en	Advantage

en	Mental

en	Supernatural

en	Single person

en	@Who@

en	2-9 people

en	@Who@

en	10-99 people

en	@Who@

en	100-999 people

en	@Who@

en	1000-9999 people

en	@Who@

en	10000-99999 people

en	@Who@

en	Broadcast

en	Cybernetic

en	Sensory

en	Universal

en	Video

en	Cybernetic Only

en	Racial

en	@Race@

en	Sensory Only

en	Telecommunication

en	Vague

en	Minor Addiction

en	Mental

en	Quirk

en	@Substance@

en	Minor Handicap (@Body Part@)

en	Physical

en	Quirk

en	to attribute, skill, or reaction rolls, as appropriate, in situations where Minor Handicap (@Body Part@) would logically interfere

en	Miserliness

en	Disadvantage

en	Mental

en	Make a self-control roll any time you are called on to spend money. If the expenditure is large, this roll may be at -5 or worse (GM’s decision). If you fail, you refuse to spend the money.

en	Missing Digit

en	Disadvantage

en	Physical

en	Finger

en	Gives -1 DX with that hand (only)

en	Thumb

en	Gives -5 DX with that hand (only)

en	Mistaken Identity

en	Disadvantage

en	Physical

en	Modular Abilities (Chip Slots)

en	Advantage

en	Exotic

en	Mental

en	Physical

en	Physical Only

en	Spells Only

en	Virtual

en	@Realm@

en	Social Only

en	Social

en	Focus-Limited (@Very versatile focus@)

en	Focus-Limited (@Any ordinary variety of matter or energy@)

en	Focus-Limited (@Specialized focus@)

en	Trait-Limited (@Subset of traits@)

en	Set cost manually

en	Modular Abilities (Computer Brain)

en	Advantage

en	Exotic

en	Mental

en	Physical

en	Physical Only

en	Spells Only

en	Virtual

en	@Realm@

en	Social Only

en	Social

en	Focus-Limited (@Very versatile focus@)

en	Focus-Limited (@Any ordinary variety of matter or energy@)

en	Focus-Limited (@Specialized focus@)

en	Trait-Limited (@Subset of traits@)

en	Set cost manually

en	Modular Abilities (Cosmic Power)

en	Advantage

en	Exotic

en	Physical

en	Physical Only

en	Physical

en	Spells Only

en	Virtual

en	@Realm@

en	Social Only

en	Social

en	Focus-Limited (@Very versatile focus@)

en	Focus-Limited (@Any ordinary variety of matter or energy@)

en	Focus-Limited (@Specialized focus@)

en	Trait-Limited (@Subset of traits@)

en	Set cost manually

en	Modular Abilities (Super-Memorization)

en	Advantage

en	Exotic

en	Mental

en	Spells Only

en	Physical

en	Physical Only

en	Virtual

en	@Realm@

en	Social Only

en	Social

en	Focus-Limited (@Very versatile focus@)

en	Focus-Limited (@Any ordinary variety of matter or energy@)

en	Focus-Limited (@Specialized focus@)

en	Trait-Limited (@Subset of traits@)

en	Set cost manually

en	Morph

en	Advantage

en	Exotic

en	Physical

en	Unlimited

en	Cosmetic

en	Retains Shape

en	Mass Conservation

en	Active Change

en	Improvised Forms

en	Cosmic (For Improvised Forms)

en	No Memorization Required

en	Cannot Memorize Forms

en	Flawed

en	Unliving Forms Only

en	Motion Sickness

en	Disadvantage

en	Physical

en	You may never learn any vehicle-operation skill. You must roll vs. HT as soon as you are aboard a moving vehicle. On a failure, you vomit and are at -5 on all DX, IQ, and skill rolls for the rest of the journey. On a success, you are merely miserably queasy and at -2 on DX, IQ, and skill rolls. Roll daily on long journeys.

en	submariner

en	submarine

en	spacer

en	shiphandling

en	seamanship

en	crewman

en	boating

en	airshipman

en	driving

en	piloting

en	Multimillionaire

en	Advantage

en	Social

en	Wealth

en	Starting wealth is 100x10^level normal

en	filthy rich

en	Mundane Background

en	Disadvantage

en	Mental

en	Mysophobia (Dirt)

en	Disadvantage

en	Mental

en	You are deathly afraid of infection, or just of dirt and filth. Make a self-control roll when you must do something that might get you dirty. Roll at -5 to eat any unaccustomed food. You should act as “finicky” as possible.

en	Necrophobia (Death)

en	Disadvantage

en	Mental

en	You are terrified by the idea of death. Make a self-control roll in the presence of any dead body (animals don’t count, but portions of human bodies do). Roll at -4 if the body is that of someone you know, or -6 if the body is unnaturally animated in some way. A ghost (or apparent ghost) also requires a roll at -6.

en	Nervous Stomach

en	Physical

en	Quirk

en	to HT rolls to avoid illness brought on by rich or spicy food, strong drink, etc.

en	Neurological Disorder (Crippling)

en	Disadvantage

en	Physical

en	artist

en	jeweler

en	knot-tying

en	leatherworking

en	lockpicking

en	pickpocket

en	sewing

en	sleight of hand

en	surgery

en	acting

en	leadership

en	performance

en	public speaking

en	sex appeal

en	Neurological Disorder (Mild)

en	Disadvantage

en	Physical

en	artist

en	jeweler

en	knot-tying

en	leatherworking

en	lockpicking

en	pickpocket

en	sewing

en	sleight of hand

en	surgery

en	acting

en	leadership

en	performance

en	pubic speaking

en	sex appeal

en	Neurological Disorder (Severe)

en	Disadvantage

en	Physical

en	artist

en	jeweler

en	knot-tying

en	leatherworking

en	lockpicking

en	pickpocket

en	sewing

en	sleight of hand

en	surgery

en	acting

en	leadership

en	performance

en	pubic speaking

en	sex appeal

en	Neutered

en	Physical

en	Quirk

en	Immune to seduction

en	Neutralize (Psi)

en	Advantage

en	Exotic

en	Mental

en	Power Theft

en	One Power

en	@Power@

en	Power Theft

en	Point Total

en	Precise

en	Derange

en	One Ability

en	@Ability@ in @Power@

en	Derangable

en	Power Theft, Weak

en	Interruption

en	Nictitating Membrane

en	Advantage

en	Exotic

en	Physical

en	to all HT rolls concerned with eye damage

en	Night Blindness

en	Disadvantage

en	Physical

en	If the vision or combat penalty for poor lighting is between -1 and -4 for most people, your penalty is the worse of double the usual penalty or -3. If the usual penalty is -5 or worse, you function as though you were completely blind. If you have Acute Vision, it only applies in situations with no darkness penalty.

en	dark vision

en	night vision

en	Night Vision

en	Advantage

en	Physical

en	Nightmares

en	Disadvantage

en	Mental

en	Make a self-control roll each morning upon awakening. If you fail, you suffered nightmares; this costs you 1 FP that you can only recover through sleep. On a roll of 17 or 18, you are left shaking, and are at -1 to all skill and Perception rolls for the entire day.

en	No Depth Perception

en	Disadvantage

en	Physical

en	to DX in combat and on any task involving hand-eye coordination

en	on ranged attacks (unless you Aim first) and on rolls to operate any vehicle faster than a horse and buggy

en	one eye

en	No Fine Manipulators

en	Disadvantage

en	Physical

en	No Hangover

en	Perk

en	Physical

en	No Legs (Aerial)

en	Disadvantage

en	Exotic

en	Physical

en	flight

en	No Legs (Aquatic)

en	Disadvantage

en	Exotic

en	Physical

en	Can't dive

en	Can't armor @Fins/Masts/Sails/Paddles@

en	No Legs (Bounces)

en	Disadvantage

en	Exotic

en	Physical

en	No Legs (Rolls)

en	Disadvantage

en	Exotic

en	Physical

en	No Legs (Semi-Aquatic)

en	Disadvantage

en	Exotic

en	Physical

en	No Legs (Sessile)

en	Disadvantage

en	Exotic

en	Physical

en	No Legs (Slithers)

en	Disadvantage

en	Exotic

en	Physical

en	No Legs (Tracked)

en	Disadvantage

en	Exotic

en	Physical

en	@Number of Treads@ treads

en	No Legs (Wheeled)

en	Disadvantage

en	Exotic

en	Physical

en	@Number of Wheels@ wheels

en	No Manipulators

en	Disadvantage

en	Physical

en	No Peripheral Vision

en	Disadvantage

en	Physical

en	Your arc of vision is a 120° wedge to the front. On a map, your “left” and “right” hexes become “back” hexes – that is, you have three “back” hexes, and get no defense against attacks originating from these hexes!

en	No Sense of Humor

en	Disadvantage

en	Mental

en	from others in any situation where No Sense of Humor becomes evident

en	No Sense of Smell/Taste

en	Disadvantage

en	Physical

en	Nocturnal

en	Disadvantage

en	Exotic

en	Physical

en	Permanent Paralysis

en	Noisy

en	Disadvantage

en	Physical

en	stealth

en	Non-Iconographic

en	Disadvantage

en	Mental

en	symbol drawing

en	heraldry

en	cartography

en	Nosy

en	Mental

en	Quirk

en	Numb

en	Disadvantage

en	Physical

en	Oblivious

en	Disadvantage

en	Mental

en	diplomacy

en	fast-talk

en	intimidation

en	savoir-faire

en	sex appeal

en	streetwise

en	to resist Influence skills: Diplomacy, Fast-Talk, Intimidation, Savoir-Faire, Sex Appeal, and Streetwise

en	Obscure (@Sense@)

en	Advantage

en	Exotic

en	Physical

en	Defensive

en	Extended

en	@Sense@

en	Ranged

en	Stealthy

en	Always On

en	Limited

en	@Source@

en	Limited

en	@Power@

en	Anti-Targeting

en	Obsession

en	Mental

en	Quirk

en	@Subject@

en	Obsession

en	Disadvantage

en	Mental

en	@Goal@; Make a self-control roll whenever it would be wise to deviate from your goal. If you fail, you continue to pursue your Obsession, regardless of the consequences.

en	Short term

en	Long term

en	Odious Personal Habit

en	Disadvantage

en	Physical

en	@Habit@

en	-1 Reaction

en	-2 Reaction

en	-3 Reaction

en	On the Edge

en	Disadvantage

en	Mental

en	Make a self-control roll whenever you face a life-threatening situation: piloting a burning vehicle, staring down an entire street gang while armed only with a toothbrush, etc. If you fail, you may not back down from the challenge – but you may roll again after every success roll or reaction roll relating to the situation. In combat, make a self-control roll every time you take your turn. If you fail, you must make an All-Out attack or engage in some other kind of near-insane, suicidal behavior.

en	from others if they witness your On the Edge behavior, unless it is someone who values bravery over self-preservation (GM’s decision), who will react at +2 instead

en	One Arm

en	Disadvantage

en	Physical

en	You cannot use two-handed weapons, wield two weapons at once (or a weapon and a shield), or perform any task that requires two arms

en	on tasks that are possible with one arm but that are usually executed with two

en	One Eye

en	Disadvantage

en	Physical

en	to DX in combat and on any task involving hand-eye coordination

en	on ranged attacks (unless you Aim first) and on rolls to operate any vehicle faster than a horse and buggy

en	No Depth Perception

en	One Hand

en	Disadvantage

en	Physical

en	You cannot use two-handed weapons, wield two weapons at once (or a weapon and a shield), or perform any task that requires two arms

en	on tasks that are possible with one arm but that are usually executed with two

en	Oracle

en	Advantage

en	Mental

en	Supernatural

en	Inspired

en	Overconfidence

en	Disadvantage

en	Mental

en	You must make a self-control roll any time the GM feels you show an unreasonable degree of caution. If you fail, you must go ahead as though you were able to handle the situation!

en	from young or naive individuals who believe you are as good as you say you are

en	from experienced NPCs

en	Overweight

en	Physical

en	Quirk

en	disguise

en	shadowing

en	swimming

en	to ST vs. knockback

en	Pacifism: Cannot Harm Innocents

en	Disadvantage

en	Mental

en	You may fight – you may even start fights – but you may only use deadly force on a foe that is attempting to do you serious harm. Capture is not “serious harm” unless you are already under penalty of death or have a Code of Honor that would require suicide if captured. You never intentionally do anything that causes, or even threatens to cause, injury to the uninvolved – particularly if they are “ordinary folks.”

en	Species-Specific

en	Pacifism: Cannot Kill

en	Disadvantage

en	Mental

en	You may fight – you may even start fights – but you may never do anything that seems likely to kill another. This includes abandoning a wounded foe to die “on his own”! You must do your best to keep your companions from killing, too. If you do kill someone (or feel responsible for a death), you immediately suffer a nervous breakdown. Roll 3d and be totally morose and useless for that many days. During this time, you must make a Will roll to offer any sort of violence toward anyone, for any reason.

en	Species-Specific

en	Pacifism: Reluctant Killer

en	Disadvantage

en	Mental

en	You are psychologically unprepared to kill people. Whenever you make a deadly attack (e.g., with a knife or a gun) against an obvious person whose face is visible to you, you are at -4 to hit and may not Aim. If you cannot see the foe’s face (due to a mask, darkness, or distance, or because you attacked from behind), the penalty is only -2, save in close combat. You have no penalty to attack a vehicle (even an occupied one), an opponent you do not believe is a person (including things with Horrific or Monstrous appearance), or a target you can’t actually see (e.g., a set of map coordinates or a blip on a radar screen). If you kill a recognizable person, the effect on you is the same as for Pacifism: Cannot Kill. You have no problem with your allies killing; you may even supply ammo, loaded weapons, and encouragement! You just can’t do the killing yourself.

en	Species-Specific

en	Pacifism: Self-Defense Only

en	Disadvantage

en	Mental

en	You only fight to defend yourself or those in your care, using only as much force as necessary (no pre-emptive strikes allowed!). You must do your best to discourage others from starting fights.

en	Species-Specific

en	Pacifism: Total Nonviolence

en	Disadvantage

en	Mental

en	You will not lift a hand against another intelligent creature, for any reason. You must do your nonviolent best to discourage violent behavior in others, too. You are free to defend yourself against attacks by animals, mosquitoes, etc.

en	Species-Specific

en	Parabolic Hearing

en	Advantage

en	Exotic

en	Physical

en	Paranoia

en	Disadvantage

en	Mental

en	from others

en	toward any stranger and any “legitimate” reaction penalty (e.g., for an unfriendly race or nationality) is doubled

en	Patron

en	Advantage

en	Social

en	@Who: Individual with 150% of PC's starting points@

en	@Who: Organization with assets of at least 1000 times starting wealth@

en	@Who: Individual with twice the PC's starting points@

en	@Who: Organization with assets of at least 10000 times starting wealth@

en	@Who: An ultra-powerful individual@

en	@Who: Organization with assets of at least 100000 times starting wealth@

en	@Who: Organization with assets of at least 1000000 times starting wealth@

en	@Who: A national government or giant multi-national organization@

en	@Who: A diety@

en	Appears almost all the time

en	15-

en	Appears quite often

en	12-

en	Appears fairly often

en	9-

en	Appears quite rarely

en	6-

en	Equipment

en	@Equipment worth no more than average starting wealth@

en	Equipment

en	@Equipment worth more than average starting wealth@

en	Highly Accessible

en	Special Abilities

en	@Extensive social or political power@

en	Special Abilities

en	@Magical powers in a non-magical world, higher TL equipment, grants special powers or is supernatural@

en	Minimal Interventions

en	Secret

en	Unwilling

en	Favor

en	Payload (@Load@)

en	Advantage

en	Exotic

en	Physical

en	Exposed

en	Penetrating Vision

en	Advantage

en	Physical

en	Blockable

en	@Common substance: Plastic, Stone, Wood, etc.@

en	Blockable

en	@Less common substance: Brick, Asphalt, etc.@

en	Blockable

en	@One specific material: Lead, etc.@

en	Specific

en	@Common substance: Brick, Metal, Wood, etc.@

en	Specific

en	@Uncommon substance: ice, adobe, etc.@

en	Specific

en	@Absurd substance: chocolate, silk, etc.@

en	Penetrating Voice

en	Perk

en	Physical

en	to others' Hearing roll in siturations where you want to be heard over noise

en	Perfect Balance

en	Advantage

en	Physical

en	on DX and DX-based skill rolls to keep your feet or avoid being knocked down in combat

en	on all rolls to keep your feet if the surface is wet, slippery or unstable

en	piloting

en	acrobatics

en	aerobatics

en	aquabatics

en	climbing

en	Peripheral Vision

en	Advantage

en	Physical

en	Easy to Hit

en	Others can target your eyes at only -6 to hit

en	Permeation

en	Advantage

en	Exotic

en	Physical

en	@Very Common Substance: Earth, Metal, Stone, Wood, etc.@

en	@Common Substance: Concrete, Plastic, Steel, etc.@

en	@Occasional Substance: Glass, Ice, Sand, Aluminum, Copper, etc.@

en	@Rare Substance: Bone, Flesh, Paper, etc.@

en	Can Carry Objects

en	Up to No Encumbrance

en	Can Carry Objects

en	Up to Light Encumbrance

en	Can Carry Objects

en	Up to Medium Encumbrance

en	Can Carry Objects

en	Up to Heavy Encumbrance

en	Tunnel

en	Extended

en	@Related Class@

en	Meld

en	Personality Change

en	Mental

en	Quirk

en	@Circumstance@

en	Phantom Voices

en	Disadvantage

en	Mental

en	In any situation that the GM feels is stressful, he may roll 3d. On a 6 or less, you hear voices. The GM will always roll whenever you miss a Fright Check or make the roll exactly, and whenever you fail a self-control roll for another stress-related disadvantage.

en	Annoying

en	Disturbing

en	Diabolical

en	Piercing Striker (@Body Part@)

en	Advantage

en	Exotic

en	Physical

en	Cannot Parry

en	Clumsy

en	Limited Arc (@Direction@)

en	Weak

en	Brawling

en	Pitiable

en	Advantage

en	Physical

en	Social

en	from those who consider you to be in a position of helplessness, weakness, or need (which never includes those with the Callous disadvantage)

en	Plant Empathy

en	Advantage

en	Mental

en	Remote

en	Specialized

en	All terrestrial plants

en	Specialized

en	All aquatic plants

en	Specialized

en	@Large Subset: Herbs, Trees@

en	Specialized

en	@Small Subset: Evergreens, Medicinals@

en	Poor

en	Disadvantage

en	Social

en	Wealth

en	Starting wealth is 1/5 normal

en	Possession

en	Advantage

en	Exotic

en	Mental

en	Assimilation

en	Chronic

en	Mind Swap

en	Telecontrol

en	Digital

en	Magical

en	Mindlink Required

en	No Memory Access

en	Parasitic

en	Puppet Only

en	Spiritual

en	Full Memory Access

en	Telecontrol 2

en	Specialized

en	@Basis: Carbon Based@

en	Specialized

en	@Planet of Origin: Terran@

en	Specialized

en	@Kingdom: Animalia@

en	Specialized

en	@Class: Mammalia@

en	Specialized

en	@Species: Canis Lupus@

en	Specialized

en	@Family: Canidae@

en	Poor Control

en	Poor Control

en	40 Hour Practice

en	Poor Control, Permanent

en	Post-Combat Shakes

en	Disadvantage

en	Mental

en	Make a self-control roll at the end of any battle. If you fail, roll 3d, add the amount by which you failed your self-control roll, and look up the result on the Fright Check Table.

en	Power Investiture

en	Advantage

en	Mental

en	Supernatural

en	Precognition

en	Advantage

en	Mental

en	Supernatural

en	Can't See Own Death

en	One Event

en	@Event Type@

en	Directed

en	Active Only

en	Passive Only

en	Dreaming

en	Dreaming

en	Combined with Active Only or Can't See Own Death

en	Pressure Support

en	Advantage

en	Exotic

en	Physical

en	Protected Sense (@Sense@)

en	Advantage

en	Exotic

en	Physical

en	Proud

en	Mental

en	Quirk

en	to orders, insults, or social slights

en	Psionophobia (Psionics, Common)

en	Disadvantage

en	Mental

en	Psionophobia (Psionics, Uncommon)

en	Disadvantage

en	Mental

en	Psionophobia (Psionics, Unknown)

en	Disadvantage

en	Mental

en	Psychometry

en	Advantage

en	Mental

en	Supernatural

en	Directed

en	Immersive

en	Sensitive

en	Active Only

en	Hypersensory

en	Mundane

en	Passive Only

en	Visions

en	Puppet (@Ally Group@)

en	Advantage

en	Exotic

en	Mental

en	possession

en	ally

en	dependent

en	Puppet (@Ally or Dependent@)

en	Advantage

en	Exotic

en	Mental

en	dependent

en	ally

en	possession

en	Pyromania

en	Disadvantage

en	Mental

en	Make a self-control roll whenever you have an opportunity to set a fire

en	Pyrophobia (Fire)

en	Disadvantage

en	Mental

en	Even a burning cigarette bothers you if it comes within five yards.

en	Quadriplegic

en	Disadvantage

en	Physical

en	Racial Memory

en	Advantage

en	Exotic

en	Mental

en	Passive

en	Active

en	Immersive

en	Racial Skill Bonus - @Skill without a specialization@

en	Advantage

en	Exotic

en	Mental

en	Talent

en	@Skill without a specialization@

en	Racial Skill Bonus - @Skill@ (@Specialization@)

en	Advantage

en	Exotic

en	Mental

en	Talent

en	@Skill@

en	@Specialization@

en	Radiation Tolerance

en	Advantage

en	Exotic

en	Physical

en	Extended

en	@Type@

en	PF: 2

en	PF: 5

en	PF: 10

en	PF: 20

en	PF: 50

en	PF: 100

en	PF: 200

en	PF: 500

en	PF: 1000

en	Rapid Healing

en	Advantage

en	Physical

en	to your effective HT whenever you roll to recover lost HP or to see if you can get over a crippling injury

en	10

en	Rapier Wit

en	Advantage

en	Mental

en	Words of Power

en	Reawakened

en	Advantage

en	Mental

en	Supernatural

en	Recovery

en	Advantage

en	Exotic

en	Physical

en	When determining the length of time you remain unconscious for any reason, divide all times by 60

en	Reduced Consumption

en	Advantage

en	Physical

en	Cast-Iron Stomach

en	Food Only

en	Water Only

en	Regeneration

en	Advantage

en	Exotic

en	Physical

en	Slow

en	You recover 1 HP per 12 hours

en	Regular

en	You recover 1 HP per hour

en	Fast

en	You recover 1 HP per minute

en	Very Fast

en	You recover 1 HP per second

en	Extreme

en	You recover 10 HP per second

en	Heals Radiation

en	Radiation Only

en	Fatigue Recovery

en	Fatigue Only

en	Limited: @Advantage@ Only

en	Bane

en	@Common or Very Common@

en	Bane

en	@Occasional@

en	Bane

en	@Rare@

en	Regrowth

en	Advantage

en	Exotic

en	Physical

en	Minor

en	Doubling

en	@Body Part@ Only

en	Doubling

en	Reattachment

en	Bane

en	@Rare@

en	Bane

en	@Occasional@

en	Bane

en	@Common or Very Common@

en	Reattachment Only

en	Reprogrammable

en	Disadvantage

en	Exotic

en	Mental

en	Resistant

en	Advantage

en	Physical

en	@Very Common: Metabolic Hazards, etc.@

en	@Common: Poison, Sickness, etc.@

en	@Occasional: Disease, Ingested Poison, etc.@

en	@Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@

en	Immunity

en	+8 to all HT rolls to resist

en	+3 to all HT rolls to resist

en	Responsive

en	Mental

en	Quirk

en	Restricted Diet (@Food@)

en	Disadvantage

en	Physical

en	Substitution

en	Very Common

en	Common

en	Occasional

en	Rare

en	Revulsion (@Common substance@)

en	Disadvantage

en	Physical

en	Supernatural

en	Revulsion (@Occasional substance@)

en	Disadvantage

en	Physical

en	Supernatural

en	Revulsion (@Very Common substance@)

en	Disadvantage

en	Physical

en	Supernatural

en	Ridiculous Luck

en	Advantage

en	Mental

en	Usable once per 10 minutes of play

en	Active

en	Aspected

en	@Aspect@

en	Defensive

en	Wishing

en	Game Time

en	Uses per game day equal to its maximum possible uses per real hour

en	Ritual Magery

en	Advantage

en	Mental

en	Supernatural

en	Dance

en	Dark-Aspected

en	Day-Aspected

en	Musical

en	Night-Aspected

en	One College

en	@College@

en	Solitary

en	Song

en	thaumatology

en	ritual magic

en	Sadism

en	Disadvantage

en	Mental

en	Make a self-control roll whenever you have an opportunity to indulge your desires and know you shouldn’t (e.g., because the prisoner is one who should be released unharmed). If you fail, you cannot restrain yourself.

en	from those who become aware of your Sadism unless they are from a culture that holds life in little esteem

en	Sanitized Metabolism

en	Perk

en	Physical

en	from others in close confines

en	to attempts to track you by scent

en	Scanning Sense

en	Advantage

en	Exotic

en	Physical

en	Imaging Radar

en	Radar

en	Ladar

en	Para-Radar

en	Sonar

en	Extended Arc

en	240°

en	Extended Arc

en	360°

en	Low-Probability Intercept

en	Multi-Mode

en	Penetrating

en	Targeting

en	Targeting Only

en	Active IR

en	T-Ray Vision

en	Bio-Scan

en	No Intercept

en	Scanner

en	Field Sense

en	Extra-Sensory Awareness

en	Scotophobia (Darkness)

en	Disadvantage

en	Mental

en	A common fear, but crippling. You should avoid being underground if possible; if something happens to your flashlight or torch, you might well lose your mind before you can relight it.

en	Sealed

en	Advantage

en	Exotic

en	Physical

en	Secret (@Secret@)

en	Disadvantage

en	Social

en	Serious Embarrassment

en	Utter Rejection

en	Imprisonment

en	Possible Death

en	Secret Identity (@Secret ID@)

en	Disadvantage

en	Social

en	Serious Embarrassment

en	Utter Rejection

en	Imprisonment

en	Possible Death

en	Security Clearance

en	Advantage

en	Social

en	Narrow Clearance on a "Need to Know" Basis

en	@What@

en	Narrow Clearance with Free Access

en	@What@

en	Broad Clearance on a "Need to Know" Basis

en	@What@

en	Broad Clearance with Free Access

en	@What@

en	Minor Importance

en	See Invisible

en	Advantage

en	Exotic

en	Physical

en	@Type@

en	True Sight

en	Partially Exclusive

en	Completely Exclusive

en	Self-Destruct

en	Disadvantage

en	Exotic

en	Physical

en	terminally ill

en	Selfish

en	Disadvantage

en	Mental

en	Make a self-control roll whenever you experience a clear social slight or “snub.” On a failure, you lash out at the offending party just as if you had Bad Temper.

en	from others when your Selfishness surfaces

en	Selfless

en	Disadvantage

en	Mental

en	You must make a self-control roll to put your needs – even survival – before those of someone else.

en	Semi-Upright

en	Disadvantage

en	Exotic

en	Physical

en	Moving while upright reduces Move by 40%

en	Sense of Duty

en	Disadvantage

en	Mental

en	Friends and Companions

en	@Small Group@

en	@Individual@

en	@Large Group@

en	@Entire Race@

en	Every Living Being

en	Sensitive Touch

en	Advantage

en	Exotic

en	Physical

en	Stethoscopic

en	Ultra-Fine

en	Serendipity

en	Advantage

en	Mental

en	Wishing

en	Wishing

en	For others only

en	Game Time

en	Uses per game week equal to its maximum possible uses per session

en	Severe Shyness

en	Disadvantage

en	Mental

en	You are very uncomfortable around strangers, and tend to be quiet even among friends.

en	Acting

en	Carousing

en	Diplomacy

en	Fast-Talk

en	Intimidation

en	Leadership

en	Merchant

en	Panhandling

en	Performance

en	Politics

en	Public Speaking

en	Savoir-Faire

en	Sex Appeal

en	Streetwise

en	Teaching

en	Sexless

en	Physical

en	Quirk

en	Shadow Form

en	Advantage

en	Exotic

en	Physical

en	Can Carry Objects

en	Up to No Encumbrance

en	Can Carry Objects

en	Up to Light Encumbrance

en	Can Carry Objects

en	Up to Medium Encumbrance

en	Can Carry Objects

en	Up to Heavy Encumbrance

en	3-D Movement

en	Light Insensitive

en	Finite Thickness

en	Shadow Form (Can't Turn Off)

en	Disadvantage

en	Exotic

en	Physical

en	Shapeshifting

en	Advantage

en	Exotic

en	Physical

en	Cannot Memorize Forms

en	Only for Morph.

en	Flawed

en	Only for Morph. Flawed is mutually incompatible with Cosmetic.

en	Needs Sample

en	Only for Morph. You must touch the target.

en	Needs Sample

en	Only for Morph. You must obtain a drop of blood, hair sample, etc. from the target.

en	Needs Sample

en	Only for Morph. You must eat the entire target.

en	Projected Form

en	Only for Alternate Form.

en	Skinbound

en	Only for Alternate Form.

en	Sharp Beak

en	Exotic

en	Perk

en	Physical

en	Provided by Vampiric Bite

en	Peck

en	Brawling

en	Sharp Claws

en	Advantage

en	Physical

en	Slash

en	Brawling

en	Boxing

en	Karate

en	Kick

en	Karate

en	Brawling

en	Sharp Teeth

en	Exotic

en	Perk

en	Physical

en	Provided by Vampiric Bite

en	Bite

en	Brawling

en	Short Attention Span

en	Disadvantage

en	Mental

en	Make a self-control roll whenever you must maintain interest in something for an extended period of time, or whenever a distraction is offered. If you fail, you automatically fail at the task at hand.

en	Short Lifespan

en	Disadvantage

en	Exotic

en	Physical

en	Short Spines

en	Exotic

en	Perk

en	Physical

en	Stab

en	Shrinking

en	Advantage

en	Exotic

en	Physical

en	Affects Others

en	One other person

en	Affects Others

en	Two other people

en	Affects Others

en	Three other people

en	Affects Others

en	Four other people

en	Can Carry Objects

en	Up to No Encumbrance

en	Can Carry Objects

en	Up to Light Encumbrance

en	Can Carry Objects

en	Up to Medium Encumbrance

en	Can Carry Objects

en	Up to Heavy Encumbrance

en	Full Damage

en	Full DR

en	Full HP

en	Full Move

en	Shtick

en	Mental

en	Perk

en	Physical

en	Sign Language: @Language@

en	Advantage

en	Language

en	Mental

en	Physical

en	Native

en	Signed

en	Broken

en	Signed

en	Accented

en	Signed

en	Native

en	Language Talent

en	Sign Language: @Language@

en	Advantage

en	Language

en	Mental

en	Physical

en	With Language Talent

en	Native

en	Signed

en	Accented

en	Signed

en	Native

en	Language Talent

en	Signature Gear

en	Advantage

en	Social

en	For equipment normally bought with money, each point gives goods worth up to 50% of the average campaign starting wealth (but never cash).

en	Silence

en	Advantage

en	Exotic

en	Physical

en	Bonuses help only when hearing is the only sense that can be used to detect you.

en	Dynamic

en	to Stealth when you are perfectly motionless

en	to Stealth if moving (even in armor, etc.)

en	Single-Minded

en	Advantage

en	Mental

en	to rolls for any lengthy mental task you concentrate on to the exclusion of other activities, if the GM feels such focus would be beneficial

en	to all rolls to notice interruptions while obsessed with a task

en	Skinny

en	Disadvantage

en	Physical

en	disguise

en	shadowing

en	to ST vs. knockback

en	14

en	Slave Mentality

en	Disadvantage

en	Mental

en	Sleepwalker

en	Disadvantage

en	Mental

en	If sleepwalking would matter during an adventure, the GM will make a self-control roll for you whenever you go to sleep. If you fail, you sleepwalk sometime during the night. You wake up after walking for 1d minutes, or if someone awakens you.

en	Sleepy

en	Disadvantage

en	Exotic

en	Physical

en	1/2 time

en	2/3 time

en	3/4 time

en	7/8 time

en	Slippery

en	Advantage

en	Exotic

en	Physical

en	Affects Others Only

en	escape

en	Slow Eater

en	Disadvantage

en	Exotic

en	Physical

en	Each meal takes about two hours, as opposed to about ½ hour for most humans. This reduces the time available for study, long tasks, and travel on foot by 4½ hours per day.

en	Slow Healing

en	Disadvantage

en	Physical

en	Slow Riser

en	Disadvantage

en	Physical

en	on all self-control rolls one hour after you awaken from any sleep longer than a one-hour nap

en	to IQ and IQ-based skills one hour after you awaken from any sleep longer than a one-hour nap

en	additional penalty whenever the GM assesses attribute penalties for missed sleep

en	Snatcher

en	Advantage

en	Mental

en	Supernatural

en	Permanent

en	Less Weight

en	3 lbs

en	Less Weight

en	2 lbs

en	Less Weight

en	1 lb

en	Less Weight

en	4 oz

en	Less Weight

en	1 oz

en	Specialized

en	Only metal

en	Specialized

en	Only money

en	Specialized

en	Only weapons

en	Specialized

en	Only information

en	Specialized

en	No metal

en	Specialized

en	Only @Color@ things

en	Stunning

en	Unpredictable

en	Creation

en	Large Items

en	More Weight

en	Recall

en	Social Chameleon

en	Advantage

en	Mental

en	Exempt from reaction penalties due to differences in Rank or Status

en	from those who demand respect in situations where there would be no penalties due to differences in Rank or Status

en	Social Disease

en	Disadvantage

en	Physical

en	Those who know about it automatically resist your seduction attempts

en	from those who know about your Social Disease

en	Social Regard

en	Advantage

en	Social

en	@Type: Feared, Respected or Venerated@: @Reason@

en	from those who hold you in high regard for being a @Reason@, in a @Type: Feared, Respected or Venerated@ way.

en	Social Stigma (Criminal Record)

en	Disadvantage

en	Social

en	from non-criminals who learn of your Criminal Record. Police, judges, vigilantes, and other law-and-order types react at -2

en	Social Stigma (Disowned, Non-heir)

en	Disadvantage

en	Social

en	from others

en	Social Stigma (Disowned, Outcast)

en	Disadvantage

en	Social

en	from others

en	Social Stigma (Excommunicated)

en	Disadvantage

en	Social

en	from others following your faith

en	Social Stigma (Excommunicated)

en	Disadvantage

en	Social

en	Bad aura

en	from others

en	Social Stigma (Ignorant; @Skill@)

en	Disadvantage

en	Social

en	@Skill@

en	from others

en	Social Stigma (Minor)

en	Disadvantage

en	Social

en	You are underage by your culture’s standards. You must buy off this trait when you reach “legal age” (usually 18) for your time and place.

en	from others whenever you try to deal with them as an adult; they might like you, but they do not fully respect you

en	Social Stigma (Minority Group)

en	Disadvantage

en	Social

en	You are a member of a minority that the dominant culture around you regards as “barbarians” or “inferior.”

en	from others except your own kind

en	from others of your own kind in an area, profession, or situation where your minority is especially rare

en	Social Stigma (Monster)

en	Disadvantage

en	Social

en	intimidation

en	from others

en	Social Stigma (Second-Class Citizen)

en	Disadvantage

en	Social

en	You belong to a group that receives fewer rights and privileges than “full citizens.”

en	from others except those of your own kind

en	Social Stigma (Subjugated)

en	Disadvantage

en	Social

en	from others

en	Social Stigma (Uneducated)

en	Disadvantage

en	Social

en	from others

en	Social Stigma (Valuable Property)

en	Disadvantage

en	Social

en	Space Sickness

en	Disadvantage

en	Physical

en	free fall

en	Speak Underwater

en	Advantage

en	Exotic

en	Physical

en	Interface Crossing

en	Speak With Animals

en	Advantage

en	Exotic

en	Mental

en	Specialized

en	All aquatic animals

en	Specialized

en	All land animals

en	Specialized

en	@One class: Mammals, Birds, etc.@

en	Specialized

en	@One family: Felines, Parrots, etc.@

en	Specialized

en	@One species: House Cats, Macaws, etc.@

en	Sapience

en	Universal

en	Speak With Plants

en	Advantage

en	Exotic

en	Mental

en	Specialized

en	All terrestrial plants

en	Specialized

en	All aquatic plants

en	Specialized

en	@Large Subset: Herbs, Trees@

en	Specialized

en	@Small Subset: Evergreens, Medicinals@

en	Sapience

en	Special Rapport (@Person@)

en	Advantage

en	Mental

en	Supernatural

en	One Way

en	Transferable

en	Own Race

en	Transferable

en	Living Being

en	Transferable

en	Digital Minds

en	Transferable

en	Any Sapient mind

en	Must be Willing or Helpless

en	Spirit Empathy

en	Advantage

en	Mental

en	Supernatural

en	Specialized

en	@Type: Angels, Demons, Elementals, Faerie, Ghosts, etc.@

en	Remote

en	Split Personality

en	Disadvantage

en	Mental

en	Squeamish

en	Disadvantage

en	Physical

en	Staid

en	Mental

en	Quirk

en	Static (Psi)

en	Advantage

en	Mental

en	Supernatural

en	Area Effect

en	Switchable

en	Resistible

en	Discriminatory

en	Tiring

en	One Power

en	Stress Atavism

en	Disadvantage

en	Exotic

en	Mental

en	Mild

en	Moderate

en	Severe

en	Stretching

en	Advantage

en	Exotic

en	Physical

en	Force Extension

en	Limited

en	Arms Only

en	Limited

en	Legs Only

en	Limited

en	@Single Limb@

en	Limited

en	Neck Only

en	Striking ST

en	Advantage

en	Exotic

en	Physical

en	No Fine Manipulators

en	Size

en	Super Effort

en	One Attack Only

en	@Attack@

en	Know Your Own Strength Pricing Variant

en	Struggling

en	Disadvantage

en	Social

en	Wealth

en	Starting wealth is ½ normal

en	Stubbornness

en	Disadvantage

en	Mental

en	from others

en	Stuttering

en	Disadvantage

en	Physical

en	diplomacy

en	fast-talk

en	performance

en	public speaking

en	sex appeal

en	singing

en	from others where conversation is required

en	Subsonic Hearing

en	Advantage

en	Exotic

en	Physical

en	No normal hearing

en	Subsonic Speech

en	Advantage

en	Exotic

en	Physical

en	No normal speech

en	Super Climbing

en	Advantage

en	Exotic

en	Physical

en	Climbing Move: @New Climbing Move@

en	Specific

en	@Common Surface@

en	Specific

en	Ferrous Metals

en	Specific

en	@Uncommon Surface@

en	Requires Low Gravity

en	@Threshold@

en	Super Jump

en	Advantage

en	Exotic

en	Physical

en	@New Move and Jump Stats@

en	Bouncing

en	Maneuverable

en	Full Power Only

en	Horizontal Only

en	Lighter Than Air

en	Planetary

en	Projectile

en	Vertical Only

en	Bouncing Only

en	Super Luck

en	Advantage

en	Mental

en	Supernatural

en	Dictate one die roll once per hour of play

en	Aspected

en	@Aspect@

en	Defensive

en	Wishing

en	Alter Reality

en	Wishing

en	Aid Others Only

en	Game Time

en	Uses per game day equal to its maximum possible uses per real hour

en	Supernatural Durability

en	Advantage

en	Physical

en	Supernatural

en	Supernatural Features

en	Disadvantage

en	Physical

en	Supernatural

en	No Body Heat

en	Gives +1 on all rolls to deduce your secret

en	from those who touch you, shake your hand, kiss you, etc.

en	No Body Heat

en	Can gain warmth temporarily, such as after feeding for a vampire. Gives +1 on all rolls to deduce your secret

en	from those who touch you, shake your hand, kiss you, etc.

en	No Reflection

en	Gives +2 on all rolls to deduce your secret

en	from others who notice you have no reflection

en	No Shadow

en	Gives +2 on all rolls to deduce your secret

en	from others that notice you have no shadow

en	Pallor

en	Gives +2 on all rolls to deduce your secret

en	from others who can see you without makeup in good light

en	Pallor

en	Can gain the flush of life temporarily, such as after feeding for a vampire. Gives +2 on all rolls to deduce your secret

en	from others who can see you without makeup in good light

en	Supersensitive

en	Disadvantage

en	Mental

en	Supernatural

en	Susceptible (@Substance@)

en	Disadvantage

en	Physical

en	Occasional

en	Common

en	Very Common

en	Talent (@Large@)

en	Advantage

en	Mental

en	Talent

en	Alternate Benefit

en	@Alternate Benefit@

en	Alternative Cost

en	@skill01@

en	@skill02@

en	@skill03@

en	@skill04@

en	@skill05@

en	@skill06@

en	@skill07@

en	@skill08@

en	@skill09@

en	@skill10@

en	@skill11@

en	@skill12@

en	@skill13@

en	@skill14@

en	@skill15@

en	@skill16@

en	@skill17@

en	@reaction bonus situation@

en	Talent (@Medium@)

en	Advantage

en	Mental

en	Talent

en	Alternate Benefit

en	@Alternate Benefit@

en	Alternative Cost

en	@skill01@

en	@skill02@

en	@skill03@

en	@skill04@

en	@skill05@

en	@skill06@

en	@skill07@

en	@skill08@

en	@skill09@

en	@skill10@

en	@skill11@

en	@skill12@

en	@reaction bonus situation@

en	Talent (@Small@)

en	Advantage

en	Mental

en	Talent

en	Alternate Benefit

en	@Alternate Benefit@

en	Alternative Cost

en	@skill1@

en	@skill2@

en	@skill3@

en	@skill4@

en	@skill5@

en	@skill6@

en	@reaction bonus situation@

en	Talent (Animal Friend)

en	Advantage

en	Mental

en	Talent

en	Alternative Cost

en	animal handling

en	falconry

en	packing

en	riding

en	teamster

en	veterinary

en	from ordinary animals

en	Talent (Artificer)

en	Advantage

en	Mental

en	Talent

en	armoury

en	Carpentry

en	Electrician

en	Electronics Repair

en	Engineer

en	Machinist

en	Masonry

en	Mechanic

en	Smith

en	from any employer

en	Talent (Business Acumen)

en	Advantage

en	Mental

en	Talent

en	Accounting

en	Administration

en	Economics

en	Finance

en	Gambling

en	Market Analysis

en	Merchant

en	Propaganda

en	from business partners

en	Talent (Gifted Artist)

en	Advantage

en	Mental

en	Talent

en	Artist

en	Jeweler

en	Leatherworking

en	Photography

en	Sewing

en	from buyers and critics

en	Talent (Green Thumb)

en	Advantage

en	Mental

en	Talent

en	Alternate Benefit

en	Bonus to rolls to survive made by plants in your care.

en	Biology

en	Farming

en	Gardening

en	Herb Lore

en	Naturalist

en	from gardeners and sentient plants

en	Talent (Healer)

en	Advantage

en	Mental

en	Talent

en	Alternate Benefit

en	Bonus to HT rolls for a specific patient and condition if treated full time.

en	Alternative Cost

en	Diagnosis

en	Esoteric Medicine

en	First Aid

en	Pharmacy

en	Physician

en	Physiology

en	Psychology

en	Surgery

en	Veterinary

en	from patients

en	Talent (Healer)

en	Modern

en	Talent (Healer)

en	Advantage

en	Mental

en	Talent

en	Modern

en	Alternate Benefit

en	Bonus to HT rolls for a specific patient and condition if treated full time.

en	Alternative Cost

en	Diagnosis

en	Esoteric Medicine

en	First Aid

en	Pharmacy

en	Physician

en	Physiology

en	Psychology

en	Surgery

en	Veterinary

en	Electronics Operation

en	Medical

en	Expert Skill

en	Epidemiology

en	from patients

en	Talent (Healer)

en	Modern

en	Talent (Mathematical Ability)

en	Advantage

en	Mental

en	Talent

en	Alternate Benefit

en	Bonus to resist deception involving numbers

en	Alternative Cost

en	Accounting

en	Astronomy

en	Cryptography

en	Engineer

en	Finance

en	Market Analysis

en	Mathematics

en	Physics

en	from engineers and scientists

en	Talent (Musical Ability)

en	Advantage

en	Mental

en	Talent

en	Group Performance

en	Conducting

en	Musical Composition

en	Musical Influence

en	Musical Instrument

en	Singing

en	from audiences and critics

en	Talent (Outdoorsman)

en	Advantage

en	Mental

en	Talent

en	Alternate Benefit

en	Bonus to HT rolls to avoid harm from failure of covered skills

en	Alternative Cost

en	Camouflage

en	Fishing

en	Mimicry

en	Naturalist

en	Navigation

en	Survival

en	Tracking

en	from explorers and nature lovers

en	Talent (Smooth Operator)

en	Advantage

en	Mental

en	Talent

en	Alternate Benefit

en	Bonus to resist covered skills

en	Alternative Cost

en	Acting

en	Carousing

en	Detect Lies

en	Diplomacy

en	Fast-Talk

en	Intimidation

en	Leadership

en	Panhandling

en	Politics

en	Public Speaking

en	Savoir-Faire

en	Sex Appeal

en	Streetwise

en	from con artists, politicians, salesmen, etc. – but only if you aren’t trying to manipulate them.

en	Talons

en	Advantage

en	Physical

en	Slash

en	Brawling

en	Boxing

en	Karate

en	Stab

en	Brawling

en	Boxing

en	Karate

en	Technophobia/TL4- (Machinery)

en	Disadvantage

en	Mental

en	Technophobia/TL5+ (Machinery)

en	Disadvantage

en	Mental

en	Telecommunication

en	Advantage

en	Exotic

en	Mental

en	Physical

en	Infrared Communication

en	Laser Communication

en	Radio

en	Telesend

en	Broadcast

en	Short Wave

en	Universal

en	Video

en	Racial

en	Receive Only

en	Send Only

en	Vague

en	Directional Sound

en	Gravity Ripple

en	Neutrino

en	Sonar

en	Burst

en	FTL

en	Secure

en	Sensie

en	Cable Jack

en	Full Communion

en	Telekinesis

en	Advantage

en	Exotic

en	Mental

en	Physical

en	Magnetic

en	Visible

en	Super-Effort

en	Animation

en	Animation

en	No Flight

en	Attraction

en	Repulsion

en	Attraction/Repulsion

en	Lift Only

en	Move Only

en	Animate Life-forms

en	Animate Life-forms

en	Partial

en	Super-Damage

en	Cannot Affect Self

en	Cannot Punch

en	Enveloping

en	Grappling Only

en	Restraint Only

en	Telescopic Vision

en	Advantage

en	Physical

en	No Targeting

en	Temperature Control

en	Advantage

en	Exotic

en	Mental

en	Physical

en	Cold

en	Heat

en	Temperature Tolerance

en	Advantage

en	Physical

en	Temporal Inertia

en	Advantage

en	Mental

en	Supernatural

en	Tenure

en	Advantage

en	Social

en	Teratophobia (Monsters)

en	Disadvantage

en	Mental

en	Any “unnatural” creature sets off this fear. You have -1 to -4 on the self-control roll if the monster seems very large or dangerous, or if there are a lot of them. Note that the definition of “monster” depends on experience. An American Indian would consider an elephant monstrous, while an African pygmy would not!

en	Terminally Ill

en	Disadvantage

en	Physical

en	2 years to live

en	1 year to live

en	1 month to live

en	Terrain Adaptation (@Terrain Type@)

en	Advantage

en	Exotic

en	Physical

en	Unstable on solid ground

en	Active

en	Terror

en	Advantage

en	Mental

en	Supernatural

en	Always On

en	Active

en	Presence

en	Thalassophobia (Oceans)

en	Disadvantage

en	Mental

en	You are afraid of any large body of water. Ocean travel, or even air travel over the ocean, is basically impossible for you, and encounters with aquatic monsters are also upsetting.

en	Timesickness

en	Disadvantage

en	Physical

en	Trademark

en	Mental

en	Quirk

en	@Description@

en	Trademark (@Complex@)

en	Disadvantage

en	Mental

en	Trademark (@Elaborate@)

en	Disadvantage

en	Mental

en	Trademark (@Simple@)

en	Disadvantage

en	Mental

en	Trained by a Master

en	Advantage

en	Mental

en	Unarmed only

en	Trickster

en	Disadvantage

en	Mental

en	Make a self-control roll each day. If you fail, you must try to trick a dangerous subject: a skilled warrior, a dangerous monster, a whole group of reasonably competent opponents, etc. If you resist, you get a cumulative -1 per day to your self-control roll until you finally fail a roll!

en	Triskaidekaphobia (Number 13)

en	Disadvantage

en	Mental

en	You must make a self-control roll whenever you have to deal with the number 13. Roll at -5 if Friday the 13th is involved!

en	True Faith

en	Advantage

en	Mental

en	Supernatural

en	Chosen

en	@Deity@

en	Turning

en	Truthfulness

en	Disadvantage

en	Mental

en	Make a self-control roll whenever you must keep silent about an uncomfortable truth (lying by omission). Roll at -5 if you actually have to tell a falsehood! If you fail, you blurt out the truth, or stumble so much that your lie is obvious.

en	fast-talk

en	Tunnel Vision

en	Disadvantage

en	Physical

en	Your arc of vision is a 60° wedge to the front. On a map, your only “front” hex is the one directly ahead of you. The hexes to either side of this are “side” hexes: you are at -2 to defend against attacks from these hexes, and can only attack into those hexes with a Wild Swing. Everything else is a “back” hex and get no defense against attacks originating from these hexes!

en	Tunneling (@Tunnel Move@)

en	Advantage

en	Exotic

en	Physical

en	Hands Free

en	Ultrahearing

en	Advantage

en	Exotic

en	Physical

en	No normal hearing

en	Ultrasonic Speech

en	Advantage

en	Exotic

en	Physical

en	No normal speech

en	Ultravision

en	Advantage

en	Exotic

en	Physical

en	No normal vision

en	Unaging

en	Advantage

en	Exotic

en	Physical

en	Age Control

en	IQ Only

en	Halt Aging, Weekly

en	Halt Aging, Monthly

en	Halt Aging, Yearly

en	Life Extension

en	Uncongenial

en	Mental

en	Quirk

en	Uncontrollable Appetite (@Craving@)

en	Disadvantage

en	Mental

en	Supernatural

en	Unfazeable

en	Advantage

en	Mental

en	Exempt from fright checks. Reaction modifiers do not affect you.

en	Familiar Horrors

en	Unfit

en	Disadvantage

en	Physical

en	You lose FP at twice the normal rate

en	to all HT rolls to remain conscious, avoid death, resist disease or poison, etc

en	Unhealing (Partial)

en	Disadvantage

en	Exotic

en	Physical

en	Unhealing (Total)

en	Disadvantage

en	Exotic

en	Physical

en	Unique

en	Disadvantage

en	Mental

en	Supernatural

en	Universal Digestion

en	Advantage

en	Physical

en	Matter Eater

en	Unkillable

en	Advantage

en	Exotic

en	Physical

en	Achilles' Heel

en	@Rare Achilles' Heel@

en	Achilles' Heel

en	@Occasional Achilles' Heel@

en	Achilles' Heel

en	@Common Achilles' Heel@

en	Hindrance

en	@Rare Hindrance@

en	Hindrance

en	@Occasional Hindrance@

en	Hindrance

en	@Common Hindrance@

en	Reincarnation

en	Trigger

en	@Rare Trigger@

en	Trigger

en	@Occasional Trigger@

en	Trigger

en	@Common Trigger@

en	Unluckiness

en	Disadvantage

en	Mental

en	Once per play session, the GM will arbitrarily and maliciously make something go wrong for you.

en	Unnatural Features (@Description@)

en	Disadvantage

en	Physical

en	disguise

en	shadowing

en	Unusual Background

en	Advantage

en	Mental

en	@Description@

en	Unusual Biochemistry

en	Disadvantage

en	Physical

en	Vacuum Support

en	Advantage

en	Exotic

en	Physical

en	Vampiric Bite

en	Advantage

en	Exotic

en	Physical

en	Drains 1 HP + 1/level per second. For every 3 HP stolen, you heal 1 HP or 1 FP (your choice). Also lets you bite in combat without feeding. Add Teeth (Sharp Teeth) or Teeth (Sharp Beak) – your choice for free.

en	Versatile

en	Advantage

en	Mental

en	on any task that requires creativity or invention, including most rolls against Artist skill and all Engineer rolls for new inventions

en	Very Blessed

en	Advantage

en	Mental

en	Supernatural

en	from followers of your diety

en	to interpret visions

en	Very Fat

en	Disadvantage

en	Physical

en	disguise

en	shadowing

en	swimming

en	to ST vs knockback

en	13

en	Very Fit

en	Advantage

en	Physical

en	Recover FP at twice the normal rate; lose FP at half the normal rate (in both cases, not FP spent for spells or psi powers)

en	to all HT rolls to stay conscious, avoid death, resist disease, resist poison

en	Very Rapid Healing

en	Advantage

en	Physical

en	When you roll to recover lost HP, a successful HT roll means you heal 2 HP, not 1

en	to effective HT when rolling to recover lost HP or to see if you can get over a crippling injury

en	12

en	Very Unfit

en	Disadvantage

en	Physical

en	You lose FP at twice the normal rate and recover FP at only half the normal rate

en	-2 to all HT rolls to remain conscious, avoid death, resist disease or poison, etc.

en	resistant

en	Very Wealthy

en	Advantage

en	Social

en	Wealth

en	Starting wealth is 20x normal

en	Vibration Sense

en	Advantage

en	Exotic

en	Physical

en	Universal

en	Sense of Perception

en	Targeting

en	@Air or Water@

en	Visualization

en	Advantage

en	Mental

en	Supernatural

en	Blessing

en	Blessing

en	Others Only

en	Cursing

en	Voice

en	Advantage

en	Physical

en	diplomacy

en	fast-talk

en	mimicry

en	performance

en	politics

en	public speaking

en	sex appeal

en	singing

en	from others who can hear your voice

en	Vow

en	Mental

en	Quirk

en	@Subject@

en	Vow

en	Disadvantage

en	Mental

en	@Subject@

en	Minor

en	Major

en	Great

en	Vulnerability

en	Disadvantage

en	Exotic

en	Physical

en	@Rare attack@

en	@Occasional attack@

en	@Common attack@

en	@Very common attack@

en	Wounding x2

en	Wounding x3

en	Wounding x4

en	Fatigue Only

en	Walk On Air

en	Advantage

en	Exotic

en	Physical

en	Specific

en	@Substance@

en	Lighter than Air

en	Maximum Height

en	30 ft

en	Maximum Height

en	10 ft

en	Maximum Height

en	5 ft

en	Vertical Only

en	Walk On Liquid

en	Advantage

en	Exotic

en	Physical

en	Specific

en	Water

en	Submerged

en	Warp

en	Advantage

en	Mental

en	Supernatural

en	Blind

en	Extra Carrying Capacity

en	Up to Light Encumbrance

en	Extra Carrying Capacity

en	Up to Medium Encumbrance

en	Extra Carrying Capacity

en	Up to Heavy Encumbrance

en	Extra Carrying Capacity

en	Up to Extra-Heavy Encumbrance

en	Reliable

en	Warp Jump

en	Hyperjump

en	Speed of light

en	Hyperjump

en	One light-year per day

en	Naked

en	Range Limit

en	10 yards

en	Range Limit

en	20 yards

en	Range Limit

en	100 yards

en	Range Limit

en	500 yards

en	Range Limit

en	2 miles

en	Range Limit

en	10 miles

en	Range Limit

en	100 miles

en	Range Limit

en	1000 miles

en	Range Limit

en	10000 miles

en	Range Limit

en	100000 miles

en	Blink

en	No Strain

en	Tracking

en	Tunnel

en	Tunnel

en	After teleport

en	Anchored

en	Changable

en	Anchored

en	Item

en	Anchored

en	Fixed Site

en	Blind Only

en	Drift

en	Projection

en	Can't Affect

en	Projection

en	Can use abilities

en	Special Portal

en	@Portal@

en	Mental Carrying Capacity

en	MBL: @MBL@ lb

en	Rapid Fire

en	Telekinetic Carrying Capacity

en	TBL: @TBL@ lb

en	Exoteleport

en	Gyroscopic

en	Blink Only

en	Weak Bite

en	Animal

en	Disadvantage

en	Exotic

en	Physical

en	Bite

en	Brawling

en	Weakness

en	Disadvantage

en	Exotic

en	Physical

en	1d damage per minute

en	1d damage per 5 minutes

en	1d damage per 30 minutes

en	@Rare Substance@

en	@Occasional Substance@

en	@Common Substance@

en	@Very Common Substance@

en	Fatigue Only

en	Variable

en	Wealthy

en	Advantage

en	Social

en	Wealth

en	Starting wealth is 5x normal

en	Weapon Master (@Specialty@)

en	Advantage

en	Mental

en	One weapon

en	Two weapons

en	Small class

en	Medium class

en	Large class

en	Weapon Master (All weapons)

en	Advantage

en	Mental

en	Weirdness Magnet

en	Disadvantage

en	Mental

en	Supernatural

en	Origins Magnet

en	from others who realize you are a weirdness magnet (except parapsychologists, cultists, conspiracy theorists, thrill-seekers)

en	Wild Talent

en	Advantage

en	Mental

en	Supernatural

en	Retention

en	Emergencies Only

en	Focused

en	@Type: Mental, Physical, Magical or Chi@

en	Wild Ability

en	External

en	No Advantage Requirements

en	Game Time

en	Uses per game week equal to its maximum possible uses per session

en	Workaholic

en	Disadvantage

en	Physical

en	Wounded

en	Disadvantage

en	Physical

en	Xenophilia

en	Disadvantage

en	Mental

en	Xenophobia (Strange and Unknown Things)

en	Disadvantage

en	Mental

en	You are upset by any sort of strange circumstances, and in particular by strange people. Make a self-control roll when surrounded by people of another race or nationality; roll at -3 if the people are not human. If you lose control, you might well attack strangers out of fear.

en	Zeroed

en	Advantage

en	Social