en	Troll

en	Acute Taste & Smell

en	Physical

en	Appearance (Monstrous)

en	Physical

en	Basic Move

en	Physical

en	Bloodlust (CR: 12)

en	Mental

en	Breath-Holding

en	Exotic

en	Physical

en	Callous

en	Mental

en	psychology

en	teaching

en	Claws, Blunt (Feet)

en	Physical

en	Only pay for hands or feet, not both

en	Kick

en	Brawling

en	Karate

en	Curious (CR: 15)

en	Mental

en	Damage Resistance

en	Exotic

en	Physical

en	Ablative

en	Absorption

en	Enhances @Trait@

en	Absorption

en	Enhances any trait

en	Absorption

en	Healing only

en	Can't wear armor

en	Directional

en	@Direction: Back, Right, Left, Top or Underside@

en	Directional

en	Front

en	Flexible

en	Hardened

en	Limited

en	@Common Attack Form@

en	Limited

en	@Occasional Attack Form@

en	Limited

en	@Rare Attack Form@

en	Limited

en	@Very Common Attack Form@

en	Reflection

en	Semi-Ablative

en	Tough Skin

en	Dark Vision

en	Exotic

en	Physical

en	Can see colors in the dark

en	Discriminatory Smell

en	Exotic

en	Physical

en	Emotion Sense

en	DX

en	Physical

en	Extra Arm

en	Exotic

en	Physical

en	Extra-Flexible

en	Long

en	Foot Manipulators

en	No Physical Attack

en	Short

en	Weak

en	Half body ST

en	Weak

en	Quarter body ST

en	Weapon Mount

en	Gluttony (CR: 9)

en	Mental

en	High Pain Threshold

en	Physical

en	Never suffer shock penalties when injured; +3 on all HT rolls to avoid knockdown and stunning; +3 to resist torture

en	HP

en	Physical

en	HT

en	Physical

en	Injury Tolerance (No Vitals)

en	Exotic

en	Physical

en	Loner (CR: 12, Reac -2)

en	Mental

en	Negative IQ

en	Physical

en	Odious Racial Habit

en	Physical

en	Eats other Sapients; -3 Reaction

en	Per

en	Physical

en	Pressure Support

en	Exotic

en	Physical

en	Quirk: Intensely dislikes full daylight and dry conditions

en	Physical

en	Intensely dislikes full daylight and dry conditions

en	Recovery

en	Exotic

en	Physical

en	Regeneration

en	Exotic

en	Physical

en	Slow

en	You recover 1 HP per 12 hours

en	Regular

en	You recover 1 HP per hour

en	Fast

en	You recover 1 HP per minute

en	Very Fast

en	You recover 1 HP per second

en	Extreme

en	You recover 10 HP per second

en	Heals Radiation

en	Radiation Only

en	Not Fire or Acid

en	Resistant

en	Physical

en	@Very Common: Metabolic Hazards, etc.@

en	@Common: Poison, Sickness, etc.@

en	Disease

en	@Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@

en	Immunity

en	+8 to all HT rolls to resist

en	+3 to all HT rolls to resist

en	SM+1

en	Physical

en	ST

en	Physical

en	Size Modifier

en	Teeth, Sharp

en	Exotic

en	Physical

en	Bite

en	Brawling

en	Temperature Tolerance

en	Physical

en	Centered at 50 degrees

en	Unfazeable

en	Mental

en	Universal Digestion

en	Physical

en	Vulnerability (Fire or Dehydration, Damage x2)

en	Exotic

en	Physical

en	Vulnerability (Heat or Thirst, Damage x2)

en	Exotic

en	Physical

en	Fatigue Only

en	Brawling

en	Brawling

en	Stealth

en	Swimming

en	Trolls are large humanoid monsters. They have horny, warty, greenish skins, features which look like a grotesque parody of humanity, and slender but powerful frames. They are native to Gabrook, although curiously, dwarven legends from long before the Banestorm speak of similar creatures. Trolls are dangerous predators (with appropriate senses and a surprising talent for stealth), but unlike the simple-minded, bullying ogres, trolls are solitary and misanthropic, even brooding. Some seem to terrorize other races because they resent anyone else enjoying themselves! They do occasionally come together in small groups, to hunt, find mates, or exchange knowledge. (They tolerate other trolls badly, but better than they usually tolerate anyone else.) The common exception to this attitude is family loyalty; trolls are often protective of their relatives, and vengeful if they’re hurt. Trolls are nocturnal by preference, like damp conditions, and are superlative swimmers and divers. Their ideal lair is an air-filled cave with its entrance underwater, but they can adapt to most environments; some have taken to living under bridges or even in urban sewers, from which they may have to be evicted by heroes. Others dwell deep in gloomy forests. Most speak the language of the dominant culture in the area, although they generally talk very little. A few female trolls have Magery and marginally better intelligence, and know a few spells, which are passed down from mother to daughter. Amoral humans occasionally ally with such beings, and have taught them additional spells. Trolls are more annoyed than inconvenienced by pain, and recover from damage that doesn’t actually kill them quite quickly, unless it was inflicted by acid, fire, or lightning. (Some flaunt scars caused by torches or fire spells, which are not sure death for a troll.) Contrary to some stories, though, they don’t reassemble themselves if hacked to pieces (although they can occasionally reattach limbs which were severed by a clean cut – treat this as a special effect). Another popular but incorrect story is that they turn to stone in daylight.