en	Riders

en	Racial Modifiers

en	IQ +

en	Physical

en	Racial Advantages

en	Injury Tolerance

en	Advantage

en	Exotic

en	Physical

en	Rider are "Diffuse" but the host in NOT.

en	Diffuse

en	Immune to crippling injuries. Brain, Vitals and Groin cannot be targeted. Most foes cannot slam or grapple you (GM's decision). Do not bleed. Unaffected by blood-borne toxins. Immune to attacks that rely on cutting off blood to part of your body. Impaling and piercing attacks of any size never do more than 1 HP of injury, regardless of penetrating damage. Other attacks never do more than 2 HP of injury. Exception: Area-effect, cone, and explosion attacks cause normal injury

en	Homogenous

en	Altered wound modifiers: imp & pi++ are x1/2, pi+ is x1/3, pi is x1/5, pi- is x1/10

en	No Blood

en	Do not bleed, unaffected by blood-borne toxins, immune to attacks that rely on cutting off blood to part of your body

en	No Brain

en	Brain cannot be targeted. Blows to the skull or eye are treated like blows to the face, except that eye injury can still cripple the eye

en	No Eyes

en	Eyes may not be targeted. Immune to blinding attacks

en	No Head

en	Skull, Brain and Face cannot be targeted

en	No Neck

en	Neck may not be targeted and cannot be decapitated, choked or strangled

en	No Vitals

en	Attacks to the Vitals or Groin are treated as attacks to the Torso

en	Unliving

en	Altered wound modifiers: imp & pi++ are x1, pi+ is x1/2, pi is x1/3, pi- is x1/5

en	Duplication

en	Advantage

en	Exotic

en	Mental

en	Physical

en	*The Duplication enhancement on Possession allows the Riders to take over another host with a duplicate. Normally this duplicate will be under the GMs control as an NPC, though at the players discretion he may choose to play the new host and allow the GM to take over his current host as an NPC.

en	Duplicated Gear

en	No Sympathetic Injury

en	Digital

en	Shared Resources

en	Construct

en	Sequential

en	Multiplication

en	Permeation

en	Advantage

en	Exotic

en	Physical

en	@Very Common Substance: Earth, Metal, Stone, Wood, etc.@

en	@Common Substance: Concrete, Plastic, Steel, etc.@

en	@Occasional Substance: Glass, Ice, Sand, Aluminum, Copper, etc.@

en	Flesh

en	Can Carry Objects

en	Up to No Encumbrance

en	Can Carry Objects

en	Up to Light Encumbrance

en	Can Carry Objects

en	Up to Medium Encumbrance

en	Can Carry Objects

en	Up to Heavy Encumbrance

en	Tunnel

en	Extended

en	@Related Class@

en	Meld

en	Possession

en	Advantage

en	Exotic

en	Mental

en	Assimilation

en	Chronic

en	Mind Swap

en	Telecontrol

en	Digital

en	Magical

en	Mindlink Required

en	No Memory Access

en	Parasitic

en	Puppet Only

en	Spiritual

en	Full Memory Access

en	Duplication

en	Specialized

en	Carbon-Based Lifeforms

en	Specialized

en	@Planet of Origin: Terran@

en	Specialized

en	@Kingdom: Animalia@

en	Specialized

en	@Class: Mammalia@

en	Specialized

en	@Species: Canis Lupus@

en	Specialized

en	@Family: Canidae@

en	Poor Control

en	Poor Control

en	40 Hour Practice

en	Poor Control, Permanent

en	Racial Memory

en	Advantage

en	Exotic

en	Mental

en	Passive

en	Active

en	Immersive

en	Racial Disadvantages

en	Greed

en	Disadvantage

en	Mental

en	Make a self-control roll any time riches are offered – as payment for fair work, gains from adventure, spoils of crime, or just bait. If you fail, you do whatever it takes to get the payoff.

en	Intolerance

en	Disadvantage

en	Mental

en	Scope: Common

en	Scope: Occasional

en	Scope: Rare

en	Scope: Anyone unlike you

en	from victims of your intolerance (may be as much as -5, at GM's discretion)

en	Overconfidence

en	Disadvantage

en	Mental

en	You must make a self-control roll any time the GM feels you show an unreasonable degree of caution. If you fail, you must go ahead as though you were able to handle the situation!

en	from young or naive individuals who believe you are as good as you say you are

en	from experienced NPCs