Reduce the wounding multiplier of large piercing (pi+), huge piercing (pi++), and impaling (imp) damage to x1. Any major wound (loss of over ½ HP from one blow) cripples the limb. Damage beyond that threshold is lost. If holding a shield, double the penalty to hit: -4 for shield arm instead of -2.
Reduce the wounding multiplier of large piercing (pi+), huge piercing (pi++), and impaling (imp) damage to x1. Any major wound (loss of over ½ HP from one blow) cripples the limb. Damage beyond that threshold is lost. If holding a shield, double the penalty to hit: -4 for shield arm instead of -2.
piercing (pi++), and impaling (imp) damage to x1. Any major
wound (loss of over ½ HP from one blow) cripples the limb.
Damage beyond that threshold is lost. If holding a shield,
double the penalty to hit: -4 for shield arm instead of -2.
piercing (pi++), and impaling (imp) damage to x1. Any major
wound (loss of over ½ HP from one blow) cripples the limb.
Damage beyond that threshold is lost. If holding a shield,
double the penalty to hit: -4 for shield arm instead of -2.